跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+0新增论文
+0其中 AI 相关
+1已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-08 04:03 · 全站最近入库:2026-11-07 17:43各信源进度 →

统计口径与数据新鲜度

统计 2026-11-07 04:59 — 2026-11-08 04:59(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-08 04:03最近发现新增版本:2026-11-07 17:43库内论文最新更新时间:2026-11-06 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

17,100 已收录论文14,661 AI 相关4,056 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 4 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-08 04:02(北京时间)
首次观测 · 记录 #1CVF · CVPR 2026:cvf:1cb333f0af2d7c952fdb31eddc443480CVF · CVPR 2026

General Process Reward Modeling for Robotic Reinforcement Learning

Tan, Huajie, Chen, Sixiang, Xu, Yijie, Wang, Zixiao, Chi, Cheng, Ji, Yuheng, Lyu, Yaoxu, Zhao, Zhongxia 等 15 位作者

原文摘要

The primary obstacle for applying reinforcement learning (RL) to real-world robotics is the design of effective reward functions. While recently learning-based Process Reward Models (PRMs) are a promising direction, they are often hindered by two fundamental limitations: their reward models lack step-aware understanding and rely on single-view perception, leading to unreliable assessments of fine-grained manipulation progress; and their reward shaping procedures are theoretically unsound, often inducing a semantic trap that misguides policy optimization. To address these, we introduce Dopamine-Reward, a novel reward modeling method for learning a general-purpose, step-aware process reward model from multi-view inputs. At its core is our General Reward Model (GRM), trained on a vast 3,400+ hour dataset, which leverages Step-wise Reward Discretization for structural understanding and Multi-Perspective Reward Fusion to overcome perceptual limitations. Building upon Dopamine-Reward, we propose Dopamine-RL, a robust policy learning framework that employs a theoretically-sound Policy-Invariant Reward Shaping method, which enables the agent to leverage dense rewards for efficient self-improvement without altering the optimal policy, thereby fundamentally avoiding the semantic trap. Extensive experiments across diverse simulated and real-world tasks validate our approach. GRM achieves state-of-the-art accuracy in reward assessment, and Dopamine-RL built on GRM significantly improves policy learning efficiency. For instance, after GRM is adapted to a new task in a one-shot manner from a single expert trajectory, the resulting reward model enables Dopamine-RL to improve the policy from near-zero to 95% success with only 150 online rollouts (approximately 1 hour of real robot interaction), while retaining strong generalization across tasks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2a75940ac91223a728c6b98cc6affafcCVF · CVPR 2026

Do You Have Freestyle? Expressive Humanoid Locomotion via Audio Control

Li, Zhe, Chi, Cheng, Wei, Yangyang, Zhu, Boan, Huang, Tao, Sun, Zhenguo, Peng, Yibo, Wang, Pengwei 等 12 位作者

原文摘要

Humans intuitively move to sound, but current humanoid robots lack expressive improvisational capabilities, confined to predefined motions or sparse commands. Generating motion from audio and then retargeting it to robots relies on explicit motion reconstruction, leading to cascaded errors, high latency, and disjointed acoustic-actuation mapping. We propose RoboPerform, the first unified audio-to-locomotion framework that can directly generate music-driven dance and speech-driven co-speech gestures from audio. Guided by the core principle of "motion = content + style", the framework treats audio as implicit style signals and eliminates the need for explicit motion reconstruction. RoboPerform integrates a ResMoE teacher policy for adapting to diverse motion patterns and a diffusion-based student policy for audio style injection. This retargeting-free design ensures low latency and high fidelity. Experimental validation shows that RoboPerform achieves promising results in physical plausibility and audio alignment, successfully transforming robots into responsive freestyle performers capable of reacting to audio.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:444feda5930d2c4699d458b20bae8a25CVF · CVPR 2026

Action-Sketcher: From Reasoning to Action via Visual Sketches for Robotic Manipulation

Tan, Huajie, Co, Peterson, Xu, Yijie, Rong, Shanyu, Ji, Yuheng, Chi, Cheng, Chen, Xiansheng, Zhao, Zhongxia 等 11 位作者

原文摘要

Long-horizon robotic manipulation is increasingly important for real-world deployment, requiring spatial disambiguation in complex layouts and temporal resilience under dynamic interaction. However, existing end-to-end and hierarchical Vision-Language-Action (VLA) policies often rely on text-only cues while keeping plan intent latent, which undermines referential grounding in cluttered or underspecified scenes, impedes effective task decomposition of long-horizon goals with close-loop interaction, and limits causal explanation by obscuring the rationale behind action choices. To address these issues, we first introduce Visual Sketch, an implausible visual intermediate that renders points, boxes, arrows, and typed relations in the robot's current views to externalize spatial intent, connect language to scene geometry, and provide a human-verifiable bridge between high-level reasoning and low-level control. Building on Visual Sketch, we present Action-Sketcher, a VLA framework that operates in a cyclic See -> Think -> Sketch -> Act workflow coordinated by adaptive token-gated strategy for reasoning triggers, sketch revision, and action issuance, thereby supporting reactive corrections and human interaction while preserving real-time action prediction. To enable scalable training and evaluation, we curate diverse corpus with interleaved images, text, Visual Sketch supervision, and action sequences, and train Action-Sketcher with a multi-stage curriculum recipe that combines interleaved sequence alignment for modality unification, language-to-sketch consistency for precise linguistic grounding, and imitation learning augmented with sketch-to-action reinforcement for robustness. Extensive experiments on cluttered scenes and multi-object tasks, in simulation and on real-world tasks, show improved long-horizon success, stronger robustness to dynamic scene changes, and enhanced interpretability via editable sketches and step-wise plans.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:9f96ce3cd90e3fc80830cb93d30df1fdCVF · CVPR 2026

SaPaVe: Towards Active Perception and Manipulation in Vision-Language Action Models for Robotics

Liu, Mengzhen, Zhou, Enshen, Chi, Cheng, Han, Yi, Rong, Shanyu, Chen, Liming, Wang, Pengwei, Wang, Zhongyuan 等 9 位作者

原文摘要

Active perception and manipulation are crucial for robots to interact with complex scenes. Existing methods struggle to unify semantic-driven perception actively with robust, viewpoint-invariant execution accordingly. To this end, we propose SaPaVe, an end-to-end framework that jointly learns these capabilities in a data-efficient manner. Central to our approach is a decoupling of camera and manipulation actions, contrary to shared-action-space, and learning in a bottom-up strategy: we first train semantic camera control on our proposed large-scale dataset, then jointly optimizes both action types via hybrid data. To support this, we introduce ActiveViewPose-200K, comprising 200k image-language-camera movement pairs for semantic camera movement learning, and a 3D geometry-aware module that improves execution robustness under dynamic viewpoints. We further present ActiveManip-Bench, the first benchmark filling the gap to evaluate active manipulation. Extensive experiments in both simulation and real-world settings show that SaPaVe outperforms recent VLA models such as GR00T N1 and pi0, achieving up to 31.25% higher success rates in real-world tasks. Our results show that tightly coupled perception and execution, when trained with decoupled yet coordinated strategies, enable efficient and generalizable active manipulation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表