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首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1036ACL Anthology · ACL 2026

LinkQA: Synthesizing Diverse QA from Multiple Seeds Strongly Linked by Knowledge Points

Xuemiao Zhang, Can Ren, Chengying Tu, Rongxiang Weng, Hongfei Yan, Jingang Wang Meituan, Xunliang Cai Meituan

The advancement of large language models (LLMs) struggles with the scarcity of high-quality, diverse training data. To address this limitation, we propose LinkSyn, a KP-graph-based synthesis framework that for the first time enables flexible control over discipline and difficulty distributions while balancing KP coverage and popularity. LinkSyn extracts KPs from question-answering (QA) seed data and constructs a KP graph to synthesize diverse QA data from multiple seeds strongly linked by KPs and sampled from graph walks. Specifically, LinkSyn incorporates (1) a knowledge value function to guide the adjustment of path sampling probability and balance KP coverage and popularity during graph walks; (2) diffusion-based synthesis via a strong reasoning model by leveraging multiple seeds with dense logical associations along each path; and (3) high-difficulty QA enhancement within given disciplines by flexible difficulty adjustments. By executing LinkSyn, we synthesize LinkQA, a diverse multi-disciplinary QA dataset with 50B tokens. Extensive experiments on Llama-3 8B demonstrate that continual pre-training with LinkQA yields an average improvement of 11.51% on MMLU and CMMLU, establishing new SOTA results. LinkQA consistently enhances performance across model size and initial FLOPs scales.

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cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:25e6ed51c790cdba924a708617a74daaCVF · CVPR 2026

High-Fidelity Mobile Avatars with Pruned Local Blendshapes

Zhan, Youyi, Wang, He, Shao, Tianjia, Zhou, Kun

We propose a method to reconstruct high-fidelity human avatars from multi-view video that can run on mobile devices. Many works can model high-quality Gaussian-based full-body avatars from multi-view video. However, these methods require heavy computation to obtain pose-dependent appearance, making deployment on mobile devices very difficult. Recent methods distill from pretrained models and model pose-dependent nonlinear Gaussian attributes by linearly combining global pose features with blendshapes. Although they can run on mobile devices, they suffer some loss of detail. We observe that nearby Gaussians are often highly correlated within a local region of the body, and can be linearly modeled with less error. Therefore, we use local linear blendshapes in small body parts to capture global nonlinear changes of Gaussian attributes. To further reduce computation and model size, we propose to remove blendshapes for Gaussians whose attributes change little, yielding a minimal blendshape representation. Our method is an end-to-end training method without a pretrained model. To make it run on multiple devices, we implement our method using WebGPU. Experiments show that our method can render high-quality human avatars with better details, and can reach 120 FPS at 2K resolution on mobile devices.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2edc293ac26522363a374bd94abb243CVF · CVPR 2026

WorldReel: 4D Video Generation with Consistent Geometry and Motion Modeling

Fang, Shaoheng, Jiang, Hanwen, Bai, Yunpeng, Mitra, Niloy J., Huang, Qixing

Recent video generators achieve striking photorealism, yet remain fundamentally inconsistent in 3D. We present WorldReel, a 4D video generator that is natively spatio-temporally consistent. WorldReel jointly produces RGB frames together with 4D scene representations, including pointmaps, camera trajectory, and dense flow mapping, enabling coherent geometry and appearance modeling over time. Our explicit 4D representation enforces a single underlying scene that persists across viewpoints and dynamic content, yielding videos that remain consistent even under large non-rigid motion and significant camera movement.We train WorldReel by carefully combining synthetic and real data: synthetic data provides precise 4D supervision (geometry, motion, and camera), while real videos contribute visual diversity and realism. This blend allows WorldReel to generalize to in-the-wild footage while preserving strong geometric fidelity. Extensive experiments demonstrate that WorldReel sets a new state-of-the-art for consistent video generation with dynamic scenes and moving cameras, improving metrics of geometric consistency, motion coherence, and reducing view-time artifacts over competing methods. We believe that WorldReel brings video generation closer to 4D-consistent world modeling, where agents can render, interact, and reason about scenes through a single and stable spatiotemporal representation. Project page: https://bshfang.github.io/worldreel/

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗