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arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

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版本更新 · v2arXiv:2606.29924

DCGrasp: Distance-aware Controllable Grasp Generation

Hiroyasu Akada, Jesús Pérez, Emre Aksan, Vasileios Choutas, Cristian Romero, Alberto Garcia-Garcia, Vladislav Golyanik, Christian Theobalt 等 9 位作者

Generating 3D hand-object interactions is essential for applications in robotics, AR/VR, and synthetic data generation, where flexible controllability and strong generalization to diverse object geometries are required. However, existing methods rarely satisfy these requirements, limiting their practical applicability. We present DCGrasp, a multi-modal diffusion framework for distance-aware controllable grasp generation. DCGrasp is built on a novel grasp energy term that computes Distance Profile, a signed distance from each hand vertex to the nearest object point, coupled with distance-aware weighting, effectively capturing the semantically similar hand-object interaction in near-contact regions while remaining invariant to object and hand identity. Given various controllable signals, DCGrasp first generates a Distance Profile based on a Diffusion Transformer, together with a corresponding candidate hand pose. We then refine the candidate pose through optimization, enforcing consistency between the optimized hand pose and the generated Distance Profile in near-contact regions. Our experiments show that DCGrasp produces high-quality, geometrically plausible grasps with flexible user control, generalizing to diverse object and hand shapes and scales. Our work establishes a robust and versatile pipeline for the synthesis of controllable 3D hand-object interactions. The supplementary video with dynamic visualization is available on our project page.

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cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.35347

CVTSplat: Multi-view Reconstruction Using an Adaptive Centroidal Voronoi Tessellation

Briac Toussaint, Diego Thomas, Jean-Sébastien Franco, Edmond Boyer, Christian Theobalt

Voronoi tessellations have recently emerged as an adaptive, space-partitioning discretization for shape and appearance reconstruction from multi-view images. However, the irregular cells they produce make the repeated reconstruction of the tessellation during optimization costly. We therefore explore adaptive centroidal Voronoi tessellations (CVTs), which extend standard CVTs with non-uniform cell sizes while preserving the regular, well-shaped cells that make them efficient to compute. In CVTSplat, cell size is modulated by the evolving signed distance field, concentrating sites near the zero level set while keeping cells nearly centroidal. This regularity lets us specialize the whole pipeline, with GPU algorithms for nearest-neighbor queries and approximate Voronoi construction, and a rasterizer tailored to small, nearly isotropic cells. Our Voronoi construction is 5 to 10 times faster than general-purpose alternatives in this regime. On DTU and BlendedMVS, CVTSplat reaches geometric accuracy competitive with the best Gaussian-splatting surface methods while training in about 2.5 minutes on a single GPU.

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cs.CV · cs.GR
arXiv ↗PDF ↗