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首次观测 · 记录 #1CVF · CVPR 2026:cvf:cb0c07df0fe7cde66094424fdfeb02f0CVF · CVPR 2026

MV-TAP: Tracking Any Point in Multi-View Videos

Koo, Jahyeok, Kim, Inès Hyeonsu, Kim, Mungyeom, Park, Junghyun, Park, Seohyeon, Kim, Jaeyeong, Yi, Jung, Cho, Seokju 等 9 位作者

原文摘要

Multi-view camera systems enable rich observations of complex real-world scenes, and understanding dynamic objects in multi-view settings has become central to various applications. Point tracking serves as a key mechanism for capturing dynamic motion. However, conventional single-view approaches often fail due to the limited geometric information available in monocular video, which becomes a critical bottleneck for multi-view extension. In this work, we present MV-TAP, a robust point tracker that tracks points across multi-view videos of dynamic scenes by leveraging cross-view information. MV-TAP utilizes camera geometry and a cross-view attention mechanism to aggregate spatio-temporal information across views, enabling more complete and reliable trajectory estimation in multi-view videos. To support this task, we construct a large-scale synthetic training dataset and real-world evaluation sets tailored for multi-view tracking. Extensive experiments demonstrate that MV-TAP outperforms existing point-tracking methods on challenging benchmarks, establishing an effective baseline for advancing research in multi-view point tracking.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:e2fc29da1766703abc5f369f8963ad3cCVF · CVPR 2026

AnthroTAP: Learning Point Tracking with Real-World Motion

Kim, Inès Hyeonsu, Cho, Seokju, Koo, Jahyeok, Park, Junghyun, Huang, Jiahui, Lee, Honglak, Lee, Joon-Young, Kim, Seungryong

原文摘要

Point tracking models often struggle to generalize to real-world videos because large-scale training data is predominantly synthetic--the only source currently feasible to produce at scale. Collecting real-world annotations, however, is prohibitively expensive, as it requires tracking hundreds of points across frames. We introduce AnthroTAP, an automated pipeline that generates large-scale pseudo-labeled point tracking data from real human motion videos. Leveraging the structured complexity of human movement--non-rigid deformations, articulated motion, and frequent occlusions--AnthroTAP fits Skinned Multi-Person Linear (SMPL) models to detected humans, projects mesh vertices onto image planes, resolves occlusions via ray-casting, and filters unreliable tracks using optical flow consistency. A model trained on the AnthroTAP dataset achieves state-of-the-art performance on TAP-Vid, a challenging general-domain benchmark for tracking any point on diverse rigid and non-rigid objects (e.g., humans, animals, robots, and vehicles). Our approach outperforms recent self-training methods trained on vastly larger real datasets, while requiring only one day of training on 4 GPUs. AnthroTAP shows that structured human motion offers a scalable and effective source of real-world supervision for point tracking.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f68c3858d506618853639f206f2f301cCVF · CVPR 2026

4DP-QA: Scalable QA for 4D Perception in Vision Language Models

Cho, Seokju, Badki, Abhishek, Su, Hang, Jiang, Jindong, Zeng, Ziyao, Kim, Seungryong, Liu, Sifei, Gallo, Orazio

原文摘要

Despite recent advances, Vision Language Models (VLMs) still struggle to grasp the dynamics of the world. We note that the ability to reason about a 4D scene, challenging in itself, is further complicated by two factors. First, VLMs observe motion indirectly via its projection onto 2D images. Second, existing datasets fail to disentangle object and camera motion. To address these challenges, we present a QA generation pipeline that focuses on motion-related scene understanding. We take particular care of the entanglement of camera and object motion by casting tracking in both the traditional way and in a novel, fixed reference system, dubbed True-Motion Tracking, which provides an intuitive description of motion. From this pipeline, we generate a large-scale training dataset of 400K samples, 4DP-QA (4D Perception QA), and a 2.2K-sample benchmark, 4DP-QA-Bench. Training existing models on our dataset yields performance improvements on an external benchmark, validating the effectiveness of our method.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表