跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+1072新增论文
+845其中 AI 相关
+94已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-09 13:24 · 全站最近入库:2026-11-09 13:22各信源进度 →

统计口径与数据新鲜度

统计 2026-11-08 13:41 — 2026-11-09 13:41(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-09 13:24最近发现新增版本:2026-11-09 13:22库内论文最新更新时间:2026-11-07 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

18,172 已收录论文15,506 AI 相关4,527 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 5 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-09 13:22(北京时间)
首次观测 · 记录 #1CVF · CVPR 2026:cvf:2ff0d3fa97a96e373415830bf7e09ae0CVF · CVPR 2026

CoLoR: The Devil is in Scene Coordinate Regression for Large-Scale Visual Localization

Mao, Xindong, Li, Hang, Wu, Yuchen, Li, Jiahe, Bai, Xiao, Zheng, Jin

原文摘要

Scene Coordinate Regression (SCR) has emerged as a memory-efficient paradigm for visual localization. While SCR has demonstrated performance comparable to classic feature matching based approaches in small-scale scenes, it has consistently underperformed in large-scale environments. Large-scale localization is hampered by two challenges: sparse co-visibility and local appearance ambiguity. In this work, we propose CoLoR, a novel training framework tailored for large-scale SCR. First, we explicitly and efficiently partition scene points into multi-view and single-view sets and introduce a two-stage bootstrapping paradigm to provide complete and strong supervision for all points. Second, we propose a multi-granularity retrieval feature, which unifies the conventional global and local features as retrieval-oriented representations at the image and pixel levels, respectively, to enforce feature consistency. Our method achieves state-of-the-art performance on multiple challenging large-scale datasets and significantly narrows the accuracy gap with classical feature matching based approaches while retaining a compact map size.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:38eeeb5ed1d43da641d267058a3f85e9CVF · CVPR 2026

PhyGaP: Physically-Grounded Gaussians with Polarization Cues

Wu, Jiale, Bai, Xiaoyang, He, Zongqi, Xu, Weiwei, Peng, Yifan

原文摘要

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated great success in modeling reflective 3D objects and their interaction with the environment via deferred rendering (DR). However, existing methods often struggle with correctly reconstructing physical attributes such as albedo and reflectance, and therefore they do not support high-fidelity relighting. Observing that this limitation stems from the lack of shape and material information in RGB images, we present PhyGaP, a physically-grounded 3DGS method that leverages polarization cues to facilitate precise reflection decomposition and visually consistent relighting of reconstructed objects. Specifically, we design a polarimetric deferred rendering (PolarDR) process to model polarization by reflection, and a self-occlusion-aware environment map building technique (GridMap) to resolve indirect lighting of non-convex objects. We validate on multiple synthetic and real-world scenes, including those featuring only partial polarization cues, that PhyGaP not only excels in reconstructing the appearance and surface normal of reflective 3D objects ( 2 dB in PSNR and 45.7% in Cosine Distance better than existing RGB-based methods on average), but also achieves state-of-the-art inverse rendering and relighting capability.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6341c2f5b6f92c1f0ebeeb7b17567a37CVF · CVPR 2026

RaGS: Unleashing 3D Gaussian Splatting from 4D Radar and Monocular Cue for 3D Object Detection

Bai, Xiaokai, Zhou, Chenxu, Zheng, Lianqing, Liu, Jianan, Cao, Si-Yuan, Zhang, Xiaohan, Li, Yiming, Zhang, Zhengzhuang 等 9 位作者

原文摘要

4D millimeter-wave radar is a promising sensing modality for autonomous driving, yet effective 3D object detection from 4D radar and monocular images remains challenging. Existing fusion approaches either rely on instance proposals lacking global context or dense BEV grids constrained by rigid structures, lacking a flexible and adaptive representation for diverse scenes. To address this, we propose RaGS, the first framework that models the scene as a continuous field of Gaussians, enabling dynamic resource allocation to foreground objects detection while maintaining flexibility and efficiency. Specifically, RaGS adopts a cascaded pipeline to construct and progressively refine the Gaussian field. It begins with Frustum-based Localization Initiation (FLI), which unprojects foreground pixels to initialize coarse Gaussian centers. Then, Iterative Multimodal Aggregation (IMA) explicitly exploits image semantics and implicitly integrates 4D radar velocity geometry to refine the Gaussians within regions of interest. Finally, Multi-level Gaussian Fusion (MGF) renders the Gaussian field into hierarchical BEV features for 3D object detection. By dynamically focusing on sparse and informative regions, RaGS achieves object-centric precision and comprehensive scene perception. Extensive experiments on View-of-Delft, TJ4DRadSet, and OmniHD-Scenes demonstrate its robustness and SOTA performance. Source code is available at https://github.com/shawnnnkb/RaGS.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:dd2ac9be5bea6370f73f5313de5345c7CVF · CVPR 2026

SCE-SLAM: Scale-Consistent Monocular SLAM via Scene Coordinate Embeddings

Wu, Yuchen, Li, Jiahe, Yu, Xiaohan, Yu, Lina, Zheng, Jin, Bai, Xiao

原文摘要

Monocular visual SLAM enables 3D reconstruction from internet video and autonomous navigation on resource-constrained platforms, yet suffers from scale drift, i.e., the gradual divergence of estimated scale over long sequences. Existing frame-to-frame methods achieve real-time performance through local optimization but accumulate scale drift due to the lack of global constraints among independent windows. To address this, we propose SCE-SLAM, an end-to-end SLAM system that maintains scale consistency through scene coordinate embeddings, which are learned patch-level representations encoding 3D geometric relationships under a canonical scale reference. The framework consists of two key modules: geometry-guided aggregation that leverages 3D spatial proximity to propagate scale information from historical observations through geometry-modulated attention, and scene coordinate bundle adjustment that anchors current estimates to the reference scale through explicit 3D coordinate constraints decoded from the scene coordinate embeddings. Experiments on KITTI, Waymo, and vKITTI demonstrate substantial improvements: our method reduces absolute trajectory error by 8.36m on KITTI compared to the best prior approach, while maintaining 36 FPS and achieving scale consistency across large-scale scenes.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:dda52b9acb5b95c11ee00d522885e78aCVF · CVPR 2026

Global Underwater Geolocation from Time-Lapse Polarization Imagery

Aghajanzadeh, Sara, Bai, Xiaoyang, Zhu, Zhongmin, Forsyth, David, Gruev, Viktor

原文摘要

It is extremely hard for an underwater agent to know where it is. Satellite signals disappear within centimeters of the surface; acoustic baselines require heavy infrastructure to instrument small regions. The polarization of the sky, visible underwater, reveals the elevation of the sun. The pattern of elevation over the day reveals location to an agent with a clock. However, recovering elevation from polarization images is very difficult. State-of-the-art (SOTA) geolocalization methods can localize well for locations where they have seen data, but accuracy collapses when the data comes from a new location. Our physics-guided synthesis pipeline expands a huge library of polarization images from a small set of sites to 2.8 million solar-elevation-matched training sequences spanning latitudes, seasons, and water types. A compact two-stage transformer reconstructs the solar-elevation curve and predicts geolocation. Under leave-one-site-out tests, the site averaged median geodesic error is 500km--about an eightfold improvement over previous deep-learning baselines; with limited target-site data, the median error contracts to single-digit kilometers.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表