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版本更新 · v2arXiv:2605.16797

EgoKit: Towards Unified Low-Cost Egocentric Data Collection with Heterogeneous Devices

Liuchuan Yu, Erdem Murat, Beichen Wang, Yan Zeng, Tingting Luo, Huizhen Zhou, Shanghao Li, Huining Feng 等 13 位作者

Egocentric video is increasingly used as a data source for robot learning, activity understanding, and embodied AI research, but collecting it at scale remains fragmented in practice: each candidate host device, such as an Android phone, iPhone, iPad, smart glasses, or extended reality (XR) headset, exposes a different SDK, a different policy on raw camera access, and different limitations on external USB cameras and on-device tracking. Synchronized ego-view and wrist-view capture is therefore typically obtained by either committing to a single proprietary platform or building one-off rigs that do not transfer across devices. To address this gap, we present EgoKit, a toolkit that exposes the same egocentric recording workflow across six heterogeneous host devices. Across all supported devices, EgoKit presents the same recording interaction and produces locally stored video with a uniform log format; on XR headsets, it additionally logs head pose and OpenXR-standard 26-joint hand tracking aligned to the video streams. The companion accessories, including two wrist cameras with mounts, a head strap, and a USB-C hub, add wrist-view capture to any supported host without custom hardware fabrication. To validate that EgoKit data can train robot policies, we replicated HumanEgo with 41 demonstrations recorded by EgoKit-PICO: in simulation, policies trained on 20 or 40 of them placed a cube on a tray in 60-74% of 100 unseen layouts, about as often as policies trained on Project Aria recordings of the same layouts. EgoKit is available at https://egokit.chuange.org/.

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cs.CV · cs.RO
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.07272

VREgo: Consumer VR Headsets for Learning Robot Manipulation from Egocentric Demonstrations

Liuchuan Yu

VREgo trains manipulation policies from demonstrations recorded on consumer VR headsets; we instantiate it with EgoKit on one such headset, the PICO 4 Ultra. On-device head and hand tracking and stereo object localisation allow the operator to begin a demonstration at the table. We adapt HumanEgo's preprocessing to estimate grasp thresholds per recording, update object positions after release, and propagate segmentation masks between keyframes. We evaluate policies in simulation on two tabletop tasks recorded by one operator. For cube placement, we compare PICO and Project Aria recordings of the same 41 layouts. With 40 training demonstrations, the PICO policies placed the cube on the tray in 67, 74, and 60 of 100 evaluation layouts across three training seeds. The corresponding Aria results were 73, 78, and 0. For a two-stage stacking task recorded with the PICO alone, the baseline placed the block on the tray in 94 of 100 layouts and met the end-of-episode criterion for both placements in two. In one diagnostic episode, repeated replanning deferred release beyond the eight executed steps. Demonstration replays also showed that the open gripper could displace the cube before grasping it. After adapting the training trajectories and adding task-specific execution rules that use simulator object positions, the system met both placement criteria in 93.8% of episodes across four evaluation noise seeds. The same 100 layouts informed rule development and evaluation. VREgo is available at https://vrego.chuange.org/.

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cs.RO · cs.HC
arXiv ↗PDF ↗
版本更新 · v3arXiv:2607.25233

Beyond Single-Episode Optimization: Sliding-Window Aware Generative Auto-Bidding for Long-Term Advertising Effectiveness

Binglin Wu, Chuan Yue, Yingyi Zhang, Xianneng Li, Ruyue Deng, Weiru Zhang, Xiaoyi Zeng

Auto-bidding systems optimize bids to maximize value under efficiency constraints such as Cost-Per-Action (CPA). Existing methods treat each day as an independent episode. However, many advertisers produce value so sparsely that per-day efficiency ratios become statistically unreliable, undermining advertiser retention. Platforms therefore evaluate window-level efficiency over sliding windows of $W{=}7$ days, ensuring fair evaluation and long-term advertising effectiveness. This creates cross-episode coupling: each day's bidding decisions affect up to $W$ overlapping windows, so setting daily targets requires anticipating future market conditions. We propose SWAG-Bid (Sliding-Window Aware Generative Auto-Bidding), a hierarchical framework decomposing this challenge into episode-level planning and step-level execution. The planner uses a Masked Trajectory Model to forecast markets and generate candidate plans, scored across all overlapping windows by Multi-Window Model Predictive Control Sampling (MWMS) with exponential confidence decay. The controller adjusts reliance on this guidance through a state-adaptive gate, Per-Step Gated Adaptive Layer Normalization (PSG-AdaLN), complemented by Return-to-Go and Cost-to-Go channels carrying budget and constraint information. Experiments on AuctionNet-Sparse and online A/B tests on AliExpress show that SWAG-Bid achieves competitive constraint satisfaction and value acquisition under sliding-window evaluation.

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cs.LG
arXiv ↗PDF ↗
版本更新 · v2arXiv:2607.17281

AIGB-R1: Self-Evolving Generative Auto-Bidding via Hierarchical Planner-Executor Optimization

Yuejia Dou, Hesong Wang, Xinyu Zhang, Yuchao Ma, Tianyu Wang, Zhilin Zhang, Chuan Yu, Jian Xu 等 10 位作者

Auto-bidding plays an essential role in online advertising, automatically adjusting bids for advertisers to optimize their commercial goals. The emerging AI-Generated Bidding (AIGB) paradigm widely adopts generative modeling to optimize bidding strategies, yet suffers from the limited mode coverage of offline datasets and inadequate task-state understanding, hindering effective exploration of optimal strategies. Large Language Models (LLMs), with prior world knowledge and reasoning capabilities, offer a promising approach to overcome these limitations. However, directly applying LLMs to auto-bidding tasks faces inherent challenges in limited numerical precision, hallucinations, and inference latency. To address these limitations, we propose AIGB-R1, a hierarchical self-evolving auto-bidding framework aiming to enhance AI-Generated Bidding via LLMs' Reasoning capabilities, comprising a high-level Planner module for macro-level strategy planning and a low-level Executor module for fine-grained decision-making. Building upon this, we design an experience-driven self-evolving loop, enabling autonomous strategy exploration and optimization from accumulated experience. We adopt a two-stage pipeline of offline pre-training and post-training alignment, and build an interactive bidding simulation environment for strategy rollout. Furthermore, we propose Decoupled Group Relative Policy Optimization (D-GRPO) to achieve end-to-end optimization via advantage decoupling. Experimental results on a large-scale public dataset demonstrate the effectiveness of AIGB-R1.

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cs.LG · cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.37566

ReferStream: Interactive Subject Injection for Streaming Video Generation

Shuolin Xu, Guanyuan Li, Boyu Li, Kelu Yao, Xiaogang Xu, Hongchuan Yu, Shuicheng Yan, Xiaobin Hu

Injecting new subjects naturally during streaming video generation requires integrating newly supplied visual references into the existing video while preserving established subjects and the scene. Encoding references independently of the current scene provides little guidance for this integration, while keeping their features in persistent memory can interfere with established context. We propose ReferStream, a framework that requires no additional training and combines reference construction using the current scene with transient cache injection. Joint Latent places reference latents in target regions of the latest scene latent, allowing reference features to be extracted in context. Cache Restoration uses these features to condition the injection chunk, then restores the overwritten global cache entries while retaining the newly generated history. This procedure incorporates new visual conditions without retraining the generator or revising emitted frames. We further introduce ReferStream Bench, a new benchmark with scheduled reference arrivals, evolving instructions, and explicit annotations of subject presence for InShot and MultiShot generation. Evaluation follows the event schedule and measures both the fidelity of new subjects and the preservation of established subjects, alongside video quality, text adherence, and count accuracy. Experiments on ReferStream Bench show higher scores for text adherence, subject similarity, and count accuracy than the compared baselines, including offline methods given all references in advance. Project page: https://xushuolin.github.io/ReferStream/.

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cs.CV
arXiv ↗PDF ↗