Efficient image compression relies on modeling both local and global redundancy. Most state-of-the-art (SOTA) learned image compression (LIC) methods are based on CNNs or Transformers, which are inherently rigid. Standard CNN kernels and window-based attention mechanisms impose fixed receptive fields and static connectivity patterns, which potentially couple non-redundant pixels simply due to their proximity in Euclidean space. This rigidity limits the model's ability to adaptively capture spatially varying redundancy across the image, particularly at the global level. To overcome these limitations, we propose a content-adaptive image compression framework based on Graph Neural Networks (GNNs). Specifically, our approach constructs dual-scale graphs that enable flexible, data-driven receptive fields. Furthermore, we introduce adaptive connectivity by dynamically adjusting the number of neighbors for each node based on local content complexity. These innovations empower our Graph-based Learned Image Compression (GLIC) model to effectively model diverse redundancy patterns across images, leading to more efficient and adaptive compression. Experiments demonstrate that GLIC achieves state-of-the-art performance, achieving BD-rate reductions of 19.29%, 21.69%, and 18.71% relative to VTM-9.1 on Kodak, Tecnick, and CLIC, respectively. Code will be released at https://github.com/UnoC-727/GLIC.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable 2D motion imagination, generating dynamic and visually coherent motion from text or image prompts. However, their outputs lack explicit 3D structure and cannot be directly used for animation or simulation. We present AniMimic, a framework that animates static 3D meshes using motion priors learned from video diffusion models. Starting from an input mesh, AniMimic synthesizes a monocular animation video, automatically constructs a skeleton with skinning weights, and refines its joint parameters through differentiable rendering and video-based supervision. To further enhance realism, we integrate a differentiable simulation module that refines mesh deformation through physically grounded soft-tissue dynamics. Our method bridges the creativity of video diffusion and the structural control of 3D rigged animation, producing physically plausible, temporally coherent, and artist-editable motion sequences that integrate seamlessly into standard animation pipelines.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Pre-trained video models learn powerful priors for generating high-quality, temporally coherent content. While these models excel at temporal coherence, their dynamics are often constrained by the continuous nature of their training data. We hypothesize that by injecting the rich and unconstrained content diversity from image data into this coherent temporal framework, we can generate image sets that feature both natural transitions and a far more expansive dynamic range. To this end, we introduce iMontage, a unified framework designed to repurpose a powerful video model into an all-in-one image generator. The framework consumes and produces variable-length image sets, unifying a wide array of image generation and editing tasks. To achieve this, we propose an elegant and minimally invasive adaptation strategy, complemented by a tailored data curation process and training paradigm. This approach allows the model to acquire broad image manipulation capabilities without corrupting its invaluable original motion priors. iMontage excels across several mainstream many-in-many-out tasks, not only maintaining strong cross-image contextual consistency but also generating scenes with extraordinary dynamics that surpass conventional scopes. Our code and model weights will be made publicly available.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表