Auto-bidding systems optimize bids to maximize value under efficiency constraints such as Cost-Per-Action (CPA). Existing methods treat each day as an independent episode. However, many advertisers produce value so sparsely that per-day efficiency ratios become statistically unreliable, undermining advertiser retention. Platforms therefore evaluate window-level efficiency over sliding windows of $W{=}7$ days, ensuring fair evaluation and long-term advertising effectiveness. This creates cross-episode coupling: each day's bidding decisions affect up to $W$ overlapping windows, so setting daily targets requires anticipating future market conditions. We propose SWAG-Bid (Sliding-Window Aware Generative Auto-Bidding), a hierarchical framework decomposing this challenge into episode-level planning and step-level execution. The planner uses a Masked Trajectory Model to forecast markets and generate candidate plans, scored across all overlapping windows by Multi-Window Model Predictive Control Sampling (MWMS) with exponential confidence decay. The controller adjusts reliance on this guidance through a state-adaptive gate, Per-Step Gated Adaptive Layer Normalization (PSG-AdaLN), complemented by Return-to-Go and Cost-to-Go channels carrying budget and constraint information. Experiments on AuctionNet-Sparse and online A/B tests on AliExpress show that SWAG-Bid achieves competitive constraint satisfaction and value acquisition under sliding-window evaluation.
Contact-rich manipulation benefits from tactile feedback that captures both detailed contact geometry and interaction forces. When scooping grains, contact patterns help infer spoon orientation, while resistance transmitted through the grasp guides motion. To provide these complementary sensing capabilities, we present PanoTac, a low-cost, compliant tactile fingertip designed for dense three-axis tactile sensing. Each fingertip provides a $12 \times 32 \times 3$ tactile representation, with one normal ($z$) and two shear ($x$, $y$) response components at each taxel. The sensor operates at 60 Hz and costs less than $50 per fingertip. Sensor characterization quantifies response repeatability and consistency across sensor instances and contact locations. We integrate PanoTac into a robotic system with a visuo-tactile pipeline. Across test-tube preparation, grain scooping, and salt pouring, the resulting policies outperform vision-only baselines by an average of 46.7 percentage points. Ablations show that removing either spatial contact information or shear feedback reduces overall performance across the task suite. Our project page is available at https://panotac.github.io.
Zhi Zheng, Binglin Liu, Weihao Chen, Lan Luo, Yu Mei, Jie Cai, Chun Yu, Yuanchun Shi
In early mathematics, children learn abstract concepts through concrete representations, such as manipulating objects, drawing, and speaking. Learning with peers can enrich this process by exposing children to diverse strategies and enabling them to exchange ideas through interaction. We realized this potential with virtual peers in Peers4U, a multimodal learning system to enhance children's mathematical conceptual understanding. Virtual peers driven by LLMs are personalized to the learner's cognitive level and assigned multimodal solutions with inspectable processes. During learning, peers engage in mixed-initiative interactions by responding, initiating topics, and advancing discussions along a pedagogical progression. A user study with 22 children and two experts showed our learner-centered topic orchestration significantly outperformed a persona-centered baseline, and children spontaneously authored new artifacts to demonstrate inspired ideas or share their own strategies, producing significantly more solutions when grouped with more Leading Peers. We contribute design insights for multimodal, learner-centered virtual peer systems.
The realm of high-performance computing has expanded to include machine learning tasks of many forms. Graph Neural Networks (GNNs) are becoming increasingly popular, with their applications expanding across diverse domains. As the scale of graph data continues to grow, including larger numbers of nodes, edges, and higher embedding dimensions, standardized libraries such as DGL and PyG have been developed to facilitate GNN computation. These libraries allow the computation to be described a a high level of abstraction, providing high productivity on the part of the developer. However, with the rapid increase in the number of processor cores and the evolution of multicore architectures, these libraries often show poor scalability and fail to execute GNN inference efficiently on the latest multicore systems, particularly those with upwards of a hundred cores. To address this limitation, we introduce FrontGI, a fast and scalable set of techniques that advances the frontier of GNN inference on large-scale graphs (over 100,000 vertices) by leveraging graph-property- and architecture-aware design. FrontGI employs different parallelization strategies optimized for diverse graph structures, maximizing the utilization of multi-level cache hierarchies in multicore systems. We evaluate a number of GNN models with FrontGI on a 128-core AMD EPYC system. Compared to state-of-the-art libraries, FrontGI achieves up to 3.35$\times$, 3.20$\times$, 2.89$\times$ and 3.10$\times$ speedups over DGL for GCN, GraphSAGE, GIN, and SGC models, respectively, and even greater improvements over PyG, across a range of large-scale, high-dimensional graph datasets with diverse structural properties.
Daniel Zhang-Li, Joy Jia Yin Lim, Binglin Liu, Shangqing Tu, Zijun Yao, Hao Peng Tsinghua University, Tsinghua University, Jifan Yu, Haoxuan Li Tsinghua University 等 19 位作者
Project-Based Learning (PBL) is an important learning method that promotes understanding and acquiring practical skills through training learners through a project. However, effective PBL often requires sustained orchestration and collaboration, but existing LLM-based learning tools provide partial assistance without explicitly modeling these roles, and overly comprehensive help provided by LLM can reduce learner autonomy. We propose SimPBL, a multi-agent framework with an orchestrator agent that provides adaptive scaffolding from interaction logs and collaborator agents that support project work through boundary-aware collaboration. We conduct comprehensive evaluation to study the effectiveness of SimPBL, where we observe a 14% improvement in learner examination score. Results from extensive studies further highlights the ability of SimPBL to manage learning behavior and improve learning experience. Code and materials are available at https://anonymous.4open.science/r/SimPBL-D5B8.
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cs.CL · cs.MA
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表