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首次观测 · 记录 #1CVF · CVPR 2026:cvf:87d07c1b84b4a04fac43994a7a9a0aa1CVF · CVPR 2026

Fast Spatial Tracking with Visual Geometry Transformer

Huang, Chengjie, Wu, Guile, Bai, Dongfeng, Liu, Bingbing

Existing 3D point tracking methods mostly rely on heuristic designs or scene reconstruction, which incurs significant computational overhead and makes it difficult to meet the demands of real-time applications. To address this problem, in this work, we present a novel spatial tracker that leverages a feed-forward visual geometry transformer to predict the trajectories of arbitrary query points from monocular videos in real time. Specifically, we employ a query initialization mechanism to maintain and update a global feature vector and a set of frame-level feature vectors for each query point. Then, we propose a new spatial tracking framework, which consists of a visual geometry transformer backbone, a global embedding branch, a frame-level embedding branch, and a tracking head. The key innovation lies in the dual-branch embedding design, where the global embedding branch integrates geometry-grounded features of the entire video into global query features to optimize track information across the entire sequence and the frame-level branch combines geometry-grounded features of each respective frame into frame-level query features to refine fine-grained track coordinate predictions. Furthermore, to facilitate collaboration between the global branch and the frame-level branch, we introduce an interaction module which enables unidirectional or bidirectional information exchange between the global query features and frame-level query features. Extensive experiments on various point tracking benchmark datasets show that our approach achieves significantly fast spatial tracking speed compared with state-of-the-art methods, while maintaining comparable tracking accuracy.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:d09cfc78d49ff6fd5c0ea0079485c6b4CVF · CVPR 2026

RLFTSim: Realistic and Controllable Multi-Agent Traffic Simulation via Reinforcement Learning Fine-Tuning

Ahmadi, Ehsan, Schofield, Hunter, Khamidehi, Behzad, Arasteh, Fazel, Shan, Jinjun, Mou, Lili, Bai, Dongfeng, Rezaee, Kasra

Supervised open-loop training has been widely adopted for training traffic simulation models; however, it fails to capture the inherently dynamic, multi-agent interactions common in complex driving scenarios. We introduce RLFTSim, a reinforcement-learning-based fine-tuning framework that enhances scenario realism by aligning simulator rollouts with real-world data distributions and provides a method for distilling goal-conditioned controllability in scenario generation. We instantiate RLFTSim on top of a pre-trained simulation model, design a reward that balances fidelity and controllability, and perform comprehensive experiments on the Waymo Open Motion Dataset. Our results show improvements in realism, achieving state-of-the-art performance. Compared with other heuristic search-based fine-tuning methods, RLFTSim requires significantly fewer samples due to a proposed low-variance and dense reward signal, and it directly addresses the realism alignment issue by design. We also demonstrate the effectiveness of our approach for distilling traffic simulation controllability through goal conditioning. Project page is available at https://ehsan-ami.github.io/rlftsim.

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cs.CV · cs.MA

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗