This paper studies Visual Question-Visual Answering (VQ-VA): generating an image, rather than text, in response to a visual question---an ability that has recently emerged in proprietary systems such as NanoBanana and GPT-Image. To also bring this capability to open-source models, we introduce VQ-VA World, a data-centric framework built around an agentic pipeline for large-scale, targeted data construction. Leveraging web-scale deployment, this pipeline crawls a massive amount of ~1.8M high-quality, interleaved image-text samples for model training. For evaluation, we further release IntelligentBench, a human-curated benchmark that systematically assesses VQ-VA along the aspects of world knowledge, design knowledge, and reasoning. Training with VQ-VA World data yields strong empirical gains: it helps LightFusion attain 53.06 on IntelligentBench, substantially surpassing the best prior open-source baselines (i.e., 7.78 from vanilla LightFusion; 1.94 from UniWorld-V1), and significantly narrowing the gap toward leading proprietary systems (e.g., 81.67 from NanoBanana; 82.64 from GPT-Image). By releasing the full suite of model weights, datasets, and pipelines, our work will greatly stimulate future research on VQ-VA. Our project is publicly available at https://github.com/chenhuigou/VQ-VA-World.
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cs.CV · cs.AI
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
We introduce WAM-Flow, a vision-language-action (VLA) model that casts ego-trajectory planning as discrete flow matching over a structured token space. In contrast to autoregressive decoders, WAM-Flow performs fully parallel, bidirectional denoising, enabling coarse-to-fine refinement with a tunable compute-accuracy trade-off. Specifically, the approach combines a metric-aligned numerical tokenizer that preserves scalar geometry via triplet-margin learning, a geometry-aware flow objective and a simulator-guided GRPO alignment that integrates safety, ego progress, and comfort rewards while retaining parallel generation. A multi-stage adaptation converts a pre-trained auto-regressive backbone (Janus-1.5B) from causal decoding to non-causal flow model and strengthens road-scene competence through continued multimodal pretraining. Thanks to the inherent nature of consistency model training and parallel decoding inference, WAM-Flow achieves superior closed-loop performance against autoregressive and diffusion-based VLA baselines, with 1-step inference attaining 88.7 PDMS and 5-step inference reaching 90.3 PDMS on NAVSIM v1 benchmark. These results establish discrete flow matching as a new promising paradigm for end-to-end autonomous driving.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Training a unified model integrating video-to-audio (V2A), text-to-audio (T2A), and joint video-text-to-audio (VT2A) generation offers significant application flexibility, yet faces two unexplored foundational challenges: (1) the scarcity of high-quality audio captions with tight V-A-T alignment, leading to severe semantic conflict between multimodal conditions, and (2) cross-task and intra-task competition, manifesting as an adverse V2A-T2A performance trade-off and modality bias in the VT2A task. First, to address data scarcity, we introduce SoundAtlas, a large-scale dataset (470k pairs) that significantly outperforms existing benchmarks and even human experts in quality. Powered by a novel agentic pipeline, it integrates Vision-to-Language Compression to mitigate visual bias of MLLMs, a Junior-Senior Agent Hand-off for a five times cost reduction, and rigorous Post-hoc Filtering to ensure fidelity. Consequently, SoundAtlas delivers semantically rich and temporally detailed captions with tight V-A-T alignment. Second, we propose Omni2Sound, a unified VT2A diffusion model supporting flexible input modalities. To resolve the inherent cross-task and intra-task competition, we design a three-stage multi-task progressive training schedule that converts cross-task competition into joint optimization and mitigates modality bias in the VT2A task, maintaining both audio-visual alignment and off-screen audio generation faithfulness. Finally, we construct VGGSound-Omni, a comprehensive benchmark for unified evaluation, including challenging off-screen tracks. With a standard DiT backbone, Omni2Sound achieves unified SOTA performance across all three tasks within a single model, demonstrating strong generalization across benchmarks with heterogeneous input conditions.
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cs.CV · cs.AI
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Magnetic resonance imaging (MRI) is a powerful and versatile imaging technique, offering a wide spectrum of information about the anatomy by employing different acquisition modalities. However, in the clinical workflow, it is impractical to collect all relevant modalities due to the scan time and cost constraints. Virtual full-stack scanning aims to impute missing MRI modalities from available but incomplete acquisitions, offering a cost-efficient solution to enhance data completeness and clinical usability. Existing imputation methods often depend on global conditioning or modality-specific designs, which limit their generalisability across patient cohorts and imaging protocols. To address these limitations, we propose CodeBrain, a unified framework that reformulates various "any-to-any" imputation tasks as a region-level full-stack code prediction problem. CodeBrain adopts a two-stage pipeline: (1) it learns the compact representation of a complete MRI modality set by encoding it into scalar-quantised codes at the region level, enabling high-fidelity image reconstruction after decoding these codes along with modality-agnostic common features; (2) it trains a projection encoder to predict the full-stack code map from incomplete modalities via a grading-based design for diverse imputation scenarios. Extensive experiments on two public brain MRI datasets, i.e., IXI and BraTS 2023, demonstrate that CodeBrain consistently outperforms state-of-the-art methods, establishing a new benchmark for unified brain MRI imputation and enabling virtual full-stack scanning. Our code will be released at https://github.com/ycwu1997/CodeBrain.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Large Vision-Language Models (LVLMs) use their vision encoders to translate images into representations for downstream reasoning, but the encoders often underperform in domain-specific visual tasks such as medical image diagnosis or fine-grained classification, where representation errors can cascade through the language model, leading to incorrect responses. Existing adaptation methods modify the continuous feature interface between encoder and language model through projector tuning or other parameter-efficient updates, which still couples the two components and requires re-alignment whenever the encoder changes. We introduce CRAFT (Codebook RegulAted Fine-Tuning), a lightweight method that fine-tunes the encoder using a discrete codebook that anchors visual representations to a stable token space, achieving domain adaptation without modifying other parts of the model. This decoupled design allows the adapted encoder to seamlessly boost the performance of LVLMs with different language architectures, as long as they share the same codebook. Empirically, CRAFT achieves an average gain of 13.51% across 10 domain-specific benchmarks such as VQARAD and PlantVillage, while preserving the LLM's linguistic capabilities and outperforming peer methods that operate on continuous tokens.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
We introduce Talk2Move, a reinforcement learning (RL) based diffusion framework for text-instructed spatial transformation of objects within scenes. Spatially manipulating objects in a scene through natural language poses a challenge for multimodal generation systems. While existing text-based manipulation methods can adjust appearance or style, they struggle to perform object-level geometric transformations--such as translating, rotating, or resizing objects--due to scarce paired supervision and pixel-level optimization limits. Talk2Move employs Group Relative Policy Optimization (GRPO) to explore geometric actions through diverse rollouts generated from input images and lightweight textual variations, removing the need for costly paired data. A spatial reward guided model aligns geometric transformations with linguistic description, while off-policy step evaluation and active step sampling improve learning efficiency by focusing on informative transformation stages. Furthermore, we design object-centric spatial rewards that evaluate displacement, rotation, and scaling behaviors directly, enabling interpretable and coherent transformations.Experiments on curated benchmarks demonstrate that Talk2Move achieves precise, consistent, and semantically faithful object transformations, outperforming existing text-guided editing approaches in both spatial accuracy and scene coherence.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
We present Ov3R, a novel framework for open-vocabulary semantic 3D reconstruction from RGB video streams, designed to advance Spatial AI. The system features two key components: CLIP3R, a CLIP-informed 3D reconstruction module that predicts dense point maps from overlapping clips alongside object-level semantics; and 2D-3D OVS, a 2D-3D open-vocabulary semantic module that lifts 2D features into 3D by learning fused descriptors integrating spatial, geometric, and semantic cues. Unlike prior methods, Ov3R incorporates CLIP semantics directly into the reconstruction process, enabling globally consistent geometry and fine-grained semantic alignment. Our framework achieves state-of-the-art performance in both dense 3D reconstruction and open-vocabulary 3D segmentation.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Dynamic scene reconstruction in autonomous driving remains a fundamental challenge due to significant temporal variations, moving objects, and complex scene dynamics. Existing feed-forward 3D models have demonstrated strong performance in static reconstruction but still struggle to capture dynamic motion. To address these limitations, we propose DynamicVGGT, a unified feed-forward framework that extends VGGT from static 3D perception to dynamic 4D reconstruction. Our goal is to model point motion within feed-forward 3D models in a dynamic and temporally coherent manner. To this end, we jointly predict the current and future point maps within a shared reference coordinate system, allowing the model to implicitly learn dynamic point representations through temporal correspondence. To efficiently capture temporal dependencies, we introduce a Motion-aware Temporal Attention (MTA) module that learns motion continuity. Furthermore, we design a Dynamic 3D Gaussian Splatting Head (DGSH) that explicitly models point motion by predicting Gaussian velocities using learnable motion tokens under scene flow supervision. It refines dynamic geometry through continuous 3D Gaussian optimization. Extensive experiments on autonomous driving datasets demonstrate that DynamicVGGT significantly outperforms existing methods in reconstruction accuracy and temporal consistency, achieving robust feed-forward 4D dynamic scene reconstruction under complex driving scenarios.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
With the rapid advances of powerful multimodal models such as GPT-4o, Nano Banana, and Seedream 4.0 in Image Editing, the performance gap between closed-source and open-source models is widening, primarily due to the scarcity of large-scale, high-quality training data and comprehensive benchmarks capable of diagnosing model weaknesses across diverse editing behaviors. Existing data construction methods face a scale-quality trade-off: human annotations are high-quality but not scalable, while automated pipelines suffer from error propagation and noise. To address this, we introduce a lightweight data pipeline that replaces multi-toolchains with an end-to-end model and a unified post-verification stage. For scalable quality control, we train a 7B dual-task expert model, Qwen-Verify, for efficient failure detection and instruction recaptioning. This pipeline yields UnicEdit-10M, a 10M-scale dataset spanning diverse basic and complex editing tasks. We also propose UnicBench, a general benchmark that extends beyond basic edits to explicitly assess spatial and knowledge-driven reasoning. To enable fine-grained diagnosis, we introduce novel metrics, including Non-edit Consistency and Reasoning Accuracy. Our analysis of mainstream models on UnicBench reveals their limitations and provides clear directions for future research. The dataset, benchmark, and code will be released.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Vision Transformers (ViTs) have recently achieved state-of-the-art performance in 2D human pose estimation due to their strong global modeling capability. However, existing ViT-based pose estimators are designed for static images and process each frame independently, thereby ignoring the temporal coherence that exists in video sequences. This limitation often results in unstable predictions, especially in challenging scenes involving motion blur, occlusion, or defocus. In this paper, we propose TAR-ViTPose, a novel Temporal Aggregate-and-Restore Vision Transformer tailored for video-based 2D human pose estimation. TAR-ViTPose enhances static ViT representations by aggregating temporal cues across frames in a plug-and-play manner, leading to more robust and accurate pose estimation. To effectively aggregate joint-specific features that are temporally aligned across frames, we introduce a joint-centric temporal aggregation (JTA) that assigns each joint a learnable query token to selectively attend to its corresponding regions from neighboring frames. Furthermore, we develop a global restoring attention (GRA) to restore the aggregated temporal features back into the token sequence of the current frame, enriching its pose representation while fully preserving global context for precise keypoint localization. Extensive experiments demonstrate that TAR-ViTPose substantially improves upon the single-frame baseline ViTPose, achieving a +2.3 mAP gain on the PoseTrack2017 benchmark. Moreover, our approach outperforms existing state-of-the-art video-based methods, while also achieving a noticeably higher runtime frame rate in real-world applications. Project page: https://github.com/zgspose/TARViTPose.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
We present MotionCrafter, a framework that leverages video generators to jointly reconstruct 4D geometry and estimate dense motion from a monocular video. The key idea is a joint representation of dense 3D point maps and 3D scene flows in a shared coordinate system, together with a 4D VAE tailored to learn this representation effectively. Unlike prior work that strictly aligns 3D values and latents with RGB VAE latents--despite their fundamentally different distributions--we show that such alignment is unnecessary and can hurt performance. Instead, we propose a new data normalization and VAE training strategy that better transfers diffusion priors and greatly improves reconstruction quality. Extensive experiments on multiple datasets show that MotionCrafter achieves state-of-the-art performance in both geometry reconstruction and dense scene flow estimation, delivering 38.64% and 25.0% improvements in geometry and motion reconstruction, respectively, all without any post-optimization.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Transformers have emerged as a universal backbone across 3D perception, video generation, and world models for autonomous driving and embodied AI, where understanding camera geometry is essential for grounding visual observations in three-dimensional space. However, existing camera encoding methods often rely on simplified pinhole assumptions, restricting generalization across the diverse intrinsics and lens distortions in real-world cameras. We introduce **Relative Ray Encoding**, a geometry-consistent representation that unifies complete camera information, including 6-DoF poses, intrinsics, and lens distortions. To evaluate its capability under diverse controllability demands, we adopt camera-controlled text-to-video generation as a testbed task. Within this setting, we further identify pitch and roll as two components effective for **Absolute Orientation Encoding**, enabling full control over the initial camera orientation. Together, these designs form **UCPE (Unified Camera Positional Encoding)**, which integrates into a pretrained video Diffusion Transformer through a lightweight spatial attention adapter, adding **less than 1% trainable parameters** while achieving state-of-the-art camera controllability and visual fidelity. To facilitate systematic training and evaluation, we construct a large video dataset covering a wide range of camera motions and lens types. Extensive experiments validate the effectiveness of UCPE in camera-controllable video generation and highlight its potential as a general camera representation for Transformers across future multi-view, video, and 3D tasks.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Learning-based motion planners, despite recent progress, often suffer from temporal inconsistency. Small perturbations across frames can accumulate into unstable trajectories, degrading comfort and safety in closed-loop driving. Several methods attempt to inject history as a static conditioning signal to stabilize outputs, only to induce the planner to copy historical patterns instead of adapting to environment contexts. To address this limitation, we propose Diffusion Forcing Planner (DFP), a diffusion-based planning framework driven by history-guided control. Specifically, DFP decomposes the full trajectory into history, current and future segments, and assign independent noise levels to each segment. The model jointly denoises the historical and the future segments, enforcing a heterogeneous joint diffusion process. At inference, classifier-free guidance (CFG) is applied to steer future sampling using annealed history in a controllable manner. Closed-loop evaluation and comprehensive ablations on nuPlan show that DFP achieves competitive performance while producing continuous, stable, and controllable motion plans in complex driving scenarios.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Taking advantage of large-scale data and pretrained language models, Video Large Language Models (Video-LLMs) have shown strong capabilities in answering video questions. However, most existing efforts focus on improving performance, with limited attention to understanding their internal mechanisms. This paper aims to bridge this gap through a systematic empirical study. To interpret existing VideoLLMs, we adopt attention knockouts as our primary analytical tool and design three variants: Video Temporal Knockout, Video Spatial Knockout, and Language-to-Video Knockout. Then, we apply these three knockouts on different numbers of layers (window of layers). By carefully controlling the window of layers and types of knockouts, we provide two settings: a global setting and a fine-grained setting. Our study reveals three key findings: (1) Global setting indicates Video information extraction primarily occurs in early layers, forming a clear two-stage process--lower layers focus on perceptual encoding, while higher layers handle abstract reasoning; (2) In the fine-grained setting, certain intermediate layers exert an outsized impact on video question answering, acting as critical outliers, whereas most other layers contribute minimally; (3) In both settings, we observe that spatial-temporal modeling relies more on language-guided retrieval than on intra- and inter-frame self-attention among video tokens, despite the latter's high computational cost. Finally, we demonstrate that these insights can be leveraged to reduce attention computation in Video-LLMs. To our knowledge, this is the first work to systematically uncover how Video-LLMs internally process and understand video content, offering interpretability and efficiency perspectives for future research.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表