Digital characters are central to modern media, yet generating character videos with long-duration, consistent multi-view appearance and expressive identity remains challenging. Existing approaches either provide insufficient context to preserve identity or leverage non-character-centric information as the "memory", leading to suboptimal consistency.Recognizing that character video generation inherently resembles an "outside-looking-in" scenario. In this work, we propose represent the character's visual attributes through a compact set of anchor frames.This design provides stable references for consistency, while reference-based video generation inherently faces challenges of copy-pasting and multi-reference conflicts. To address these, we introduce two mechanisms: Superset Content Anchoring, providing intra- and extra-training clip cues to prevent duplication, and RoPE as Weak Condition, encoding positional offsets to distinguish multiple anchors.Furthermore, we construct a scalable pipeline to extract these anchors from massive videos. Experiments show our method generates high-quality character videos exceeding 10 minutes, and achieves expressive identity and appearance consistency across views, surpassing existing methods.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
The creation of high-fidelity, physically-based rendering (PBR) materials remains a bottleneck in many graphics pipelines, typically requiring specialized equipment and expert-driven post-processing. To democratize this process, we present MatE, a novel method for generating tileable PBR materials from a single image taken under unconstrained, real-world conditions. Given an image and a user-provided mask, MatE first performs coarse rectification using an estimated depth map as a geometric prior, and then employs a dual-branch diffusion model. Leveraging a learned consistency from rotation-aligned and scale-aligned training data, this model further rectifies residual distortions from the coarse result and translates it into a complete set of material maps, including albedo, normal, roughness and height. Our framework achieves invariance to the unknown illumination and perspective of the input image, allowing for the recovery of intrinsic material properties from casual captures. Through comprehensive experiments on both synthetic and real-world data, we demonstrate the efficacy and robustness of our approach, enabling users to create realistic materials from real-world images.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Event cameras asynchronously capture brightness changes with microsecond latency, offering exceptional temporal precision but suffering from severe noise and signal inconsistencies. Unlike conventional signals, events carry state information through polarities and process information through inter-event time intervals. However, existing event filters often ignore the latter, producing outputs that are sparser than the raw input and limiting the reconstruction of continuous irradiance dynamics. We propose the Event Density Flow Filter (EDFilter), a framework that models event generation as threshold-crossing probability fluxes arising from the stochastic diffusion of irradiance trajectories. EDFilter performs nonparametric, kernel-based estimation of probability flux and reconstructs the continuous event density flow using an O(1) recursive solver, enabling real-time processing. The Rotary Event Dataset (RED), featuring microsecond-resolution ground-truth irradiance flow under controlled illumination is also presented for event quality evaluation. Experiments demonstrate that EDFilter achieves high-fidelity, physically interpretable event denoising and motion reconstruction.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Estimating the 3D motion of scene points from 2D observations, typically parameterized by optical flow and motion in depth, is a fundamental problem in computer vision. Existing learning-based methods usually rely on supervised regression from densely labeled data, but their dependence on annotations and limited use of geometric constraints restricts generalization, motivating unsupervised solutions. Unsupervised 3D motion estimation is challenging because motion along the viewing direction is unobservable, and optical flow and motion in depth are geometrically coupled, making their separation ambiguous. Event cameras capture per-pixel brightness changes asynchronously with microsecond latency, providing high temporal resolution and motion continuity. Projecting event streams along different axes reveals spatiotemporal expansion and contraction patterns that encode depth variation and geometric structure, offering rich cues for unsupervised estimation. Leveraging these properties, we propose an unsupervised event-based 3D motion estimation framework that jointly models optical flow and motion in depth. We first derive an analytical relationship to infer initial motion in depth from estimated flow and further refine it using a directional expansion modulation module that captures horizontal and vertical expansion-contraction patterns in event projections. Finally, motion in depth is incorporated into optical flow warping under a contrast maximization objective. Experiments on the CarlaEvent3D dataset show that our method achieves competitive accuracy and strong generalization, advancing unsupervised 3D motion estimation in the event domain.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent progress in multimodal large language models (MLLMs) has highlighted the challenge of efficiently bridging pre-trained Vision-Language Models (VLMs) with Diffusion Models. While methods using a fixed number of learnable query tokens offer computational efficiency, they suffer from task generalization collapse, failing to adapt to new tasks that are distant from their pre-training tasks. To overcome this, we propose Noisy Query Tokens, which learn a distributed representation space between the VLM and Diffusion Model via end-to-end optimization, enhancing continual learning. Additionally, we introduce a VAE branch with linear projection to recover fine-grained image details. Experimental results confirm our approach mitigates generalization collapse and enables stable continual learning across diverse tasks.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Visual Deformation Measurement (VDM) aims to recover dense deformation fields by tracking surface motion from camera observations. Traditional image-based methods rely on minimal inter-frame motion to constrain the correspondence search space, which limits their applicability to highly dynamic scenes or necessitates high-speed cameras at the cost of prohibitive storage and computational overhead. We propose an event-frame fusion framework that exploits events for temporally dense motion cues and frames for spatially dense precise estimation. Revisiting the solid elastic modeling prior, we propose an Affine Invariant Simplicial (AIS) framework. It partitions the deformation field into linearized sub-regions with low-parametric representation, effectively mitigating motion ambiguities arising from sparse and noisy events. To speed up optimization and reduce error accumulation, a neighborhood-greedy optimization strategy is introduced, enabling well-converged sub-regions to guide their poorly-converged neighbors, effectively suppress local error accumulation in long-term dense tracking. To evaluate the proposed method, a benchmark dataset with temporally aligned event streams and frames is established, encompassing over 120 sequences spanning diverse deformation scenarios. Experimental results show that our method outperforms the state-of-the-art baseline by 1.6x in survival rate. Remarkably, it achieves this using only 18.9% of the data storage and processing resources of high-speed video methods.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Cao, Yang, Wu, Feize, Chen, Dave Zhenyu, Zhong, Yingji, Hong, Lanqing, Xu, Dan
Current multi-view indoor 3D object detectors rely on sensor geometry that is costly to obtain--i.e., precisely calibrated multi-view camera poses--to fuse multi-view information into a global scene representation, limiting deployment in real-world scenes. We target a more practical setting: Sensor-Geometry-Free (SG-Free) multi-view indoor 3D object detection, where there are no sensor-provided geometric inputs (multi-view poses or depth). Recent Visual Geometry Grounded Transformer (VGGT) shows that strong 3D cues can be inferred directly from images. Building on this insight, we present VGGT-Det, the first framework tailored for SG-Free multi-view indoor 3D object detection. Rather than merely consuming VGGT predictions, our method integrates VGGT encoder into a transformer-based pipeline. To effectively leverage both the semantic and geometric priors from inside VGGT, we introduce two novel key components: (i) Attention-Guided Query Generation (AG): exploits VGGT attention maps as semantic priors to initialize object queries, improving localization by focusing on object regions while preserving global spatial structure. (ii) Query-Driven Feature Aggregation (QD): a learnable See-Query interacts with object queries to 'see' what they need, then dynamically aggregates multi-level geometric features across VGGT layers that progressively lift 2D features into 3D. Experiments show that VGGT-Det significantly surpasses SG-Free baselines by 4.4 and 8.6 mAP@0.25 on ScanNet and ARKitScenes, respectively. Ablation study shows that VGGT's internally learned semantic and geometric priors can be effectively leveraged by our AG and QD. Source code and pre-trained models are available at the GitHub project page: https://github.com/yangcaoai/VGGT-Det-CVPR2026
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表