跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+1072新增论文
+845其中 AI 相关
+94已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-10 09:10 · 全站最近入库:2026-11-09 13:22各信源进度 →

统计口径与数据新鲜度

统计 2026-11-09 09:52 — 2026-11-10 09:52(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-10 09:10最近发现新增版本:2026-11-09 13:22库内论文最新更新时间:2026-11-07 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

18,172 已收录论文15,506 AI 相关4,527 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 3 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-10 09:09(北京时间)
首次观测 · 记录 #1CVF · CVPR 2026:cvf:8601d5da157d43c927512cfbfdcdbe9cCVF · CVPR 2026

Accelerating Diffusion-based Video Editing via Heterogeneous Caching: Beyond Full Computing at Sampled Denoising Timestep

Liu, Tianyi, Lu, Ye, Zhang, Linfeng, Cai, Chen, Gao, Jianjun, Wang, Yi, Yap, Kim-Hui, Chau, Lap-Pui

原文摘要

Diffusion-based video editing has emerged as an important paradigm for high-quality and flexible content generation. However, despite their generality and strong modeling capacity, Diffusion Transformers (DiT) remain computationally expensive due to the iterative denoising process, posing challenges for practical deployment. Existing video diffusion acceleration methods primarily exploit denoising timestep-level feature reuse, which mitigates the redundancy in denoising process, but overlooks the architectural redundancy within the DiT that many attention operations over spatio-temporal tokens are redundantly executed, offering little to no incremental contribution to the model's output. This work introduces HetCache, a training-free diffusion acceleration framework designed to exploit the inherent heterogeneity in diffusion-based masked video-to-video (MV2V) generation and editing. Instead of uniformly reuse or randomly sampling tokens, HetCache assesses the contextual relevance and interaction strength among various types of tokens in designated computing steps. Guided by spatial priors, it divides the spatial-temporal tokens in DiT model into context and generative tokens, and selectively caches the context tokens that exhibit the strongest correlation and most representative semantics with generative ones. This strategy reduces redundant attention operations while maintaining editing consistency and fidelity. Experiments show that HetCache achieves a noticeable acceleration, including a 2.67 xlatency speedup and FLOPs reduction over commonly used foundation models, with negligible degradation in editing quality.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:cdb5e5f413e53c9e2c075320a5a86315CVF · CVPR 2026

HVG-3D: Bridging Real and Simulation Domains for 3D-Conditional Hand-Object Interaction Video Synthesis

Chen, Mingjin, Chen, Junhao, Fan, Zhaoxin, Lee, Yujian, Dang, Zichen, Wang, Lili, Cui, Yawen, Chau, Lap-Pui 等 9 位作者

原文摘要

Recent methods have made notable progress in the visual quality of hand-object interaction video synthesis. However, most approaches rely on 2D control signals that lack spatial expressiveness and limit the utilization of synthetic 3D conditional data. To address these limitations, we propose HVG-3D, a unified framework for 3D-aware hand-object interaction (HOI) video synthesis conditioned on explicit 3D representations. To achieve a diffusion-based architecture augmented with a 3D ControlNet, which encodes geometric and motion cues from 3D inputs to enable explicit 3D reasoning during video synthesis, as well as the corresponding training and inference setting. To achieve high-quality synthesis, HVG-3D is designed with two core components: (i) a 3D-aware HOI video generation diffusion architecture that encodes geometric and motion cues from 3D inputs for explicit 3D reasoning; and (ii) a hybrid pipeline for constructing input and condition signals, enabling flexible and precise control during both training and inference. During inference, given a single real image and a 3D control signal from either simulation or real data, HVG-3D generates high-fidelity, temporally consistent videos with precise spatial and temporal control. Experiments on the TASTE-Rob dataset demonstrate that HVG-3D achieves state-of-the-art spatial fidelity, temporal coherence, and controllability, while enabling effective utilization of both real and simulated data.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f8ae88ae8e5031a5d783ff16328ac861CVF · CVPR 2026

HAMMER: Harnessing MLLMs via Cross-Modal Integration for Intention-Driven 3D Affordance Grounding

Yao, Lei, Chen, Yong, Su, Yuejiao, Wang, Yi, Liu, Moyun, Chau, Lap-Pui

原文摘要

Humans commonly reason about object affordance through observed interactions in images or videos, and once formed, such knowledge can be generically generalized to novel objects. Inspired by this principle, we advocate for a novel framework that leverages emerging multimodal large language models (MLLMs) for interaction intention-driven 3D affordance grounding, namely HAMMER. Instead of generating explicit object attribute descriptions or relying on off-the-shelf 2D segmenters, we alternatively aggregate the interaction intention depicted in the reference image into a contact-aware embedding and guide the model to infer textual affordance labels, ensuring it thoroughly excavates object semantics and contextual cues. We further devise a hierarchical cross-modal integration mechanism to fully exploit the complementary information from the MLLM for 3D representation refinement and introduce a multi-granular geometry lifting module that infuses spatial characteristics into the extracted intention embedding, thus facilitating accurate 3D affordance localization. Extensive experiments on public datasets and our newly constructed corrupted benchmark reveal the superiority and robustness of our method in seen and unseen scenarios compared to existing approaches. The code and models will be made publicly available.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表