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版本更新 · v3arXiv:2502.14379

Achieving adaptivity and optimality for multi-armed bandits using Exponential-Kullback Leibler Maillard Sampling

Hao Qin, Kwang-Sung Jun, Chicheng Zhang

We study the problem of $K$-armed bandits with reward distributions belonging to a one-parameter exponential distribution family. In the literature, several criteria have been proposed to evaluate the performance of such algorithms, including Asymptotic Optimality, Minimax Optimality, Sub-UCB, and variance-adaptive regret bound. Thompson Sampling-based and Upper Confidence Bound-based algorithms have been employed to achieve some of these criteria. However, none of these algorithms simultaneously satisfy all the aforementioned criteria. In this paper, we design an algorithm, Exponential Kullback-LeiblerMaillard Sampling (abbrev. Exp-KL-MS), that achieves multiple optimality criteria simultaneously, including Asymptotic Optimality, minimax ratio with a $\sqrt{\ln (K)}$ factor, Sub-UCB, and a variance-adaptive regret bound. Our algorithm design follows the Minimum Empirical Divergence framework~\citep{honda2011asymptotically,maillard2011apprentissage}, with the exploration probability of arm $a$ proportional to $\text{exp}\left(-L(N_{t-1, a}) \text{KL}(\hatμ_{t-1, a}, \max_{a'} \hatμ_{t-1, a'})\right)$, where $L(\cdot)$ is an inverse temperature function, $N_{t-1, a}$ is the number of times arm $a$ has been pulled before time $t$, $\hatμ_{t-1, a}$ is the empirical mean of arm $a$ before time $t$, and $\text{KL}(\cdot, \cdot)$ is the Kullback-Leibler divergence between two distributions in the one-parameter exponential distribution family. Our analysis allows different choices of inverse temperature function $L(k)$. We also provide numerical simulations demonstrating the effectiveness of our algorithms.

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cs.LG · cs.DS
arXiv ↗PDF ↗
版本更新 · v2arXiv:2607.13686

Optimal and Efficient Contextual Combinatorial Semi-bandits with General Function Approximation

Hao Qin, Chicheng Zhang

We study the contextual combinatorial semi-bandit (CCSB) problem, where at each round, the learner observes a context, selects a combinatorial action consisting of a subset of basic arms, and receives the reward of each selected arm; its goal is to maximize its cumulative reward over time. While many previous works focus on CCSB problems with linear reward function approximation, the design of efficient algorithms for the CCSB problem with general reward function approximation is limited. In this work, we study the realizable setting where the learner has access to a reward function class $\mathcal{F}$ that contains the true reward function, and propose the $\mathrm{SquareCB{.}Comb}$ algorithm. We prove that $\mathrm{SquareCB{.}Comb}$ achieves a minimax optimal regret bound of $O(\sqrt{m A T \log |\mathcal{F}|})$, where $A$ is the number of arms, $m$ is the maximum number of arms in a combinatorial action, and $T$ is the time horizon. In addition, $\mathrm{SquareCB{.}Comb}$ is computationally efficient when we have an online regression oracle that can efficiently predict rewards of all arms given contexts, and the combinatorial action set admits either efficient linear optimization or efficient sampling given any target marginal probability on arms. We empirically verify the effectiveness of our algorithm in webpage recommendation and contextual shortest path problems.

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cs.LG
arXiv ↗PDF ↗