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arXiv 最近完成扫描:2026-11-10 01:54 · 全站最近入库:2026-11-09 13:22各信源进度 →

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版本更新 · v2arXiv:2502.01197

Evolving Drone Morphologies for Agile Flight

Elijah H. W. Ang, Robin Ferede, Christophe De Wagter, Guido C. H. E. de Croon

原文摘要

The design of multicopter drones has remained almost the same since their inception. While conventional designs work well in many cases, they may not be optimal in specific tasks. This paper revisits rotary drone design by exploring which body morphologies are best suited for different objectives and constraints. An evolutionary algorithm is used to produce drone morphologies that performs better than standard configurations at thrust-to-weight ratio, maneuverability and size. To generate a range of drones with performance trade-offs between them, the non-dominated sorting genetic algorithm II is used. The evolved drone bodies outperform a standard multicopters in at least one of the three objectives. The Pareto front extrema show improvement of 489.2%, 23% and 4.8% in maneuverability, thrust-to-weight ratio and size, respectively, when compared to a standard quadcopter. The improvement in maneuverability is attributed to the tilt angles of the motors, while the increase in thrust-to-weight ratio is due to the higher number of propellers. Experiments show that the performance improvement transfers to a real world drone racing task, where the evolved drone outperforms the standard drone in terms of number of gates passed,flight speed and lap times.

cs.RO

新论文 · v1arXiv:2610.37543

Rendering-Free Event Frame Simulation for Fast Reinforcement Learning of Autonomous Robot Navigation

Dequan Ou, Austin Lopez, Quentin Missinne, Christophe De Wagter, Guido C. H. E. de Croon

原文摘要

Event cameras offer low latency, high dynamic range, and milliwatt-level power consumption, making them ideal for agile robots such as tiny drones navigating through cluttered environments. However, existing simulators generally render photorealistic images before converting them into events, making large-scale reinforcement learning prohibitively slow. We propose an analytic event simulator that exploits what event cameras fundamentally measure - moving contrast edges - to synthesize event streams directly from scene geometry and ego-motion without visual rendering. Our simulator generates a 64x64 event observation in 17 microseconds on a single GPU - over 400x faster than a state-of-the-art rendering pipeline - enabling end-to-end reinforcement learning for goal-directed obstacle avoidance to converge in under 30 minutes - three orders of magnitude faster than training on rendered events. Policies transfer zero-shot to physically based event simulations (ray-traced Isaac Sim). Our policy reaches 83% success in cluttered courses unseen during training (mid-difficulty, traversability probability approx. 0.57), at 2.4 m/s average goal velocity, and retains 70% in a simulated texture-dense indoor hall. Furthermore, we quantized the policy to a 1.2 MB int8 network running fully onboard a 56-gram Crazyflie equipped with a Prophesee GenX320 event camera and an OpenMV N6 microcontroller board. Without any fine-tuning, external processing, or positioning, the policy achieves an average success rate of 82% (5/5, 5/6, 4/6 flights) across three real-world obstacle courses of increasing difficulty. Code: https://github.com/tudelft/rendering-free-event-nav

cs.RO