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首次观测 · 记录 #1CVF · CVPR 2026:cvf:0ee249abba79421d97d3fd7c46f73314CVF · CVPR 2026

LiteVGGT: Boosting Vanilla VGGT via Geometry-aware Cached Token Merging

Shu, Zhijian, Lin, Cheng, Xie, Tao, Yin, Wei, Li, Ben, Pu, Zhiyuan, Li, Weize, Yao, Yao 等 11 位作者

原文摘要

3D vision foundation models like Visual Geometry Grounded Transformer (VGGT) have advanced greatly in geometric perception. However it is time-consuming and memory-intensive for long sequences, limiting application to large-scale scenes beyond hundreds of images. To address this, we propose LiteVGGT, achieving up to 10x speedup and substantial memory reduction, enabling efficient processing of 1000-image scenes. We derive two key insights for 3D reconstruction: 1) tokens from local image regions have inherent geometric correlations, leading to high similarity and computational redundancy; 2) token similarity across adjacent network layers remains stable, allowing for reusable merge decisions. Guided by these, we design a simple yet efficient strategy, dubbed geometry-aware cached token merging . We analyze each token's geometric importance, optimizing anchor token selection to better preserve key information for reconstruction. We also cache and reuse merge indices across layers, substantially reducing latency with minimal accuracy impact. This strategy retains VGGT's core performance, enabling efficient fine-tuning and FP8 quantization for further gains. Extensive experiments validate LiteVGGT's effectiveness, scalability, and robustness.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:385de013b39e180a553e0f8fc7758517CVF · CVPR 2026

UIKA: Fast Universal Head Avatar from Pose-Free Images

Wu, Zijian, Zhou, Boyao, Hu, Liangxiao, Liu, Hongyu, Sun, Yuan, Wang, Xuan, Cao, Xun, Shen, Yujun 等 9 位作者

原文摘要

We present UIKA, a feed-forward animatable Gaussian head model from an arbitrary number of pose-free inputs, including a single image, multi-view captures, and smartphone-captured videos. Unlike the traditional avatar method, which requires a studio-level multi-view capture system and reconstructs a human-specific model through a long-time optimization process, we rethink the task through the lenses of model representation, network design, and data preparation. First, we introduce a UV-guided avatar modeling strategy, in which each input image is associated with a pixel-wise facial correspondence estimation. Such correspondence estimation allows us to reproject each valid pixel color from screen space to UV space, which is independent of camera pose and character expression. Furthermore, we design learnable UV tokens on which the attention mechanism can be applied at both the screen and UV levels. The learned UV tokens can be decoded into canonical Gaussian attributes using aggregated UV information from all input views. To train our large avatar model, we additionally prepare a large-scale, identity-rich synthetic training dataset. Our method significantly outperforms existing approaches in both monocular and multi-view settings. See more details in our project page: https://zijian-wu.github.io/uika-page/.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3ee5db124c653ade18d850e11e0c1874CVF · CVPR 2026

DeX-Portrait: Disentangled and Expressive Portrait Animation via Explicit and Latent Motion Representations

Shi, Yuxiang, Li, Zhe, Wang, Yanwen, Zhu, Hao, Cao, Xun, Liu, Ligang

原文摘要

Portrait animation from a single source image and a driving video is a long-standing problem. Recent approaches tend to adopt diffusion-based image/video generation models for realistic and expressive animation. However, none of these diffusion models realizes high-fidelity disentangled control between the head pose and facial expression, hindering applications like expression-only or pose-only editing and animation. To address this, we propose DeX-Portrait, a novel approach capable of generating expressive portrait animation driven by disentangled pose and expression signals. Specifically, we represent the pose as an explicit global transformation and the expression as an implicit latent code. First, we design a powerful motion trainer to learn both pose and expression encoders for extracting precise and decomposed driving signals. Then we propose to inject the pose transformation into the diffusion model through a dual-branch conditioning mechanism, and the expression latent through cross attention. Finally, we design a progressive hybrid classifier-free guidance for more faithful identity consistency. Experiments show that our method outperforms state-of-the-art baselines on both animation quality and disentangled controllability.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d26e740c49ff30328c06b76ba7974926CVF · CVPR 2026

Pressure2Motion: Hierarchical Human Motion Reconstruction from Ground Pressure with Text Guidance

Li, Zhengxuan, Yang, Qinhui, Zhuang, Yiyu, Guo, Chuan, Zuo, Xinxin, Long, Xiaoxiao, Yao, Yao, Cao, Xun 等 10 位作者

原文摘要

We present Pressure2Motion, a novel motion capture algorithm that reconstructs human motion from a ground pressure sequence and text prompt. At inference time, Pressure2Motion requires only a pressure mat, eliminating the need for specialized lighting setups, cameras, or wearable devices, making it suitable for privacy-preserving, low-light, and low-cost motion capture scenarios. Such a task is severely ill-posed due to the indeterminacy of pressure signals with respect to full-body motion. To address this issue, we introduce Pressure2Motion, a generative model that leverages pressure features as input and utilizes a text prompt as a high-level guiding constraint to resolve ambiguities. Specifically, our model adopts a dual-level feature extractor to accurately interpret pressure data, followed by a hierarchical diffusion model that discerns broad-scale movement trajectories and subtle posture adjustments. Both the physical cues gained from the pressure sequence and the semantic guidance derived from descriptive texts are leveraged to guide the motion estimation with precision. To the best of our knowledge, Pressure2Motion is a pioneering work in leveraging both pressure data and linguistic priors for motion reconstruction, and the established MPL benchmark is the first benchmark for this novel motion capture task. Experiments show that our method generates high-fidelity, physically plausible motions, establishing a new state of the art for this task. The codes and benchmarks will be publicly released upon publication.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d7859628d82289a030cd62c0c71ce456CVF · CVPR 2026

TEXTRIX: Latent Attribute Grid for Native Texture Generation and Beyond

Zeng, Yifei, Bao, Yajie, Qian, Jiachen, Wu, Shuang, Lin, Youtian, Zhu, Hao, Li, Buyu, Zhang, Feihu 等 10 位作者

原文摘要

Prevailing 3D texture generation methods, which often rely on multi-view fusion, are frequently hindered by inter-view inconsistencies and incomplete coverage of complex surfaces, limiting the fidelity and completeness of the generated content. To overcome these challenges, we introduce TEXTRIX, a native 3D attribute generation framework for high-fidelity texture synthesis and downstream applications such as precise 3D part segmentation. Our approach constructs a latent 3D attribute grid and leverages a Diffusion Transformer equipped with sparse attention, enabling direct coloring of 3D models in volumetric space and fundamentally avoiding the limitations of multi-view fusion. Built upon this native representation, the framework naturally extends to high-precision 3D segmentation by training the same architecture to predict semantic attributes on the grid. Extensive experiments demonstrate state-of-the-art performance on both tasks, producing seamless, high-fidelity textures and accurate 3D part segmentation with precise boundaries.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d81f367d618b04b84238319819767c41CVF · CVPR 2026

SpatialVID: A Large-Scale Video Dataset with Spatial Annotations

Wang, Jiahao, Yuan, Yufeng, Zheng, Rujie, Lin, Youtian, Gao, Jian, Chen, Lin-Zhuo, Bao, Yajie, Zeng, Chang 等 14 位作者

原文摘要

Significant progress has been made in spatial intelligence, spanning both spatial reconstruction and world exploration. However, the scalability and real-world fidelity of current models remain severely constrained by the scarcity of large-scale, high-quality training data. While several datasets provide camera pose information, they are typically limited in scale, diversity, and annotation richness, particularly for real-world dynamic scenes with ground-truth camera motion.To this end, we collect **SpatialVID**, a dataset consisting of a large corpus of in-the-wild videos with diverse scenes, camera movements and dense 3D annotations such as per-frame camera poses, depth, and motion instructions.Specifically, we collect more than 21,000 hours of raw video, and process them into 2.7 million clips through a hierarchical filtering pipeline, totaling 7,089 hours of dynamic content. A subsequent annotation pipeline enriches these clips with detailed spatial and semantic information, including camera poses, depth maps, dynamic masks, structured captions, and serialized motion instructions.Analysis of SpatialVID's data statistics reveals a richness and diversity that directly foster improved model generalization and performance, establishing it as a key asset for the video and 3D vision research community.Through extensive validation experiments, we demonstrate SpatialVID's effectiveness across tasks such as controllable video generation, world simulation and geometric reconstruction, providing a strong foundation for spatial intelligence research.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ebe9e4c87ed802fc1deb2f9f04edadb3CVF · CVPR 2026

Bringing Your Portrait to 3D Presence

Zhang, Jiawei, Chu, Lei, Li, Jiahao, Zang, Zhenyu, Li, Chong, Li, Xiao, Cao, Xun, Zhu, Hao 等 9 位作者

原文摘要

We present a unified framework for reconstructing animatable 3D human avatars from a single portrait across head, half-body, and full-body inputs. Our method tackles three bottlenecks: pose- and framing-sensitive feature representations, limited scalable data, and unreliable proxy-mesh estimation. We introduce a Dual-UV representation that maps image features to a canonical UV space via Core-UV and Shell-UV branches, eliminating pose- and framing-induced token shifts. We also build a factorized synthetic data manifold combining 2D generative diversity with geometry-consistent 3D renderings, supported by a training scheme that improves realism and identity consistency. A robust proxy-mesh tracker maintains stability under partial visibility. Together, these components enable strong in-the-wild generalization. Trained only on half-body synthetic data, our model achieves state-of-the-art head and upper-body reconstruction and competitive full-body results. Extensive experiments and analyses further validate the effectiveness of our approach.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f763e54bb1ad443dce504715c7d7eb92CVF · CVPR 2026

Exploring Spatiotemporal Feature Propagation for Video-Level Compressive Spectral Reconstruction: Dataset, Model and Benchmark

Cai, Lijing, Shi, Zhan, Huang, Chenglong, Wu, Jinyao, Li, Qiping, Huo, Zikang, Chen, Linsen, Zi, Chongde 等 9 位作者

原文摘要

Recently, Spectral Compressive Imaging (SCI) has achieved remarkable success, unlocking significant potential for dynamic spectral vision. However, existing reconstruction methods, primarily image-based, suffer from two limitations: (i) Encoding process masks spatial-spectral features, leading to uncertainty in reconstructing missing information from single compressed measurements, and (ii) The frame-by-frame reconstruction paradigm fails to ensure temporal consistency, which is crucial in the video perception. To address these challenges, this paper seeks to advance spectral reconstruction from the image level to the video level, leveraging the complementary features and temporal continuity across adjacent frames in dynamic scenes. Initially, we construct the first high-quality dynamic hyperspectral image dataset (DynaSpec), comprising 30 sequences obtained through frame-scanning acquisition. Subsequently, we propose the Propagation-Guided Spectral Video Reconstruction Transformer (PG-SVRT), which employs a spatial-then-temporal attention to effectively reconstruct spectral features from abundant video information, while using a bridged token to reduce computational complexity. Finally, we conduct simulation experiments to assess the performance of four SCI systems, and construct a DD-CASSI prototype for real-world data collection and benchmarking. Extensive experiments demonstrate that PG-SVRT achieves superior performance in reconstruction quality, spectral fidelity, and temporal consistency, while maintaining minimal FLOPs.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表