Qingguo Hu, Xinyu Ma, Yujie Lin, Yaoxiang Wang, Qi Shi, Zonghao Guo, Chi Chen, Jinsong Su
Fine-grained cross-view localization aims to precisely localize a ground camera against geo-referenced aerial imagery, but current methods typically assume a narrow geographic prior, substantially limiting their applicability when upstream localization remains coarse. To bridge this gap, we study this task over much larger aerial regions. However, this seemingly simple extension fundamentally changes the localization problem: the growing disparity in spatial extent between ground and aerial views makes reliable cross-view matching difficult to establish directly, while the increasing number of look-alike locations in larger regions introduces substantial visual ambiguity. To address these challenges, we propose RingMatch, a search-and-verification framework for wide-area cross-view localization. RingMatch first leverages predictive uncertainty to uncover plausible locations and progressively zooms into their surroundings to obtain increasingly fine-grained evidence, yielding a compact set of promising candidates. We then introduce the depth ring, a novel geometric representation that reveals subtle variations in the spatial layout around a location and serves as a view-shared spatial signature for an LVLM verifier to resolve residual ambiguity. To benchmark this setting, we construct VIGOR-Pro by composing VIGOR aerial tiles into contiguous regions with spatial extents of up to 400 m. Experiments show that RingMatch maintains strong localization performance as the aerial region expands, consistently outperforming representative end-to-end and retrieval-based methods.
Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive. We present AniGS, a method for scene-level animation of 3D Gaussian Splatting (3DGS) reconstructions that adds subtle, distributed dynamics, e.g., vegetation motion, while preserving rigid structures. Unlike existing 3D animation techniques which are limited to object-centric subjects or small regions, AniGS is designed for large, cluttered, navigable scenes. AniGS represents the scene with a canonical 3DGS and models motion using a time-conditioned deformation field. To animate the entire scene, we leverage a pretrained video diffusion model and introduce an iterative dataset--model update strategy that progressively expands viewpoint coverage and repeatedly updates camera-fixed training videos using a render-and-refine scheme. To prevent artifacts from unintended motion in static areas, we further introduce a composed video-to-video refinement scheme that restricts motion to desired regions. Experiments on five real-world, large-scale outdoor scenes demonstrate that AniGS produces natural ambient dynamics and high-quality novel view videos, enabling more immersive viewing experiences of reconstructed environments.
Jing Zhang, Lianghong Guo, Yanlin Wang, Terry Yue Zhuo, Yong Wang, Mingwei Liu, Jiachi Chen, Ensheng Shi 等 11 位作者
The Development Knowledge Question Answering (Dev Knowledge QA) task aims to provide accurate natural language answers to knowledge-seeking questions during software development. To investigate the importance of Dev Knowledge QA in AI-assisted software development and the extent to which it has been explored, we conduct a preliminary analysis of real user-LLM dialogues from WildChat. Our findings indicate that Dev Knowledge QA plays a significant role in real-world software development scenarios, and these raw dialogues cannot be directly used to construct a Dev Knowledge QA benchmark. Existing Dev Knowledge QA benchmarks are limited in development knowledge scope and often not built from real user queries. To bridge this gap, we design a three-phase pipeline that transforms real-world dialogue into simple development knowledge-seeking QA pairs. Through this pipeline, we introduce SimpleDevQA, a multilingual Dev Knowledge QA benchmark inspired by real user dialogues. This dataset covers three languages (English, Chinese, and Russian), and focuses on questions with unique, short, and verifiable answers, making evaluation more accurate and simple. Extensive experiments with 21 mainstream LLMs show that closed-source models generally perform best on SimpleDevQA. We also find that RAG-based knowledge injection improves accuracy, and that Dev Knowledge QA performance correlates with both model confidence and code-generation capability. To facilitate the replication study, we have released our data and code at: https://github.com/DeepSoftwareAnalytics/SimpleDevQA.
Evaluating LLM-generated business ideas is often harder to scale than generating them.Unlike standard NLP benchmarks, business idea evaluation relies on multi-dimensional criteria such as feasibility, novelty, differentiation, user need, and market size, and expert judgments often disagree.This paper studies a methodological question raised by such disagreement: should an automatic judge approximate an aggregate consensus, or model evaluators individually?We introduce PBIG-DATA, a dataset of approximately 3,000 individual scores across 300 patent-grounded product ideas, provided by domain experts on six business-oriented dimensions:specificity, technical validity, innovativeness, competitive advantage, need validity, and market size.Analyses show substantial expert disagreement on fine-grained ordinal scores, while agreement is higher under coarse selection, suggesting structured heterogeneity rather than random noise.We then compare three judge configurations: a rubric-only zero-shot judge, an aggregate judge conditioned on mixed evaluator histories, and a personalized judge conditioned on the target evaluator’s scoring history.Across dimensions and model sizes, personalized judges align more closely with the corresponding evaluator than aggregate judges, and evaluator agreement correlates with similarity of judge-generated reasoning only under personalized conditioning.These results indicate that pooled labels can be a fragile target in pluralistic evaluation settings and motivate evaluator-conditioned judge designs for business idea assessment.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 6: Industry Track) · 2026 · 正式发表
Yanli Wang, Yanlin Wang Sun Yat-Sen University, Bowen Zhang, Yiwei Zhang, Daya Guo, Jiachi Chen, Hongyu Zhang Chongqing University, Zibin Zheng Sun Yat-sen University
Code Large Language Models face critical Time-To-First-Token (TTFT) latency challenges when handling long code completion due to the quadratic complexity (O(n^2)) of attention mechanisms. While existing sparse attention methods attempt to address this issue, they suffer from three key limitations: (1) general sparse patterns cause excessive accuracy degradation without considering code structure, (2) code-specific methods achieve only logical sparsity without actual computational speedup, and (3) limited adaptation to complex scenarios such as repository-level completion. We propose SabreCoder, a training-free Structure-aware block-sparse attention mechanism that bridges the gap between logical and computational sparsity. SabreCoder parses code into semantic chunks, constructs chunk-level sparse patterns through dependency analysis and similarity matching, and maps them to GPU-friendly block-sparse formats. Extensive experiments on LCC and CrossCodeEval benchmarks demonstrate that SabreCoder reduces TTFT by 45-55% while maintaining accuracy within 3% of dense attention.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Ke Yang Institute of Information Engineering, Chinese Academy of Sciences, Dongyang Liang, Jing Yu Institute of Information Engineering, Chinese Academy of Sciences, Shuguang Yuan Institute of Information Engineering, Chinese Academy of Sciences, Chi Chen
The rapid development of Diffusion Language Models (DLMs) raises concerns about watermarking for DLM-generated detection. However, existing sequential LLM watermarking cannot be directly applied to DLMs, as DLMs’ generation order is arbitrary. While emerging studies adapt biased LLM watermarking to DLMs by temporarily predicting the watermark prefix, they suffer from degraded quality and unstable watermarking due to bias accumulation and prediction errors. Besides, they cannot carry multi-bit watermarks. In this paper, we propose unbiased multi-bit watermarking for DLMs. We introduce a stability-aware constraint that allows watermarking only in stable contexts and a bit-controlled, unbiased modulation to preserve the original DLM output distribution, achieving stable watermarking with minimal quality impact. To enhance detection robustness, we design a Regret-based Remasking, which grants a “second chance” for unwatermarked tokens to be regenerated. It can seamlessly integrate into DLM inference with no added diffusion steps and latency. Experiments across DLMs and various tasks show that our scheme is effective, achieving superior generation quality compared to baselines while maintaining high detection accuracy and multi-bit capacity. Our code is available here https://github.com/iieSKLCSDsg/UMR.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Bingxian Wu, Yu Zhang, Zonghao Guo, Tang Liu Institute of Geographic Sciences and Natural Resources Research, Chinese Academy of Sciences (CAS), Chen Qian, Yuxiang Lu, Xingbo Du Mohamed bin Zayed University of Artificial Intelligence, Yanghao Li 等 13 位作者
Geoscience research requires complex analysis and domain expertise, with remote sensing (RS) observations as a key foundation. However, existing RS agents built on general-purpose LLMs remain largely domain-agnostic, resulting in brittle and error-prone workflows. Moreover, these failures are seldom consolidated into a reusable experience for subsequent analyses. To address this issue, we introduce RSMeM, a knowledge-enhanced memory evolution mechanism that bootstraps RS agents with pre-distilled domain knowledge and iteratively integrates online experience for robust multi-step tool execution. RSMeM is composed of two components: (i) Hierarchical Knowledge Grounding, which performs taxonomy-aware retrieval over a hierarchical domain corpus to guide planning and tool selection; and (ii) Failure-Aware Experience Refinement, which distills failure-annotated tool-use traces into reusable constraints for next-round tool execution. By iteratively employing these two processes, RS agents can evolve to absorb task-level domain knowledge and effectively translate it into instance-level execution experience. Extensive experiments on EarthBench demonstrate that RSMeM consistently improves tool-use performance and end-to-end accuracy across a diverse set of LLM backbones. Notably, RSMeM achieves a 6% accuracy improvement on DeepSeek-V3.2 with less than 1% additional experience tokens, demonstrating the knowledge density of our distilled experience. All codes and models will be released to support reproducible research.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Fuwen Luo, Shengfeng Lou, Chi Chen, Ziyue Wang Tsinghua University, Tsinghua University, Chenliang Li Alibaba Group, Weizhou Shen, Jiyue Guo, Peng Li Tsinghua University 等 12 位作者
Video temporal understanding is crucial for multimodal large language models (MLLMs) to reason over events in videos. Despite recent advances in general video understanding, current MLLMs still struggle with fine-grained temporal reasoning. While reinforcement learning (RL) has been explored to address this issue recently, existing RL approaches remain limited in performance on time-sensitive tasks. In this work, we propose MUSEG, a novel RL-based method that enhances temporal understanding by introducing timestamp-aware multi-segment grounding. MUSEG enables MLLMs to align queries with multiple relevant video segments, promoting more comprehensive temporal reasoning. To facilitate effective learning, we design a customized RL training recipe with phased rewards that progressively guides the model toward temporally grounded reasoning. Extensive experiments on temporal grounding and time-sensitive video question answering (QA) tasks demonstrate that MUSEG significantly outperforms existing methods and generalizes well across diverse temporal understanding scenarios.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Xingchi Chen Pengcheng Laboratory, Peiyuan Zong, Ziqiang Gao Dalian Martime University, Qing Li Pengcheng Laboratory, Yong Jiang Tsinghua University, Fa Zhu Nanjing Forestry University, Hui Li Dalian Maritime University
Large Language Models (LLMs) face significant memory and latency overheads during long-context inference due to the growing KV cache, especially in Knowledge Base Question Answering (KBQA) settings that require support for multiple downstream queries. Query-aware eviction methods do not generalize across queries, while existing query-agnostic approaches rely on a single proxy query, leading to fragile eviction decisions under high eviction ratios. We propose ContrastKV, a robust query-agnostic KV cache eviction algorithm for multi-query generalization. ContrastKV introduces a contrastive signal fusion mechanism that jointly exploits complementary semantic and non-semantic signals. By contrasting semantic consistency with structural robustness, the method constructs a more reliable eviction criterion that alleviates the blind spots of single-query proxies. The framework integrates efficient signal generation, parallel importance scoring, and multi-level fusion across heads and layers. Experiments show that ContrastKV outperforms state-of-the-art methods, retaining up to 92% accuracy with only 20% of the KV cache budget, while reducing decoding latency by approximately 50% and significantly lowering GPU memory usage.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表