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首次观测 · 记录 #1CVF · CVPR 2026:cvf:0c3d2b2083e39791943c69f2b9d27046CVF · CVPR 2026

Fast-FoundationStereo: Real-Time Zero-Shot Stereo Matching

Wen, Bowen, Dewan, Shaurya, Birchfield, Stan

原文摘要

Stereo foundation models achieve strong zero-shotgeneralization but remain computationally prohibitive forreal-time applications. Efficient stereo architectures, on the other hand, sacrificerobustness for speed and require costly per-domain fine-tuning.To bridge this gap, we present Fast-FoundationStereo, a family of architectures that achieve, for the first time, strong zero-shot generalization at real-time frame rate. We employ a divide-and-conquer acceleration strategy with three components: (1) knowledge distillation to compress the hybrid backbone into a single efficient student; (2) blockwise neural architecture search for automatically discovering optimal cost filtering designs under latency budgets, reducing search complexity exponentially; and (3) structured pruning for eliminating redundancy in the iterative refinement module. Furthermore, we introduce an automatic pseudo-labeling pipeline used to curate 1.4M in-the-wild stereo pairs to supplement synthetic training data and facilitate knowledge distillation. The resulting model can run over 10x faster than FoundationStereo while closely matching its zero-shot accuracy, thus establishing a new state-of-the-art among real-time methods. Project page: https://nvlabs.github.io/Fast-FoundationStereo

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2e3c9b8aecc646e5e56af682e24fc3ddCVF · CVPR 2026

BOP-ASK: Object-Interaction Reasoning for Vision-Language Models

Bhat, Vineet, Kim, Sungsu, Blukis, Valts, Heinrich, Greg, Krishnamurthy, Prashanth, Karri, Ramesh, Birchfield, Stan, Khorrami, Farshad 等 9 位作者

原文摘要

Vision-Language Models (VLMs) have achieved impressive performance on spatial reasoning benchmarks, yet these evaluations mask critical weaknesses in understanding object interactions. Current benchmarks test high-level relationships ("left of," "behind", etc.) but ignore fine-grained spatial understanding needed for real-world applications: precise 3D localization, physical compatibility between objects, object affordances and multi-step spatial planning. In this work, we present BOP-ASK, a novel large-scale dataset for object-interaction reasoning for both training and benchmarking. Our data generation pipeline leverages 6D object poses from the Benchmark for Object Pose Estimation (BOP) datasets from which we derive fine-grained annotations such as grasp poses, referred object poses, path planning trajectories, relative spatial and depth relationships, and object-to-object relationships. BOP-ASK comprises over 150k images and 33M question-answer pairs spanning six tasks (four novel), providing a rich resource for training and evaluating VLMs. We evaluate proprietary and open-sourced VLMs, and conduct human evaluations on BOP-ASK-core, a contributed test benchmark. We also release BOP-ASK-lab, an out-of-distribution benchmark with images not sourced from BOP, enabling testing of generalization. Our experiments demonstrate that models trained on BOP-ASK outperform baselines and exhibit emergent capabilities such as precise object and grasp pose estimation, trajectory planning, and fine-grained object-centric spatial reasoning in cluttered environments. Project website: https://bop-ask.github.io/

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:65d870065a1b00510be862b241a56288CVF · CVPR 2026

SpaceTools: Tool-Augmented Spatial Reasoning via Double Interactive RL

Chen, Siyi, Uy, Mikaela Angelina, Song, Chan Hee, Ladhak, Faisal, Murali, Adithyavairavan, Qu, Qing, Birchfield, Stan, Blukis, Valts 等 9 位作者

原文摘要

Vision Language Models (VLMs) demonstrate strong qualitative visual understanding, but struggle with metrically precise spatial reasoning required for embodied applications. The agentic paradigm promises that VLMs can use a wide variety of tools that could augment these capabilities, such as depth estimators, segmentation models, and pose estimators. Yet it remains an open challenge how to realize this vision without solely relying on handcrafted prompting strategies or enforcing fixed, predefined tool pipelines that limit VLMs' ability to discover optimal tool-use patterns. Reinforcement Learning could overcome this gap, but has so far been limited to reasoning with a single visual tool due to the large search space in multi-tool reasoning. We introduce Double Interactive Reinforcement Learning (DIRL), a two-phase training framework where VLMs learn to coordinate multiple tools through interactive exploration and feedback. In the teaching phase, we combine demonstrations from a single tool specialist trained via interactive RL with traces from a frontier model using all tools. In the exploration phase, the model further refines multi-tool coordination through continued RL. Our model, SpaceTools, with tool-augmented spatial reasoning ability, achieves state-of-the-art performance on spatial understanding benchmarks (RoboSpatial-Home, BLINK, Internal Benchmark) and demonstrates reliable real-world manipulation using a 7-DOF robot as a tool. DIRL provides substantial improvements over the vanilla SFT (+12% on RoboSpatial) and RL (+16% on RoboSpatial) baselines. Project page: https://spacetools.github.io/.

cs.CV · cs.CL · cs.AI

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a1e7096fe50288854a32abef064f993aCVF · CVPR 2026

GraspGen-X: Cross-Embodiment 6-DOF Diffusion-based Grasping

Han, Beining, Chao, Yu-Wei, Coumans, Erwin, Eppner, Clemens, Deng, Jia, Birchfield, Stan, Murali, Adithyavairavan

原文摘要

We study cross-embodiment 6-DOF robot grasping. Unlike prior works, we require the model not only to generalize to novel objects / scenes but also to novel gripper morphologies and physical grasping processes. Our method extends diffusion model based generative 6-DOF grasping models to condition on the additional gripper's representation. We propose a swept-volume heuristic for encoding the gripper. We train our cross-embodiment model with procedural grippers and a large-scale dataset of 395 Million grasps. In simulation experiments, our model has the best zero-shot generalization to novel real-world grippers and objects over baseline methods. Our model also serves as a good initialization for fine-tuning to adapt to novel grippers. In ablations, we demonstrate the efficiency of our sweep-volume gripper representation and our procedural gripper training dataset. Last, we show zero-shot generalization to real-world novel grippers for 6-DOF grasping, surpassing baselines in cross-embodiment generalization.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ea4833114cd482fbd3d5974586becc64CVF · CVPR 2026

CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction

Xie, Xianghui, Wen, Bowen, Chang, Yan, Rabeti, Hesam, Li, Jiefeng, Yuan, Ye, Pons-Moll, Gerard, Birchfield, Stan

原文摘要

Accurate capture of human-object interaction from ubiquitous sensors like RGB cameras is important for applications in human understanding, gaming, and robot learning. However, inferring 4D interactions from a single RGB view is highly challenging due to the unknown object and human information, depth ambiguity, occlusion, and complex motion, which hinder consistent 3D and temporal reconstruction. Previous methods simplify the setup by assuming ground truth object template or constraining to a limited set of object categories. We present CARI4D, the first category-agnostic method that reconstructs spatially and temporarily consistent 4D human-object interaction at metric scale from monocular RGB videos. To this end, we propose a pose hypothesis selection algorithm that robustly integrates the individual predictions from foundation models, jointly refine them through a learned render-and-compare paradigm to ensure spatial, temporal and pixel alignment, and finally reasoning about intricate contacts for further refinement satisfying physical constraints. Experiments show that our method outperforms prior art by 35% on in-distribution dataset and 36% on unseen dataset in terms of reconstruction error. Our model generalizes beyond the training categories and thus can be applied zero-shot to in-the-wild internet videos. Our code and pretrained models will be publicly released.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表