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arXiv 最近完成扫描:2026-11-13 05:02 · 全站最近入库:2026-11-12 06:37各信源进度 →

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版本更新 · v2arXiv:2611.08577

Meituan-Robotics-0: A Vision-Language-Action Foundation Model for Desktop Manipulation

Meituan Robotics Team, Caicheng Wang, Chen Zhao, Chengpeng Jin, Duo Xu, Fengjiao Chen, Guanglu Wan, Heqing Yang 等 38 位作者

原文摘要

We present Meituan-Robotics-0 (MR0), a vision-language-action foundation model and embodied-agent system for stationary-base desktop manipulation. MR0 combines 147 million vision-language samples with 15,060 hours of curated robot trajectories spanning 12 embodiments. A three-stage training recipe aligns multimodal representations with robot behavior through discrete action-token pre-training, transfers these priors to continuous cross-embodiment control through flow-matching mid-training, and adapts the policy through real-world post-training. We introduce Rollback, which pairs replaced policy segments with human corrections to provide positive and negative supervision for CFG-DAgger without value learning or advantage labeling. A unified end-effector interface supports heterogeneous embodiments, while asynchronous action-chunk merging maintains smooth execution under variable inference latency. An event-driven agent maintains persistent task events and reassesses plans when progress or feasibility changes, enabling cross-task retrieval and conditional task resumption. MR0 achieves 93.6% success on RoboTwin 2.0 and ranks fifth in the RoboDojo VLA track. Under matched HG-DAgger post-training, MR0 achieves higher average success rate and progress score than $π_{0.5}$ across three real-robot tasks. On Ethernet insertion, CFG-DAgger trained with Rollback data reaches 70% success and a progress score of 0.90. Qualitative agent deployments demonstrate cross-task event retrieval and recovery from temporarily unsatisfied task conditions.

cs.RO · cs.CV

版本更新 · v5arXiv:2607.04171

XS-VLA: Teaching Tiny Vision-Language-Action Models with Spatial Supervision and Demonstration Conditioning

Iok Tong Lei, Ying Jie Yap, Wei Huang, Qingchen Xie, Qianzhi Li, Yujie Zhang, Xiaolong Liu, Zhidong Deng

原文摘要

How can richer training supervision improve robot control while keeping the deployed policy compact? We present XS-VLA, a staged training framework using teacher-derived spatial labels and demonstration-conditioned action learning. Coarse-Grained Spatial Distillation (CSD) initializes the backbone through an auxiliary region-label task. Latent Flow Matching (LFM) then conditions an action-space velocity field on a demonstration latent, using KL regularization while jointly optimizing the backbone and action modules. The deployed policy contains 243.99M parameters and operates without the teacher or posterior encoder. XS-VLA achieves 90.25% average LIBERO success in each of two training seeds, compared with 86.00% for a SmolVLA-0.25B base trained under our settings. Ablations examine both training stages through matched image pretraining and Huber/MSE controls. On three Mobile ALOHA tasks, average strict success increases from 21.7% to 65.0%. These results demonstrate the control utility of auxiliary representation initialization and regularized demonstration-conditioned flow learning for compact VLA policies

cs.RO · cs.LG

版本更新 · v2arXiv:2605.08553

VeriContest: A Competitive-Programming Benchmark for Verifiable Code Generation

Zichen Xie, Mrigank Pawagi, Yuxin Liu, Aaditi Rai, Lize Shao, John Berberian, Sicong Che, Wenxi Wang

原文摘要

Large language models can generate useful code from natural language, but their outputs come without correctness guarantees. Verifiable code generation offers a path beyond testing by requiring models to produce not only executable code, but also formal specifications and machine-checkable proofs. Progress in this direction, however, is difficult to measure: existing benchmarks are often small, cover only part of the pipeline, lack ground-truth proofs or rigorous specification validation, or target verification settings far from mainstream software development. We present VeriContest, a benchmark of 1,006 competitive-programming problems from LeetCode and Codeforces for verifiable code generation in Rust with Verus. Each problem includes a natural language description, expert-validated formal specifications, judge-accepted Rust code, Verus-checked proofs, and positive and negative test suites. VeriContest is constructed through a three-phase pipeline that scales from manually verified seed problems to semi-automated expansion with human-in-the-loop review. To strengthen benchmark quality, we also use testing to validate postcondition completeness. VeriContest supports both isolated and compositional evaluation of specification, code, and proof generation, and end-to-end verified program synthesis. Evaluating ten state-of-the-art models reveals a sharp gap between ordinary coding and verifiable code generation: the strongest model reaches 97.51% on natural-language-to-code generation, but only 57.16% on specification generation, 13.82% on proof generation, and 6.76% end-to-end. These results identify proof and specification generation as the central bottlenecks for current models and establish VeriContest as a rigorous platform for evaluating and training future systems that generate code with machine-checkable correctness.

cs.SE · cs.AI · cs.LG

新论文 · v1arXiv:2611.10832

Firepool: Brokering Warm GPU Capacity for Agentic and RL Workloads at LinkedIn

Ankit Goyal, Santosh Jha, Zhuo Zhi, Youmin Han, Cong Gu, Chen Xie, Animesh Singh

原文摘要

AI agents and reinforcement-learning (RL) trainers run thousands of short, isolated GPU jobs: tool calls, verifiers, and rollouts. A job often finishes in seconds, but starting a GPU pod for it takes 20-35 s even when the container image is already on the node, and minutes when it is not. A warm pod removes the wait only if it can serve the next job, and keeping pods warm must neither waste GPUs nor leak state between callers. Firepool, the sandbox and execution broker behind agentic and RL workloads at LinkedIn, meets both requirements. It makes pods interchangeable by building them from a shared base image per hardware profile and binding each job's code, extra dependencies, and cluster topology when the job starts. It keeps them warm cheaply and safely by reusing a pod only for the caller that used it last, staging zero-VRAM standby pods in fractional GPU shares alongside active pods, and capping the GPUs that warm pools may hold via queue-driven budgets. Over a sampled peak period in production, Firepool serves 94.7% of 3,206 pod requests from warm or standby capacity. In paired benchmarks with fixed-duration jobs on production H200 nodes, agent and RL loops finish 13x and 10.8x faster than with a fresh pod per job; against a fresh reuse tag per job, warm reuse cuts p90 start latency from 59.1 s to 3.5 s. When a job cannot reuse the previous pod, standby promotion shortens the handover wait from 51 s to 0.94 s. In local and simulated runs, a keep-alive matched to the loop's pauses keeps the latency benefit while holding about half the capacity of an always-on pool.

cs.DC · cs.LG

版本更新 · v2arXiv:2610.19429

自动驾驶中强化学习算法的综合比较

A Comprehensive Comparison of Reinforcement Learning Algorithms in Autonomous Driving

Dechen Xie, Mushuang Liu

AI 速读 基于摘要

在同一无信号交叉口自动驾驶决策问题上,对FVI、RCPI、DQN和D-DDPG四种强化学习方法进行最优性、安全性、训练稳定性与成本比较。

cs.LG · eess.SY

查看原文摘要

This paper presents a comprehensive comparison of four representative Reinforcement Learning (RL) methods in autonomous vehicle (AV) decision-making, including Fitted Value Iteration (FVI), Rollout Classification Policy Iteration (RCPI), Deep Q-Network (DQN), and a discrete-action adaptation of Deep Deterministic Policy Gradient (D-DDPG). The four methods are applied to the same AV decision-making problem at an unsignalized intersection and are compared in terms of optimality, safety, training stability, and training and decision cost. Observations suggest that RCPI provides the closest estimation to the exact solution and has the most stable training curve; however, it is data-intensive and requires the largest volume of data. D-DDPG is the most data-efficient one, but at the price of the training stability. Based on the observations, we provide suggestions for the algorithm selection for AV decision making.

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.2034ACL Anthology · ACL 2026

Can LLM Agents Simulate Multi-Turn Human Behavior? Evidence from Real Online Customer Behavior Data

Yuxuan Lu, Jing Huang Amazon, Yan Han, Bingsheng Yao Northeastern University, Sisong Bei Amazon, Yaochen Xie Amazon, Yisi Sang Amazon, Qi He 等 9 位作者

原文摘要

Recent research shows that LLM Agents can generate “believable” human behaviors via prompt-only methods, and such agents have been increasingly adopted in downstream applications. However, existing evaluation of these agents only focuses on qualitative believability (whether human raters think they are accurate), leaving open questions of whether LLM agents can accurately generate step-by-step actions mimicking a particular human’s behavior in a multi-turn interaction task. In this work, we take shopping as a case study and present the first large-scale quantitative evaluation of state-of-the-art LLMs’ ability to accurately simulate human behavior. Using real-world data from 31,865 online shopping sessions containing 230,965 user actions, our evaluation reveals that prompt-based LLMs (DeepSeek-R1, Llama, Claude) achieve only 11.86% accuracy in generating human actions, highlighting a substantial gap in actual behavioral accuracy. Through experiments, we also showcase that strategies as simple as fine-tuning LLMs on real human click-through data augmented with synthesized reasoning traces can greatly enhance models’ performance. The fine-tuned Qwen2.5-7B achieves 17.26% action generation accuracy and 33.86% F1 score on final purchase prediction, representing substantial improvements of 5.4% and 13.85% over prompt-only baselines. This work establishes the first rigorous benchmark and dataset for human behavior simulation and provides actionable insights for developing more accurate LLM agents for future downstream applications.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表