This paper proposes the Continual Dual-Critic with Cross-Attention (CD-CCA) framework for visual reinforcement learning to address the plasticity-stability conflict. Our method introduces continual learning techniques into the visual RL architecture, constructing two complementary critics using Continual Backpropagation (CBP) and Elastic Weight Consolidation (EWC) -- one for maintaining representational plasticity for rapid environmental adaptation, and the other for preserving knowledge stability to prevent catastrophic forgetting. Furthermore, we design a cross-attention based fusion mechanism that balances the value estimates from the dual critics according to observation characteristics. Experimental results on DeepMind Control and CARLA benchmarks show that CD-CCA effective mitigates issues of representation drift and policy degradation. Compared to existing visual RL methods, our approach exhibits enhanced robustness and adaptability in non-stationary environments and long-horizon decision-making tasks, providing a new architectural paradigm for the advancement of continual reinforcement learning.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
This paper proposes the first task for high-speed 3D point tracking using multi-view Event-RGB hybrid cameras. We design a cuboid observation device comprising 4 RGB cameras (30fps) and 2 Event cameras to synchronously capture high-speed motions, and propose MER-Tracker, a high-frame-rate 3D point-tracking network that fuses the complementary strengths of dual modalities. We first respectively extract 2D motion-change features from the RGB and Event modalities, then apply linear interpolation and anchor sampling to fuse the discrete RGB 3D features and continuous Event 3D features after 3D lifting, and finally employ a LoRA-tuned Transformer based on temporal correlationship to predict the high-frame-rate 3D point trajectories over fast motions, accomplishing high-speed 3D point tracking. To verify the effectiveness of our method, we construct both real-world and simulated high-speed motion datasets. Experiments on these datasets show that our method achieves accurate high-speed 3D point tracking at high-frame-rate (150fps), outperforming state-of-the-art methods.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表