Scene Coordinate Regression (SCR) has emerged as a memory-efficient paradigm for visual localization. While SCR has demonstrated performance comparable to classic feature matching based approaches in small-scale scenes, it has consistently underperformed in large-scale environments. Large-scale localization is hampered by two challenges: sparse co-visibility and local appearance ambiguity. In this work, we propose CoLoR, a novel training framework tailored for large-scale SCR. First, we explicitly and efficiently partition scene points into multi-view and single-view sets and introduce a two-stage bootstrapping paradigm to provide complete and strong supervision for all points. Second, we propose a multi-granularity retrieval feature, which unifies the conventional global and local features as retrieval-oriented representations at the image and pixel levels, respectively, to enforce feature consistency. Our method achieves state-of-the-art performance on multiple challenging large-scale datasets and significantly narrows the accuracy gap with classical feature matching based approaches while retaining a compact map size.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Physics-aware driving world model is essential for drive planning, out-of-distribution data synthesis, and closed-loop evaluation. However, existing methods often rely on a single diffusion model to directly map driving actions to videos, which makes learning difficult and leads to physically inconsistent outputs. To overcome these challenges, we propose GenieDrive, a novel framework designed for physics-aware driving video generation. Our approach starts by generating 4D occupancy, which serves as a physics-informed foundation for subsequent video generation. 4D occupancy contains rich physical information, including high-resolution 3D structures and dynamics. To facilitate effective compression of such high-resolution occupancy, we propose a VAE that encodes occupancy into a latent tri-plane representation, reducing the latent size to only 58% of that used in previous methods. We further introduce Mutual Control Attention (MCA) to accurately model the influence of control on occupancy evolution, and we jointly train the VAE and the subsequent prediction module in an end-to-end manner to maximize forecasting accuracy. Together, these designs yield a 7.2% improvement in forecasting mIoU at an inference speed of 41 FPS, while using only 3.47 M parameters. Additionally, a Normalized Multi-View Attention is introduced in the video generation model to generate multi-view driving videos with guidance from our 4D occupancy, significantly improving video quality with a 20.7% reduction in FVD. Experiments demonstrate that GenieDrive enables highly controllable, multi-view consistent, and physics-aware driving video generation.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated great success in modeling reflective 3D objects and their interaction with the environment via deferred rendering (DR). However, existing methods often struggle with correctly reconstructing physical attributes such as albedo and reflectance, and therefore they do not support high-fidelity relighting. Observing that this limitation stems from the lack of shape and material information in RGB images, we present PhyGaP, a physically-grounded 3DGS method that leverages polarization cues to facilitate precise reflection decomposition and visually consistent relighting of reconstructed objects. Specifically, we design a polarimetric deferred rendering (PolarDR) process to model polarization by reflection, and a self-occlusion-aware environment map building technique (GridMap) to resolve indirect lighting of non-convex objects. We validate on multiple synthetic and real-world scenes, including those featuring only partial polarization cues, that PhyGaP not only excels in reconstructing the appearance and surface normal of reflective 3D objects ( 2 dB in PSNR and 45.7% in Cosine Distance better than existing RGB-based methods on average), but also achieves state-of-the-art inverse rendering and relighting capability.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
While text-to-video (T2V) generation has achieved remarkable progress in photorealism, generating intent-aligned videos that faithfully obey physics principles remains a core challenge. In this work, we systematically study Newtonian motion-controlled text-to-video generation and evaluation, emphasizing physical precision and motion coherence. We introduce MoReGen, a motion-aware, physics-grounded T2V framework that integrates multi-agent large language models (LLMs), physics simulators, and renderers to generate reproducible, physically accurate videos from text prompts in the code domain. To quantitatively assess physical validity, we propose object-trajectory correspondence as a direct evaluation metric and present MoReSet, a benchmark of 1,275 human-annotated videos spanning nine classes of Newtonian phenomena with scene descriptions, spatiotemporal relations, and ground-truth trajectories. Using MoReSet, we conduct experiments on existing T2V models, evaluating their physical validity through both our MoRe metrics and existing physics-based evaluators. Our results reveal that state-of-the-art models struggle to maintain physical validity, while MoReGen establishes a principled direction toward physically coherent video synthesis.
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cs.CV · cs.CL · cs.MA
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Existing Multimodal Large Language Models (MLLMs) suffer from significant performance degradation on the long document understanding task as document length increases. This stems from two fundamental challenges: 1) a low Signal-to-Noise Ratio (SNR), with crucial evidence buried in irrelevant pages; and 2) supervision scarcity, as datasets offering only final short answers provide a weak learning signal. In this paper, we address these challenges by proposing a paradigm that requires the model to execute a structured "Analysis, Localization and Reasoning" workflow. To instill this capability, we design a two-stage training framework: we first perform Supervised Fine-Tuning on high-quality data generated via an efficient knowledge distillation strategy. Subsequently, we employ an Evidence-aware Group Relative Policy Optimization which jointly optimizes for both evidence localization and answer accuracy. Additionally, we introduce a Evidence-Guided Resolution Allocation strategy to mitigate memory constraints of training on multi-pages documents. Extensive experiments demonstrate that DocSeeker achieves superior performance on both in-domain and out-of-domain tasks. We show it robustly generalizes from short-page training to ultra-long documents and is naturally synergistic with visual Retrieval-Augmented Generation systems, serving as an ideal foundation for their implementation.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
4D millimeter-wave radar is a promising sensing modality for autonomous driving, yet effective 3D object detection from 4D radar and monocular images remains challenging. Existing fusion approaches either rely on instance proposals lacking global context or dense BEV grids constrained by rigid structures, lacking a flexible and adaptive representation for diverse scenes. To address this, we propose RaGS, the first framework that models the scene as a continuous field of Gaussians, enabling dynamic resource allocation to foreground objects detection while maintaining flexibility and efficiency. Specifically, RaGS adopts a cascaded pipeline to construct and progressively refine the Gaussian field. It begins with Frustum-based Localization Initiation (FLI), which unprojects foreground pixels to initialize coarse Gaussian centers. Then, Iterative Multimodal Aggregation (IMA) explicitly exploits image semantics and implicitly integrates 4D radar velocity geometry to refine the Gaussians within regions of interest. Finally, Multi-level Gaussian Fusion (MGF) renders the Gaussian field into hierarchical BEV features for 3D object detection. By dynamically focusing on sparse and informative regions, RaGS achieves object-centric precision and comprehensive scene perception. Extensive experiments on View-of-Delft, TJ4DRadSet, and OmniHD-Scenes demonstrate its robustness and SOTA performance. Source code is available at https://github.com/shawnnnkb/RaGS.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Scene-level point cloud understanding remains challenging due to diverse geometries, imbalanced category distributions, and highly varied spatial layouts. Existing methods improve object-level performance but rely on static network parameters during inference, limiting their adaptability to dynamic scene data. We propose PointTPA, a Test-time Parameter Adaptation framework that generates input-aware network parameters for scene-level point clouds. PointTPA adopts a Serialization-based Neighborhood Grouping (SNG) to form locally coherent patches and a Dynamic Parameter Projector (DPP) to produce patch-wise adaptive weights, enabling the backbone to adjust its behavior according to scene-specific variations while maintaining a low parameter overhead. Integrated into the PTv3 structure, PointTPA demonstrates strong parameter efficiency by introducing two lightweight modules of less than 2% of the backbone's parameters. Despite this minimal parameter overhead, PointTPA achieves 78.4% mIoU on ScanNet validation, surpassing existing parameter-efficient fine-tuning (PEFT) methods across multiple benchmarks, highlighting the efficacy of our test-time dynamic network parameter adaptation mechanism in enhancing 3D scene understanding. The code is available at https://github.com/H-EmbodVis/PointTPA.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Text-to-video diffusion models have enabled open-ended video synthesis, but often struggle with generating the correct number of objects specified in a prompt. We introduce NUMINA, a training-free identify-then-guide framework for improved numerical alignment. NUMINA identifies prompt-layout inconsistencies by selecting discriminative self- and cross-attention heads to derive a countable latent layout. It then refines this layout conservatively and modulates cross-attention to guide regeneration. On the introduced CountBench, NUMINA improves counting accuracy by up to 7.4% on Wan2.1-1.3B, and by 4.9% and 5.5% on 5B and 14B models, respectively. Furthermore, CLIP alignment is improved while maintaining temporal consistency. These results demonstrate that structural guidance complements seed search and prompt enhancement, offering a practical path toward count-accurate text-to-video diffusion. The code is available at https://github.com/H-EmbodVis/NUMINA.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Although multi-modal large language models (MLLMs) have shown strong capabilities across diverse domains, their application in generating fine-grained 3D perception and prediction outputs in autonomous driving remains underexplored. In this paper, we propose DrivePI, a novel spatial-aware 4D MLLM that serves as a unified Vision-Language-Action (VLA) framework that is also compatible with vision-action (VA) models. Our method jointly performs spatial understanding, 3D perception (i.e., 3D occupancy), prediction (i.e., occupancy flow), and planning (i.e., action outputs) in parallel through end-to-end optimization. To obtain both precise geometric information and rich visual appearance, our approach integrates point clouds, multi-view images, and language instructions within a unified MLLM architecture. We further develop a data engine to generate text-occupancy and text-flow QA pairs for 4D spatial understanding. Remarkably, with only a 0.5B Qwen2.5 model as MLLM backbone, DrivePI as a single unified model matches or exceeds both existing VLA models and specialized VA models. Specifically, compared to VLA models, DrivePI outperforms OpenDriveVLA-7B by 2.5% mean accuracy on nuScenes-QA and reduces collision rate by 70% over ORION (from 0.37% to 0.11%) on nuScenes. Against specialized VA models, DrivePI surpasses FB-OCC by 10.3 RayIoU for 3D occupancy on OpenOcc, reduces the mAVE from 0.591 to 0.509 for occupancy flow on OpenOcc, and achieves 32% lower L2 error than VAD (from 0.72m to 0.49m) for planning on nuScenes. Code will be available at https://github.com/happinesslz/DrivePI.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Causality--referring to temporal, uni-directional cause-effect relationships between components--underlies many complex generative processes, including videos, language, and robot trajectories.Current causal diffusion models entangle temporal reasoning with iterative denoising, applying causal attention across all layers, at every denoising step, and over the entire context.In this paper, we show that the causal computation in these models is separable from the multi-step denoising process.Through systematic probing of autoregressive video diffusers, we uncover two key regularities:(1) early blocks produce highly similar features across denoising steps, indicating redundant computation along the diffusion trajectory; and(2) deeper blocks exhibit sparse cross-frame attention and primarily perform intra-frame rendering.Motivated by these findings, we introduce Separable Causal Diffusion (SCD), a new architecture that explicitly decouples once-per-frame temporal reasoning, via a causal transformer encoder, from multi-step frame-wise rendering, via a lightweight diffusion decoder.Extensive experiments on both pretraining and post-training tasks across synthetic and real benchmarks show that CSD significantly improves throughput and latency while matching or surpassing the generation quality of strong causal diffusion baselines.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Unified Multimodal Models (UMMs) are redefining the landscape of artificial intelligence by coupling perception and generation across language, vision, and structured reasoning. Yet, despite their growing sophistication, a critical gap persists in evaluation: existing benchmarks largely measure discriminative understanding or unconstrained generation in isolation, overlooking the integrated generative reasoning required for genuine multimodal intelligence. To address this, we introduce GGBench, the benchmark explicitly designed to evaluate geometric generative reasoning--the ability of a model to understand, reason about, and construct a solution within a unified framework. Each instance in GGBench contains precisely aligned natural-language instructions, executable GeoGebra code, and rendered diagrams, enabling deterministic and interpretable verification of a model's reasoning and constructive fidelity. The benchmark comprises 1,411 rigorously curated problems covering eight categories and multiple difficulty levels, resulting in over 7,000 aligned visualizations. We propose a comprehensive tri-modal evaluation protocol that jointly assesses textual planning quality, code executability, and geometric accuracy of generated diagrams through both automated and human-in-the-loop judging. Extensive experiments on both state-of-the-art UMMs and general Large Language Models (LLMs) reveal a large performance gap between end-to-end generation and reasoning-grounded construction. GGBench establishes a new standard for testing multimodal systems that must not only understand but also build, marking a crucial step toward grounded, verifiable generative intelligence.
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cs.CV · cs.CL · cs.AI
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Sparse activation layers, primarily Mixture-of-Experts (MoE) and memory-based modules, have become a central approach for scaling large models and are gaining traction in vision tasks. Despite conceptual similarities, these paradigms have evolved independently, hindering systematic comparison and the development of modules that exploit their complementary strengths. To bridge this gap, we propose OneSparse, a unified framework that reformulates MoE and memory modules under a common abstraction. This enables their systematic comparison and integration, revealing a continuous design space. Guided by this abstraction, we design the Nexus Layer, which features two key innovations: a unified routing mechanism that combines the efficiency of memory retrieval with MoE's load balancing to ensure stable and scalable token assignment, and an adaptive processing strategy where memory modules sketch coarse representations while expert modules refine critical regions. Extensive experiments on image classification, object detection, and semantic segmentation demonstrate that our Nexus Layer establishes a new performance--efficiency frontier, surpassing representative sparse baselines across convolutional and Transformer architectures. These results validate the power of the OneSparse framework to unify and integrate complementary sparse paradigms and underscore the potential of hybrid sparse modeling in vision.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Vision foundation models have shown great promise for open-set 3D object retrieval (3DOR) through efficient adaptation to multi-view images. Leveraging semantically aligned latent space, previous work typically adapts the CLIP encoder to build view-based 3D descriptors. Despite CLIP's strong generalization ability, its lack of fine-grainedness prompted us to explore the potential of a more recent self-supervised encoder--DINO. To address this, we propose DINO Eats CLIP (DEC), a novel framework for dynamic multi-view integration that is regularized by synthesizing data for unseen classes. We first find that simply mean-pooling over view features from a frozen DINO backbone gives decent performance. Yet, further adaptation causes severe overfitting on average view patterns of known classes. To combat it, we then design a module named Chunking and Adapting Module (CAM). It segments multi-view images into chunks and dynamically integrates local view relations, yielding more robust features than the standard pooling strategy. Finally, we propose Virtual Feature Synthesis (VFS) module to mitigate bias towards known categories explicitly. Under the hood, VFS leverages CLIP's broad, pre-aligned vision-language space to synthesize virtual features for unseen classes. By exposing DEC to these virtual features, we greatly enhance its open-set discrimination capacity. Extensive experiments on standard open-set 3DOR benchmarks demonstrate its superior efficacy.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Monocular visual SLAM enables 3D reconstruction from internet video and autonomous navigation on resource-constrained platforms, yet suffers from scale drift, i.e., the gradual divergence of estimated scale over long sequences. Existing frame-to-frame methods achieve real-time performance through local optimization but accumulate scale drift due to the lack of global constraints among independent windows. To address this, we propose SCE-SLAM, an end-to-end SLAM system that maintains scale consistency through scene coordinate embeddings, which are learned patch-level representations encoding 3D geometric relationships under a canonical scale reference. The framework consists of two key modules: geometry-guided aggregation that leverages 3D spatial proximity to propagate scale information from historical observations through geometry-modulated attention, and scene coordinate bundle adjustment that anchors current estimates to the reference scale through explicit 3D coordinate constraints decoded from the scene coordinate embeddings. Experiments on KITTI, Waymo, and vKITTI demonstrate substantial improvements: our method reduces absolute trajectory error by 8.36m on KITTI compared to the best prior approach, while maintaining 36 FPS and achieving scale consistency across large-scale scenes.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Aghajanzadeh, Sara, Bai, Xiaoyang, Zhu, Zhongmin, Forsyth, David, Gruev, Viktor
It is extremely hard for an underwater agent to know where it is. Satellite signals disappear within centimeters of the surface; acoustic baselines require heavy infrastructure to instrument small regions. The polarization of the sky, visible underwater, reveals the elevation of the sun. The pattern of elevation over the day reveals location to an agent with a clock. However, recovering elevation from polarization images is very difficult. State-of-the-art (SOTA) geolocalization methods can localize well for locations where they have seen data, but accuracy collapses when the data comes from a new location. Our physics-guided synthesis pipeline expands a huge library of polarization images from a small set of sites to 2.8 million solar-elevation-matched training sequences spanning latitudes, seasons, and water types. A compact two-stage transformer reconstructs the solar-elevation curve and predicts geolocation. Under leave-one-site-out tests, the site averaged median geodesic error is 500km--about an eightfold improvement over previous deep-learning baselines; with limited target-site data, the median error contracts to single-digit kilometers.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Visual Text Rendering (VTR) remains a critical challenge in text-to-image generation, where even advanced models frequently produce text with structural anomalies such as distortion, blurriness, and misalignment. However, we find that leading MLLMs and specialist OCR models largely fail to perceive these structural anomalies, creating a critical bottleneck for both VTR evaluation and RL-based optimization. As a result, even state-of-the-art generators (e.g., SeedDream4.0, Qwen-Image) still struggle to render structurally faithful text. To address this, we propose TextPecker, a plug-and-play structural anomaly perceptive RL strategy that mitigates noisy reward signals and works with any text-to-image generator. To enable this capability, we construct a recognition dataset with character-level structural-anomaly annotations and develop a stroke-editing synthesis engine to expand structural-error coverage. Experiments show that TextPecker consistently improves diverse text-to-image models; even on the well-optimized Qwen-Image, it significantly yields average gains of 4% in structural fidelity and 8.7% in semantic alignment for Chinese text rendering, establishing a new state-of-the-art in high-fidelity VTR. Our work fills a gap in VTR optimization, providing a foundational step towards reliable and structural faithful visual text generation.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent advances in diffusion models and vision-language models (VLMs) have significantly enhanced the controllability of image editing. Methods like FlowEdit enable step-by-step editing along a visible, noise-free trajectory, where each intermediate result is a clear image, eliminating the need for full noise inversion. However, these approaches still operate in pixel space or VAE latent space, where intermediate outputs often suffer from visual artifacts, distortions, or unrealistic details--making reliable semantic evaluation difficult. Furthermore, they remain open-loop systems, applying static edits without feedback to guide or correct the editing process adaptively. We propose UniEdit-I, the first training-free, closed-loop image editing framework that operates entirely within the semantic latent space of a unified VLM by introducing an Understanding-Editing-Verifying (UEV) loop:(1) Understanding: parses the source image and editing instruction into a structured source prompt and a minimal target specification;(2) Editing: applies dynamic semantic offsets, with a configurable feedback weighting mechanism that adaptively modulates editing intensity based on real-time alignment feedback;(3) Verifying: leverages the VLM's own multimodal reasoning capability to evaluate the intermediate output along multiple semantic dimensions and trigger early stopping or refinement. By transforming the VLM from a post-hoc evaluator into an in-process conductor, UniEdit-I establishes the first semantics-driven, self-correcting closed-loop image editing pipeline. Evaluated on GEdit-Bench, UniEdit-I achieves state-of-the-art performance without any fine-tuning or architectural modifications, and even surpasses several large-scale pre-trained editors.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表