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首次观测 · 记录 #1CVF · CVPR 2026:cvf:49087a48cf14a3a172df99a470ab99bfCVF · CVPR 2026

CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation

Liu, Chenyu, Chen, Hongze, Bao, Jingzhi, Zhu, Lingting, Zhang, Runze, Chen, Weikai, Hu, Zeyu, Yin, Yingda 等 10 位作者

原文摘要

Despite major advances brought by diffusion-based models, current 3D texture generation systems remain hindered by cross-view inconsistency -- textures that appear convincing from one viewpoint often fail to align across others. We find that this issue arises from attention ambiguity, where unstructured full attention is applied indiscriminately across tokens and modalities, causing geometric confusion and unstable appearance-structure coupling.To address this, we introduce CaliTex, a framework of geometry-calibrated attention that explicitly aligns attention with 3D structure.It introduces two modules: Part-Aligned Attention that enforces spatial alignment across semantically matched parts, and Condition-Routed Attention which routes appearance information through geometry-conditioned pathways to maintain spatial fidelity.Coupled with a two-stage diffusion transformer, CaliTex makes geometric coherence an inherent behavior of the network rather than a byproduct of optimization.Empirically, CaliTex produces seamless and view-consistent textures and outperforms both open-source and commercial baselines.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:69bd1b03ee1ef2e90ec030d47076a8f5CVF · CVPR 2026

DualPrim: Compact 3D Reconstruction with Positive and Negative Primitives

Meng, Xiaoxu, Chen, Zhongmin, Yang, Bo, Chen, Weikai, Liu, Weixiao, Gao, Lin

原文摘要

We present Compact 3D Reconstruction with Positive and Negative Primitives (DualPrim), a novel approach for reconstructing compact and topologically regular 3D meshes from multi-view images. Unlike traditional methods that rely on implicit representations such as signed distance functions, or explicit formats such as meshes and point clouds, our method models geometry using quadrics-based 3D primitives. Each primitive is defined by a positive-density superquadric that contributes to the shape, and a negative-density superquadric that carves out local volumes, enabling fine-grained geometric control and flexible topology. This dual-primitive representation yields compact, well-regularized, and efficiently parameterized mesh reconstructions. To infer primitive parameters from multi-view images, we design a differentiable rendering pipeline that jointly estimates positive and negative superquadrics under view-consistent supervision. Extensive experiments demonstrate that DualPrim outperforms state-of-the-art methods in reconstruction accuracy while producing more geometrically concise, interpretable, and high-fidelity 3D meshes.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:83a745708a4987a5c286b3cf0fc7ed4fCVF · CVPR 2026

CoSMo3D: Open-World Promptable 3D Semantic Segmentation through LLM-Guided Canonical Spatial Modeling

Jin, Li, Chen, Weikai, Wang, Yujie, Yin, Yingda, Hu, Zeyu, Zhang, Runze, Luo, Keyang, Qian, Shengju 等 10 位作者

原文摘要

Open-world promptable 3D semantic segmentation remains brittle as semantics are inferred in the input sensor coordinates. Yet, humans, in contrast, interpret parts via functional roles in a canonical space -- wings extend laterally, handles protrude to the side, and legs support from below. Psychophysical evidence shows that we mentally rotate objects into canonical frames to reveal these roles. To fill this gap, we propose CoSMo3D, which attains canonical space perception by inducing a latent canonical reference frame learned directly from data. By construction, we create a unified canonical dataset through LLM-guided intra- and cross-category alignment, exposing canonical spatial regularities across 200 categories. By induction, we realize canonicality inside the model through a dual-branch architecture with canonical map anchoring and canonical box calibration, collapsing pose variation and symmetry into a stable canonical embedding. This shift from input pose space to canonical representation yields far more stable and transferable part semantics. Experimental results show that CoSMo3D establishes new state of the art in open-world promptable 3D segmentation.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:eccc032d6bb8cec08de5cc04a4de9f32CVF · CVPR 2026

OASIS: On-Demand Hierarchical Event Memory for Streaming Video Reasoning

Liang, Zhijia, Li, Jiaming, Chen, Weikai, Zhang, Yanhao, Lu, Haonan, Li, Guanbin

原文摘要

Streaming video reasoning requires models to operate in a setting where history grows without bound while meaningful evidence remains scarce. In such a landscape, relevant signal is like an oasis -- small, critical, and easily lost in a desert of redundancy. Enlarging memory only widens the desert; aggressive compression dries up the oasis. The real difficulty lies in discovering where to look, not how much to remember. We therefore introduce OASIS, a novel framework for streaming video reasoning that tackles this challenge through structured, on-demand retrieval. It organizes streaming history into hierarchical events and performs reasoning as controlled refinement -- short-context inference first, followed by semantically grounded retrieval only when uncertainty arises. As the retrieval is driven by high-level intent rather than embedding similarity, the retrieved memory is substantially more accurate and less noisy. Additionally, the mechanism is plug-and-play, training-free, and readily attaches to different streaming MLLM backbones. Experiments across multiple benchmarks and backbones show that OASIS achieves strong gains in long-horizon accuracy and compositional reasoning with bounded token cost and low request delay.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表