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首次观测 · 记录 #1CVF · CVPR 2026:cvf:0084be322a5f7055bdb8126a200749efCVF · CVPR 2026

GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials

Huang, Bei, Chen, Yixin, Lu, Ruijie, Zeng, Gang, Zha, Hongbin, Pei, Yuru, Huang, Siyuan

原文摘要

3D Gaussian Splatting (3DGS) has emerged as a prominent 3D representation for high-fidelity and real-time rendering. Prior work has coupled physics simulation with Gaussians, but predominantly targets soft, deformable materials, leaving brittle fracture largely unresolved. This stems from two key obstacles: the lack of volumetric interiors with coherent textures in GS representation, and the absence of fracture-aware simulation methods for Gaussians. To address these challenges, we introduce GaussianFluent, a unified framework for realistic simulation and rendering of dynamic object states. First, it synthesizes photorealistic interiors by densifying internal Gaussians guided by generative models. Second, it integrates an optimized Continuum Damage Material Point Method (CD-MPM) to enable brittle fracture simulation at remarkably high speed. Our approach handles complex scenarios including mixed-material objects and multi-stage fracture propagation, achieving results infeasible with previous methods. Experiments clearly demonstrate GaussianFluent's capability for photo-realistic, real-time rendering with structurally consistent interiors, highlighting its potential for downstream application, such as VR and Robotics.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:10317ec5ce8eede88448e5fcb8ad62fbCVF · CVPR 2026

XSeg: A Large-scale X-ray Contraband Segmentation Benchmark For Real-World Security Screening

Gao, Hongxia, Chen, Yixin, Wen, Jiali, Li, Litao, Liu, Qianyun, Zhang, Kaijie

原文摘要

X-ray contraband detection is critical for public safety. However, current methods primarily rely on bounding box annotations, which limit model generalization and performance due to the lack of pixel-level supervision and real-world data. To address these limitations, we introduce XSeg. To the best of our knowledge, XSeg is the largest X-ray contraband segmentation dataset to date, including 98,644 images and 295,932 instance masks, and contains the latest 30 common contraband categories. The images are sourced from public datasets and our synthesized data, filtered through a custom data cleaning pipeline to remove low-quality samples. To enable accurate and efficient annotation and reduce manual labeling effort, we propose Adaptive Point SAM (APSAM), a specialized mask annotation model built upon the Segment Anything Model (SAM). We address SAM's poor cross-domain generalization and limited capability in detecting stacked objects by introducing an Energy-Aware Encoder that enhances the initialization of the mask decoder, significantly improving sensitivity to overlapping items. Additionally, we design an Adaptive Point Generator that allows users to obtain precise mask labels with only a single coarse point prompt. Extensive experiments on XSeg demonstrate the superior performance of APSAM.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2bc2aab25ea6c263dd958aa3b21fdadaCVF · CVPR 2026

EgoProx: Evaluating MLLMs on Egocentric 3D Proximity Reasoning Across a Cognitive Hierarchy

Li, Jinzhao, Chen, Yinuo, Piao, Dongxu, Pan, Panwang, Yu, Yifan, Wang, Dong, Yan, Honglei, Yue, Liang 等 12 位作者

原文摘要

Humans constantly reason about 3D proximity, the relations between their body and surrounding objects, to guide perception and action in daily life. Whether multimodal large language models (MLLMs) can perform such embodied 3D reasoning remains unclear. To this end, we introduce EgoProx, a benchmark for egocentric 3D proximity reasoning. We organize our tasks along a cognitive chain, covering intention, exploration, exploitation, and chain-of-actions reasoning. We also design an agent based data engine that produces diverse and consistent QA pairs at scale. We benchmark prevailing MLLMs on EgoProx and conduct additional analyses with dataset specific and task specific instruction tuning. We observe large cross-domain gains, indicating that current MLLMs contain some spatial knowledge; however, they still struggle to effectively leverage it for spatial reasoning VQA.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:53f97702815d9603633fbc81e3901964CVF · CVPR 2026

UDAPose: Unsupervised Domain Adaptation for Low-Light Human Pose Estimation

Chen, Haopeng, Ai, Yihao, Kim, Kabeen, Tan, Robby T., Chen, Yixin, Wang, Bo

原文摘要

Low-visibility scenarios, such as low-light conditions, pose significant challenges to human pose estimation due to the scarcity of annotated low-light datasets and the loss of visual information under poor illumination. Recent domain adaptation techniques attempt to utilize well-lit labels by augmenting well-lit images to mimic low-light conditions. But handcrafted augmentations oversimplify noise patterns, while learning-based methods often fail to preserve high-frequency low-light characteristics, producing unrealistic images that lead pose models to generalize poorly to real low-light scenes. Moreover, recent pose estimators rely on image cues through image-to-keypoint cross-attention, but these cues become unreliable under low-light conditions. To address these issues, we propose Unsupervised Domain Adaptation for Pose Estimation (UDAPose), a novel framework that synthesizes low-light images and dynamically fuses visual cues with pose priors for improved pose estimation. Specifically, our synthesis method incorporates a Direct-Current-based High-Pass Filter (DHF) and a Low-light Characteristics Injection Module (LCIM) to inject high-frequency details from input low-light images, overcoming rigidity or the detail loss in existing approaches. Furthermore, we introduce a Dynamic Control of Attention (DCA) module that adaptively balances image cues with learned pose priors in the Transformer architecture. Experiments show that UDAPose outperforms state-of-the-art methods, with notable AP gains of 10.1 (56.4%) on the ExLPose-test hard set (LL-H) and 7.4 (31.4%) in cross-dataset validation on EHPT-XC.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:de142307f16b58fa821b79a398c77b49CVF · CVPR 2026

Lifting Unlabeled Internet-level Data for 3D Scene Understanding

Chen, Yixin, Zhang, Yaowei, Yu, Huangyue, He, Junchao, Wang, Yan, Huang, Jiangyong, Shen, Hongyu, Ni, Junfeng 等 12 位作者

原文摘要

Annotated 3D scene data is scarce and expensive to acquire, while abundant unlabeled videos are readily available on the internet. In this paper, we demonstrate that carefully designed data engines can leverage web-curated, unlabeled videos to automatically generate training data, to facilitate end-to-end models in 3D scene understanding alongside human-annotated datasets. We identify and analyze bottlenecks in automated data generation, revealing critical factors that determine the efficiency and effectiveness of learning from unlabeled data. To validate our approach across different perception granularities, we evaluate on three tasks spanning low-level perception, i.e., 3D object detection and instance segmentation, to high-level reasoning, i.e., 3D spatial Visual Question Answering (VQA) and Vision-Lanugage Navigation (VLN). Models trained on our generated data demonstrate strong zero-shot performance and show further improvement after finetuning. This demonstrates the viability of leveraging readily available web data as a path toward more capable scene understanding systems.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表