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首次观测 · 记录 #1CVF · CVPR 2026:cvf:499e912fcdcc401420efaca26b80ddd3CVF · CVPR 2026

SpaceMind: Camera-Guided Modality Fusion for Spatial Reasoning in Vision-Language Models

Zhao, Ruosen, Zhang, Zhikang, Xu, Jialei, Chang, Jiahao, Chen, Dong, Li, Lingyun, Sun, Weijian, Wei, Zizhuang

原文摘要

Large vision-language models (VLMs) show strong multimodal understanding but still struggle with 3D spatial reasoning, such as distance estimation, size comparison, and cross-view consistency. Existing 3D-aware methods either depend on auxiliary 3D information or enhance RGB-only VLMs with geometry encoders through shallow feature fusion. We propose SpaceMind, a multimodal large language model trained on SpaceMind-700K for spatial reasoning from RGB inputs. The model adopts a dual-encoder architecture integrating VGGT as a spatial understanding encoder and InternViT as a 2D visual encoder. The key idea is to treat the camera representation as an active guiding modality rather than passive metadata. Specifically, SpaceMind introduces a lightweight Camera-Guided Modality Fusion module before the language model to replace shallow fusion. It applies camera-conditioned biasing to spatial tokens, assigns query-independent weights reflecting their geometric importance, and uses the camera embedding to gate the fused representation. Empirically, SpaceMind establishes new state-of-the-art results on VSI-Bench, SQA3D and SPBench, surpassing both open and proprietary systems on VSI-Bench and SPBench by large margins and achieving state-of-the-art performance on SQA3D. These results demonstrate that camera-guided modality fusion is an effective and practical inductive bias for equipping VLMs with genuinely spatially grounded intelligence. We will release code and model checkpoints to support future research.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5666c76f6b0b616c54b2defff80b0b1aCVF · CVPR 2026

ForeHOI: Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videos

Chen, Yuantao, Chang, Jiahao, Ye, Chongjie, Zhang, Chaoran, Fang, Zhaojie, Li, Chenghong, Han, Xiaoguang

原文摘要

The ubiquity of monocular videos capturing daily hand-object interactions presents a valuable resource for embodied intelligence. While 3D hand reconstruction from in-the-wild videos has seen significant progress, reconstructing the involved objects remains challenging due to severe occlusions and the complex, coupled motion of the camera, hands, and object. In this paper, we introduce ForeHOI, a novel feed-forward model that directly reconstructs 3D object geometry from monocular hand-object interaction videos within one minute of inference time, eliminating the need for any pre-processing steps. Our key insight is that, the joint prediction of 2D mask inpainting and 3D shape completion in a feed-forward framework can effectively address the problem of severe occlusion in monocular hand-held object videos, thereby achieving results that outperform the performance of optimization-based methods. The information exchanges between the 2D and 3D shape completion boosts the overall reconstruction quality, enabling the framework to effectively handle severe hand-object occlusion. Furthermore, to support the training of our model, we contribute the first large-scale, high-fidelity synthetic dataset of hand-object interactions with comprehensive annotations. Extensive experiments demonstrate that ForeHOI achieves state-of-the-art performance in object reconstruction, significantly outperforming previous methods with around a 100x speedup. Code and data are available at: https://github.com/Tao-11-chen/ForeHOI.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f271383ce847f467080447ad0c25e531CVF · CVPR 2026

EI-Part:Explode for Completion and Implode for Refinement

Sun, Wanhu, Luo, Zhongjin, Zheng, Heliang, Chang, Jiahao, Ye, Chongjie, He, Huiang, Zhao, Shengchu, Jia, Rongfei 等 9 位作者

原文摘要

Part-level 3D generation is crucial for various downstream applications, including gaming, film production, and industrial design. However, decomposing a 3D shape into geometrically plausible and meaningful components remains a significant challenge. Previous part-based generation methods often struggle to produce well-constructed parts, exhibiting either poor structural coherence, geometric implausibility, inaccuracy, or inefficiency. To address these challenges, we introduce EI-Part, a novel framework specifically designed to generate high-quality 3D shapes with components distinguished by structural coherence, geometric plausibility, accuracy, and generation efficiency. We propose utilizing distinct representations at different stages: an Explode state for part completion and an Implode state for geometry refinement. This strategy allows us to fully leverage spatial resolution, enabling flexible part completion and fine geometric details generation. To maintain structural coherence between parts, a self-attention mechanism is incorporated in both the exploded and imploded states, facilitating effective information perception and feature fusion among components during generation. Extensive experiments conducted on various benchmarks demonstrate that EI-Part efficiently yields semantically meaningful and structurally coherent parts with fine-grained geometric details, achieving state-of-the-art performance in part-level generation compared to existing methods.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表