The learning order of semantic classes significantly impacts unsupervised domain adaptation for semantic segmentation, especially under adverse weather conditions. Most existing curricula rely on handcrafted heuristics (e.g., fixed uncertainty metrics) and follow a static schedule, which fails to adapt to a model's evolving, high-dimensional training dynamics, leading to category bias. Inspired by Reinforcement Learning, we cast curriculum learning as a sequential decision problem and propose an autonomous class scheduler. This scheduler consists of two components: (i) a high-dimensional state encoder that maps the model's training status into a latent space and distills key features indicative of progress, and (ii) a category-fair policy-gradient objective that ensures balanced improvement across classes. Coupled with mixed source-target supervision, the learned class rankings direct the network's focus to the most informative classes at each stage, enabling more adaptive and dynamic learning. It is worth noting that our method achieves state-of-the-art performance on three widely used benchmarks (e.g., ACDC, Dark Zurich, and Nighttime Driving) and shows generalization ability in synthetic-to-real semantic segmentation.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Although progress has been made in LLM-based text-driven motion generation, it still has the limitations of generating fine-grained and semantically consistent motions. These limitations stem from: 1) fine-grained motion quantization errors; 2) mismatches between causal reasoning language and non-causal motion representation; and 3) lack of human preference alignment. To solve them, this paper proposes MoTiGA, a multi-level causal LLM-based text-to-motion generation framework with human alignment. Firstly, MoTiGA employs Causal RVQ-VAE for multi-level causal fine-grained motion representation, then explores iterative residual quantization and causal convolutions to reduce fine-grained motion quantization errors, while preserving the causality as language presentation. Furthermore, the framework incorporates a time-lagged causal prediction strategy, enabling parallel prediction across motion token levels while maintaining temporal dependencies. Finally, to enhance human alignment, we propose Multi-level Hybrid-weighted Preference Optimization (MHPO), which dynamically adjusts semantic similarity weighting and continuous similarity scores. For MHPO, we also release the HumanML3D-R dataset, the first large-scale preference dataset for motion generation, with 101,490 human preference pairs. Evaluations show MoTiGA's superior performance, with an 82.3% FID improvement on HumanML3D and a 64.7% improvement on KIT-ML over other LLM-based methods.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Video data is more cost-effective than motion capture data for learning 3D character controllers, yet using it to generate realistic and physically plausible motions remains challenging. Previous approaches typically rely on off-the-shelf motion reconstruction techniques to extract 3D kinematic trajectories for physics-based imitation. However, these approaches are fundamentally limited by the physical implausibility of the estimated motions and lack a unified framework for handling non-human subjects and complex human-object interactions (HOI). We tackle this challenge by introducing Mimic2DM, a novel motion imitation framework that learns the control policy directly and solely from 2D motions extracted from videos. By formulating a 2D motion tracking objective, we train a general single-view tracking policy capable of imitating arbitrary reference motions in a physics simulation using exclusively 2D data. Furthermore, by training on 2D motions from diverse viewpoints, our view-agnostic policy implicitly learns 3D motion structures, allowing it to perform full 3D motion tracking simply by aggregating multiple views. To extend this capability, we integrate the tracking policy with an autoregressive transformer-based 2D motion generator, constructing a hierarchical control framework capable of long-horizon motion synthesis and interactive control. We show that the proposed approach is versatile and effectively synthesizes physically plausible and diverse motions across a range of domains, including dancing, soccer dribbling, and animal locomotion, without any reliance on explicit 3D motion data.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Generating dynamic and interactive 3D trees has wide applications in virtual reality, games, and world simulation. However, existing methods still face various challenges in generating structurally consistent and realistic 4D motion for complex real trees. In this paper, we propose DynamicTree, the first framework that can generate long-term, interactive 3D motion for 3DGS reconstructions of real trees. Unlike prior optimization-based methods, our approach generates dynamics in a fast feed-forward manner. The key success of our approach is the use of a compact sparse voxel spectrum to represent the tree movement. Given a 3D tree from Gaussian Splatting reconstruction, our pipeline first generates mesh motion using the sparse voxel spectrum and then binds Gaussians to deform the mesh. Additionally, the proposed sparse voxel spectrum can also serve as a basis for fast modal analysis under external forces, allowing real-time interactive responses. To train our model, we also introduce 4DTree, the first large-scale synthetic 4D tree dataset containing about 8.5k animated tree meshes with semantic labels and 100-frame motion sequences. Extensive experiments demonstrate that our method achieves realistic and responsive tree animations, significantly outperforming existing approaches in both visual quality and computational efficiency.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Existing ViT backdoor attacks based on backbone-overwriting full-tuning are computationally expensive and inflict performance degradation. This has forced adversaries towards the Visual Parameter-Efficient Fine-Tuning (PEFT) paradigm, dominated by adapter-based (e.g., LoRA) and prompt-based (e.g., VPT) approaches. While adapter security has seen initial study, the risks of the burgeoning prompt-based ecosystem remain critically unexplored. We fill this critical gap, exposing how the evolution of VPT towards dynamic and context-aware architectures can facilitate a far more dangerous and emergent threat.This vulnerability arises even though these dynamic modules unlock superior benign performance. We propose VIPER, an attack framework built on a lightweight, dynamic Visual Prompt Generator (VPG) that demonstrates this vulnerability. Critically, this dynamic architecture enables Functional Fusion: an emergent phenomenon where malicious logic and benign task utility are tightly fused into the same sparse, high-magnitude parameter core. This fusion creates a formidable "hostage" dilemma, as pruning the attack necessarily destroys the benign performance. Comprehensive evaluations show VIPER effectively addresses the attacker's trilemma: VIPER not only achieves state-of-the-art performance on clean data, but also maintains near-100% ASR even under 90% VPG-module pruning (where LoRA attacks collapse), while adding only an imperceptible 0.06ms (1.16%) of inference latency. VIPER's results, driven by Functional Fusion, expose a new, paradigm-level risk in dynamic prompt architectures.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Multimodal Large Language Models (MLLMs) have recently demonstrated remarkable perceptual and reasoning abilities. However, they struggle to perceive fine-grained geometric structures, constraining their ability of geometric understanding and visual reasoning. To address this, we propose GeoTikzBridge, a framework that enhances local geometric perception and visual reasoning through tikz-based code generation. Within this framework, we build two models supported by two complementary datasets. The GeoTikzBridge-Base model is trained on GeoTikz-Base dataset, the largest image-to-tikz dataset to date with 2.5M pairs (16 xlarger than existing open-sourced datasets). This process is achieved via iterative data expansion and a localized geometric transformation strategy. Subsequently, GeoTikzBridge-Instruct is fine-tuned on GeoTikz-Instruct dataset which is the first instruction-augmented tikz dataset supporting visual reasoning. Extensive experimental results demonstrate that our models achieve state-of-the-art performance among open-sourced MLLMs. Furthermore, GeoTikzBridge models can serve as plug-and-play reasoning modules for any MLLM(LLM), enhancing reasoning performance in geometric problem-solving.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Large Vision-Language Models (LVLMs) often hallucinate when visual evidence conflicts with world knowledge, i.e., in counterfactual scenarios. We propose Envision-Attend-Respond (EnAR), a training-free framework that leverages visual priors to steer the model's attention toward counterfactual elements in the image. The Envision stage constructs a visual impression by invoking a diffusion prior to perform latent perturbations, yielding a prior-consistent counterpart of the input image. The Attend stage processes the original image and its visual impression through the LVLM's vision encoder to localize counterfactual elements, forming a corresponding padded input. The Respond stage performs contrastive decoding between the original and padded inputs to suppress bias and enhance visual understanding. Empirically, EnAR consistently mitigates hallucinations and improves response fidelity, achieving a 10.82% gain on VLMBias and an average 6.9% improvement on POPE, demonstrating robustness across both counterfactual and general hallucination settings. Moreover, the framework remains effective across heterogeneous LVLM architectures, offering a new perspective for hallucination governance in multimodal reasoning.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Test-Time Adaptation (TTA) enhances model robustness to out-of-distribution (OOD) data by updating the model online during inference, yet existing methods lack theoretical insights into the fundamental causes of performance degradation under domain shifts. Recently, Neural Collapse (NC) has been proposed as an emergent geometric property of deep neural networks (DNNs), providing valuable insights for TTA. In this work, we extend NC to the sample-wise level and discover a novel phenomenon termed Sample-wise Alignment Collapse (NC3+), demonstrating that a sample's feature embedding, obtained by a trained model, aligns closely with the corresponding classifier weight. Building on NC3+, we identify that the performance degradation stems from sample-wise misalignment in adaptation which exacerbates under larger distribution shifts. This indicates the necessity of realigning the feature embeddings with their corresponding classifier weights. However, the misalignment makes pseudo-labels unreliable under domain shifts. To address this challenge, we propose NCTTA, a novel feature-classifier alignment method with hybrid targets to mitigate the impact of unreliable pseudo-labels, which blends geometric proximity with predictive confidence. Extensive experiments demonstrate the effectiveness of NCTTA in enhancing robustness to domain shifts. For example, NCTTA outperforms Tent by 14.52% on ImageNet-C. Project page is publicly available at https://github.com/Cevaaa/NCTTA.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent advancements in 3D generative modeling have significantly improved the generation realism, yet the field is still hampered by existing representations, which struggle to capture assets with complex topologies and detailed appearance. This paper present an approach for learning a structured latent representation from native 3D data to address this challenge. At its core is a new sparse voxel structure called O-Voxel, an omni-voxel representation that encodes both geometry and appearance. O-Voxel can robustly model arbitrary topology, including open, non-manifold, and fully-enclosed surfaces, while capturing comprehensive surface attributes beyond texture color, such as physically-based rendering parameters. Based on O-Voxel, we design a Sparse Compression VAE which provides a high spatial compression rate and a compact latent space. We train large-scale flow-matching models comprising 4B parameters for 3D generation using diverse public 3D asset datasets. Despite their scale, inference remains highly efficient. Meanwhile, the geometry and material quality of our generated assets far exceed those of existing models. We believe our approach offers a significant advancement in 3D generative modeling.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Zhu, Sa, Zhang, Wanqian, Wang, Lin, Chen, Xiaohua, Cui, Chenxu, Zhang, Jinchao, Li, Bo
Open-Vocabulary Temporal Action Detection (OV-TAD) aims to classify and localize action segments in untrimmed videos for unseen categories. Previous methods rely solely on global alignment between label-level semantics and visual features, which is insufficient to transfer temporal consistent visual knowledge from seen to unseen classes. To address this, we propose a Phase-wise Decomposition and Alignment (PDA) framework, which enables fine-grained action pattern learning for effective prior knowledge transfer. Specifically, we first introduce the CoT-Prompting Semantic Decomposition (CSD) module, which leverages the chain-of-thought (CoT) reasoning ability of large language models to automatically decompose action labels into coherent phase-level descriptions, emulating human cognitive processes. Then, Text-infused Foreground Filtering (TIF) module is introduced to adaptively filter action-relevant segments for each phase leveraging phase-wise semantic cues, producing semantically aligned visual representations. Furthermore, we propose the Adaptive Phase-wise Alignment (APA) module to perform phase-level visual-textual matching, and adaptively aggregates alignment results across phases for final prediction. This adaptive phase-wise alignment facilitates the capture of transferable action patterns and significantly enhances generalization to unseen actions. Extensive experiments on two OV-TAD benchmarks demonstrated the superiority of the proposed method.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Dynamic scene reconstruction in autonomous driving remains a fundamental challenge due to significant temporal variations, moving objects, and complex scene dynamics. Existing feed-forward 3D models have demonstrated strong performance in static reconstruction but still struggle to capture dynamic motion. To address these limitations, we propose DynamicVGGT, a unified feed-forward framework that extends VGGT from static 3D perception to dynamic 4D reconstruction. Our goal is to model point motion within feed-forward 3D models in a dynamic and temporally coherent manner. To this end, we jointly predict the current and future point maps within a shared reference coordinate system, allowing the model to implicitly learn dynamic point representations through temporal correspondence. To efficiently capture temporal dependencies, we introduce a Motion-aware Temporal Attention (MTA) module that learns motion continuity. Furthermore, we design a Dynamic 3D Gaussian Splatting Head (DGSH) that explicitly models point motion by predicting Gaussian velocities using learnable motion tokens under scene flow supervision. It refines dynamic geometry through continuous 3D Gaussian optimization. Extensive experiments on autonomous driving datasets demonstrate that DynamicVGGT significantly outperforms existing methods in reconstruction accuracy and temporal consistency, achieving robust feed-forward 4D dynamic scene reconstruction under complex driving scenarios.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Chart Question Answering (CQA) benchmarks are critical for evaluating Multimodal Large Language Models (MLLMs) on visual data reasoning. Existing benchmarks focus mainly on final-answer correctness, ignoring intermediate reasoning steps and the propagation of errors in multi-step processes. To address this, we introduce ChartR, a benchmark designed to assess both the accuracy and robustness of reasoning in chart-understanding tasks. Each question is decomposed into 4-10 sub-questions covering key reasoning types, and each chart includes four visually perturbed variants (blurred, noise-added, watermark-added, annotation-removed) to systematically evaluate robustness. ChartR contains 200 base charts, 800 variants, 1,652 questions, and 8,260 image-question pairs. We further propose a comprehensive evaluation framework with eight metrics that evaluate reasoning-chain accuracy, robustness under visual perturbations, and enable analysis of potential error propagation patterns. Experiments on twelve MLLMs, including general-purpose and chart-specialized models, reveal low reasoning reliability, early-step errors that may propagate, value extraction as the primary bottleneck, and sharp performance drops under perturbations, highlighting reliance on textual cues over true visual understanding.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Effectively grounding complex language to pixels in remote sensing (RS) images is a critical challenge for applications like disaster response and environmental monitoring. Current models can parse simple, single-target commands but fail when presented with complex geospatial scenarios, e.g., segmenting objects at various granularities, executing multi-target instructions, and interpreting implicit user intent. To drive progress against these failures, we present LaSeRS, the first large-scale dataset built for comprehensive training and evaluation across four critical dimensions of language-guided segmentation: hierarchical granularity, target multiplicity, reasoning requirements, and linguistic variability. By capturing these dimensions, LaSeRS moves beyond simple commands, providing a benchmark for complex geospatial reasoning. This addresses a critical gap: existing datasets oversimplify, leading to sensitivity-prone real-world models. We also propose SegEarth-R2, an MLLM architecture designed for comprehensive language-guided segmentation in RS, which directly confronts these challenges. The model's effectiveness stems from two key improvements: (1) a spatial attention supervision mechanism specifically handles the localization of small objects and their components, and (2) a flexible and efficient segmentation query mechanism that handles both single-target and multi-target scenarios. Experimental results demonstrate that our SegEarth-R2 achieves outstanding performance on LaSeRS and other benchmarks, establishing a powerful baseline for the next generation of geospatial segmentation. All data and code will be released.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Most of the multi-agent video understanding frameworks adopt static and non-learnable tool invocation mechanisms, which limit the discovery of diverse clues essential for robust perception and reasoning regarding temporally or spatially complex videos. To address this challenge, we propose a novel Multi-agent system for video understanding, namely VideoChat-M1. Instead of using a single or fixed policy, we adopt a distinct Collaborative Policy Planning (CPP) paradigm with multiple policy agents, which comprises three key processes. (1)Policy Generation: Each agent generates its unique tool invocation policy tailored to the user's query. (2) Policy Execution: Each agent sequentially invokes relevant tools to execute its policy and explore the video content. (3) Policy Communication: During the intermediate stages of policy execution, agents interact with one another to update their respective policies. Through this collaborative framework, all agents work in tandem, dynamically refining their preferred policies based on contextual insights from peers. Moreover, we equip our CPP paradigm with Multi-Agent Reinforcement Learning (MARL). Consequently, policy agents can be jointly optimized to enhance the performance, guided by both the final answer reward and intermediate collaborative process feedback. Extensive experiments demonstrate that VideoChat-M1 achieves SOTA performance across eight benchmarks on four tasks. Notably, on LongVideoBench, our method outperforms Gemini 2.5 pro by 3.6% and GPT-4o by 15.6%.
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cs.CV · cs.MA
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Vision Transformers (ViTs) exhibit robust performance across diverse visual scenarios. However, their efficiency is constrained by excessive token counts. Token merging offers a viable solution for achieving efficient ViTs. Existing methods merge tokens based solely on specific characteristics within the attention mechanism, which changes significantly across layers. In this paper, we propose a novel training-free SAliency-Driven Token Merging (SAD-TM) approach by leveraging not only the semantic relevance in the attention space but also the latent visual saliency of input patches. Our SAD-TM is inspired by the discovery that saliency-based statistics can directly capture the causal relationship between model input and output, regardless of the layers. Based on the observation, we develop a method that is mathematically formulated to merge tokens with high saliency outliers. The principle behind our merging is that tokens with high saliency outliers usually imply inconsistencies with the global gradient direction, and thus can be merged safely. Besides, our systematic analysis indicates that class attention shows considerable variation across early blocks, so a deferred merging strategy is introduced to optimize the selection of merging rates. In a training-free manner, SAD-TM demonstrates superior performance across various ViT architectures. Especially, with a FLOPs compression of 23.08% on DeiT-Tiny, SAD-TM achieves a Top-1 Accuracy comparable to the pretrained baseline on ImageNet dataset. The code will be available soon.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent advancements in diffusion-based image editing pose a significant threat to the authenticity of digital visual content. Traditional embedding-based watermarking methods often introduce perceptible perturbations to maintain robustness, inevitably compromising visual fidelity. Meanwhile, existing zero-watermarking approaches, typically relying on global image features, struggle to withstand sophisticated manipulations. In this work, we uncover a key observation: while individual image patches undergo substantial alterations during AI-based editing, the relational distance between patch pairs remains relatively invariant. Leveraging this property, we propose Relational Zero-Watermarking (Rel-Zero), a novel framework that requires no modification to the original image but derives a unique zero-watermark from these editing-invariant patch relations. By grounding the watermark in intrinsic structural consistency rather than absolute appearance, Rel-Zero provides a non-invasive yet resilient mechanism for content authentication. Extensive experiments demonstrate that Rel-Zero achieves substantially improved robustness across diverse editing models and manipulations compared to prior zero-watermarking approaches.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Visual Autoregressive (VAR) models have demonstrated competitive performance with diffusion models in image generation by adopting a "next-scale" prediction paradigm that significantly reduces inference steps. However, VAR's progressive multi-scale generation leads to severe memory overhead due to KV cache accumulation across all scales, limiting practical deployment. Existing solutions either require training and deploying multiple specialized models or sacrifice generation quality.We observe a critical scale-depth asymmetric dependency in VAR: small scales (low-resolution tokens) are highly sensitive to network depth and require deep layers to capture global semantic information, while large scales (high-resolution tokens) exhibit remarkable robustness to depth reduction.Motivated by this insight, we propose VARiant, a unified supernet framework that enables dynamic depth adjustment within a single model through parameter sharing. Our approach employs an even-spacing layer selection strategy to construct quality-preserving subnetworks, and introduces a dynamic-ratio progressive training strategy that gradually transitions from joint optimization (full network to subnetwork ratio 2:8) to subnetwork optimization (ratio 10:0), effectively resolving the inherent optimization conflicts between full network and subnetworks in supernet training.Extensive experiments on ImageNet demonstrate that our method achieves Pareto-optimal trade-offs between generation quality and inference efficiency: by using full depth (30 layers) for the first 7 scales and a 16-layer subnetwork (50% depth) for subsequent scales, we obtain 50% cache reduction and 1.8x inference speedup with minimal quality loss (FID increases by only 0.3).Unlike approaches requiring deployment of multiple models, our single-model solution eliminates deployment complexity, supports zero-cost runtime depth switching, and seamlessly integrates into standard transformer inference frameworks, making it highly practical for resource-constrained scenarios.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Long video understanding is a key challenge that plagues the advancement of Multimodal Large language Models (MLLMs). In this paper, we study this problem from the perspective of visual memory mechanism, and proposed a novel and training-free approach, termed Flexible Memory (FlexMem). In principle, FlexMem aims to mimic human behavior of video watching, i.e., continually watching video content and recalling the most relevant memory fragments to answer the question. In this way, FlexMem can help MLLMs achieve video understanding of infinite lengths, unlike previous methods that process all video information at once and have input upper-limit. Concretely, FlexMem first consider the visual KV caches as the memory sources, and realize the effective memory transfer and writing via a dual-pathway compression design. Afterwards, FlexMem also explores different memory reading strategies for the diverse video understanding tasks, including the popular streaming one. To validate FlexMem, we apply it to two popular video-MLLMs, and conduct extensive experiments on five long video and one streaming video task. The experimental results show that on a single 3090 GPU, our FlexMem can achieve obvious improvements than existing efficient video understanding methods and process more than 1k frames, which also helps the base MLLMs achieve comparable or even better performance than SOTA MLLMs on some benchmarks, e.g. , GPT-4o and Gemini-1.5 Pro. Our code is released at: https://github.com/city1517/FlexMem.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Autonomous driving needs fast, scalable 4D reconstruction and re-simulation for training and evaluation, yet most methods for dynamic driving scenes still rely on per-scene optimization, known camera calibration, or short frame windows, making them slow and impractical. We revisit this problem from a feedforward perspective and introduce Driving Gaussian Grounded Transformer (DGGT), a unified framework for pose-free dynamic scene reconstruction. We note that the existing formulations, treating camera pose as a required input, limit flexibility and scalability. Instead, we reformulate pose as an output of the model, enabling reconstruction directly from sparse, unposed images and supporting an arbitrary number of views for long sequences. Our approach jointly predicts per-frame 3D Gaussian maps and camera parameters, disentangles dynamics with a lightweight dynamic head, and preserves temporal consistency with a lifespan head that modulates visibility over time. A diffusion-based rendering refinement further reduces motion/interpolation artifacts and improves novel-view quality under sparse inputs. The result is a single-pass, pose-free algorithm that achieves state-of-the-art performance and speed. Trained and evaluated on large-scale driving benchmarks (Waymo, nuScenes, Argoverse2), our method outperforms prior work both when trained on each dataset and in zero-shot transfer across datasets, and it scales well as the number of input frames increases.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
We present UniTEX, a novel two-stage 3D texture generation framework to create high-quality, consistent textures for 3D assets. Existing approaches predominantly rely on UV-based models in the second stage to refine textures after reprojecting the generated multi-view images onto the 3D shapes, which introduces challenges related to topological ambiguity. To address this, we bypass the limitations of UV mapping by introducing a Large Texturing Model (LTM) that directly regresses textures in a unified 3D functional space. Moreover, to enable more effective and complete supervision of LTM, we propose to extend surface-defined textures into a continuous volumetric field to serve as an advanced training objective, which we refer to as Texture Functions (TF). Finally, we develop an advanced LoRA-based strategy for efficiently adapting large-scale 2D Diffusion Transformers (DiTs) for high-quality multi-view texture synthesis as our first stage. Extensive experiments demonstrate that UniTEX achieves superior visual quality and texture integrity compared to existing approaches, offering a generalizable and scalable solution for automated 3D texture generation. Code is available in: https://github.com/HKUST-SAIL/UniTEX
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Multimodal sentiment analysis requires integrating language, visual, and acoustic cues, yet these modalities are often noisy, incomplete, or contradictory, making fusion unreliable. Most existing methods assume uniformly trustworthy modalities and thus degrade when signals conflict. To address this, we propose CICA, a framework that couples Confidence-Aware Pretraining with Confidence-Informed Attention. In pretraining, each modality encoder learns to estimate the reliability of its own representation, producing both embeddings and confidence scores. These scores then guide a confidence-informed attention mechanism, which strengthens contributions from reliable modalities while suppressing noisy or conflicting ones, enabling adaptive fusion under varying signal conditions. CICA achieves state-of-the-art performance across four major benchmarks on MOSI, MOSEI, CH-SIMS, and CH-SIMSv2. It achieves MAE 0.630 and Corr 0.855 on MOSI, and MAE 0.489 and Corr 0.856 on MOSEI, significantly surpassing prior methods. Consistent improvements are also observed across Acc-7, Acc-2, and F1 metrics. Under noisy and missing-modality conditions, CICA maintains significantly more stable performance, indicating improved robustness and interpretability.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表