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新论文 · v1arXiv:2611.03772

RuntimeTickets: Source-Grounded Security Obligations for Agent Skills

Kuiyi Gao, Xue Liu, Bowei He

Third-party Agent Skills extend what an autonomous agent can do, but a malicious Skill can hide data exposure or output manipulation inside a legitimate workflow. Neither reading a Skill's description nor granting it tool permissions tells whether its execution meets the user's security requirements. We introduce RuntimeTickets, a protocol that enforces and audits these requirements while a Skill runs. From released malicious-Skill datasets we derive a risk model and build adversarial-benign Skill pairs. From the task's delivery contract, a language model proposes security obligations for that task. Each obligation cites the Skill lines it answers, and the ticket tightens the host's approvals into fine-grained allowed actions but never loosens them. A runtime gate checks the recipient, object and amount of every outbound send before forwarding it, and trusted monitors record the effects within their observation scope. The ticket links these checks and observations to the approved obligations of each Skill run, and a deterministic decoder turns the ticket's status into governable data flows and verifies each obligation. Neither enforcement nor decoding involves a language model, so text injected by a Skill can change the proposal but never the rule that decides a send. We evaluate RuntimeTickets at the network egress boundary of three unmodified agent frameworks against production Skill scanners and runtime baselines, among them an AgentBound-derived allow-list and SkillGuard. RuntimeTickets eliminated both failure modes of current Skill defenses, overlook (malicious Skills let through) and overkill (benign Skills blocked): its overlook rate was 0.0% and its overkill rate 0.0%, while the scanners erred on both sides. RuntimeTickets ties approved requirements to verifiable execution evidence and offers a common foundation for the safe and auditable deployment of third-party Skills.

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cs.CR · cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.37919

SciGame: Let Agents Play the Scientific Discovery Games in the Real and Counterfactual World

Yusheng Zhao, Bowei He, Xue Liu, Mingxiao Li

Large language model agents are increasingly used for scientific discovery. However, existing benchmarks mix law inference with programming, score data fitting instead of prediction on unseen inputs, and do not separate empirical evidence from pretrained priors. We introduce SciGame, a controlled benchmark that converts scientific literature into structured scientific cards. Each card yields a pair of Original and dimensionally consistent Counterfactual environments with the same task interface. SciGame contains a Historical collection of canonical laws and a live Temporal collection curated from papers published after model knowledge cutoffs. It evaluates agents in candidate-guided Identification and open-ended Discovery settings. Each setting runs under Prior-only, Fixed, and Adaptive protocols. Experiments on five frontier models yield three findings. First, familiar priors hurt performance once the governing relation is altered. Second, adaptive experimentation helps the strongest models but harms weaker ones under limited budgets. Third, good explanations can hide quantitative failures. Recovering the exact symbolic form remains the main bottleneck, even when agents interpret evidence correctly. Current agents can investigate systems actively, but inducing exact laws in unfamiliar settings remains an open challenge.

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cs.AI · cs.CL
arXiv ↗PDF ↗