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首次观测 · 记录 #1CVF · CVPR 2026:cvf:1b7aea2f366255dbdcc1d22468a9a5d2CVF · CVPR 2026

Mistake Attribution: Fine-Grained Mistake Understanding in Egocentric Videos

Li, Yayuan, Jain, Aadit, Bellos, Filippos, Corso, Jason J.

原文摘要

We introduce Mistake Attribution (MATT), a new task for fine-grained understanding of human mistakes in egocentric videos. While prior work detects whether a mistake occurs, MATT attributes the mistake to what part of the instruction is violated (semantic role), when in the video the deviation becomes irreversible (the Point-of-No-Return, PNR), and where the mistake appears in the PNR frame. We develop MisEngine, a data engine that automatically constructs mistake samples from existing datasets with attribution-rich annotations. Applied to large egocentric corpora, MisEngine yields EPIC-KITCHENS-M and Ego4D-M---two datasets up to two orders of magnitude larger than prior mistake datasets.We then present MisFormer, a unified attention-based model for mistake attribution across semantic, temporal, and spatial dimensions, trained with MisEngine supervision. A human study demonstrates the ecological validity of our MisEngine-constructed mistake samples, confirming that EPIC-KITCHENS-M and Ego4D-M can serve as reliable benchmarks for mistake understanding. Experiments on both our datasets and prior benchmarks show that MisFormer, as a single unified model, outperforms task-specific SOTA methods by at least 6.66%, 21.81%, 18.7%, and 3.00% in video-language understanding, temporal localization, hand-object interaction, and mistake detection, respectively. Project page: https://yayuanli.github.io/MATT/

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:26603b0da9ae1ed272bde209be4b9512CVF · CVPR 2026

BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation

Wang, Miaowei, Yan, Qingxuan, Cao, Zhi, Li, Yayuan, Mac Aodha, Oisin, Corso, Jason J, Vaxman, Amir

原文摘要

Text-guided dynamic 3D character generation has advanced rapidly, yet producing high-quality motion that faithfully reflects rich textual descriptions remains challenging. Existing methods tend to generate limited sub-actions or incoherent motion due to fixed-length temporal inputs and discrete frame-wise representations that fail to capture rich motion semantics. We address these limitations by representing motion with continuous differentiable B-spline curves, enabling more effective motion generation without modifying the capabilities of the underlying generative model. Specifically, our closed-form, Laplacian-regularized B-spline solver efficiently compresses variable-length motion sequences into compact representations with a fixed number of control points. Further, we introduce a normal-fusion strategy for input shape adherence along with correspondence-aware and local-rigidity losses for motion-restoration quality. To train our model, we collate BIMO, a new dataset containing diverse variable-length 3D motion sequences with rich, high-quality text annotations. Extensive evaluations show that our feed-forward framework BiMotion generates more expressive, higher-quality, and better prompt-aligned motions than existing state-of-the-art methods, while also achieving faster generation. Our project page is at: https://wangmiaowei.github.io/BiMotion.github.io/.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:321ba213bae80aed7998d22b3b5ae909CVF · CVPR 2026

R4: Retrieval-Augmented Reasoning for Vision-Language Models in 4D Spatio-Temporal Space

Sohn, Tin Stribor, Dillitzer, Maximilian, Corso, Jason J., Sax, Eric

原文摘要

Humans perceive and reason about their surroundings in four dimensions - three spatial and one temporal axis - by building persistent, structured internal representations that encode semantic meaning, spatial layout, and temporal dynamics. These multimodal memories enable them to recall past events, infer unobserved states, and integrate new information into context-dependent reasoning. Inspired by this capability, we introduce R4, a training-free framework for retrieval-augmented reasoning in 4D spatio-temporal space that equips vision-language models (VLMs) with structured, lifelong memory. R4 continuously constructs a 4D knowledge database by anchoring object-level semantic descriptions in metric space and time, yielding a persistent world model that can be shared across agents. At inference, natural language queries are decomposed into semantic, spatial, and temporal keys to retrieve relevant observations, which are integrated into the VLM's reasoning through an iterative retrieval-reasoning loop. Unlike classical retrieval-augmented generation methods, retrieval in R4 operates directly in structured 4D space, enabling episodic and collaborative reasoning without training. Experiments on embodied question answering and navigation benchmarks demonstrate that R4 substantially improves retrieval and reasoning over spatio-temporal information compared to baselines, advancing a new paradigm for embodied 4D reasoning in dynamic environments.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:764575e93b017a43fa63b1e44ffefdb2CVF · CVPR 2026

Bridging Facial Understanding and Animation via Language Models

Song, Luchuan, Liu, Pinxin, Liu, Haiyang, Jin, Zhenchao, Tang, Yolo Yunlong, Xu, Zichong, Liang, Susan, Bi, Jing 等 10 位作者

原文摘要

Text-guided human body animation has advanced rapidly, yet facial animation lags due to the scarcity of well-annotated, text-paired facial corpora. To close this gap, we leverage foundation generative models to synthesize a large, balanced corpus of facial behavior. We design prompts suite covering emotions and head motions, generate about 80 hours of facial videos with multiple generators, and fit per-frame 3D facial parameters, yielding large-scale (prompt and parameter) pairs for training. Building on this dataset, we probe language models for bidirectional competence over facial motion via two complementary tasks: (1) Motion2Language: given a sequence of 3D facial parameters, the model produces natural-language descriptions capturing content, style, and dynamics; and (2) Language2Motion: given a prompt, the model synthesizes the corresponding sequence of 3D facial parameters via quantized motion tokens for downstream animation. Extensive experiments show that in this setting language models can both interpret and synthesize facial motion with strong generalization. To best of our knowledge, this is the first work to cast facial-parameter modeling as a language problem, establishing a unified path for text-conditioned facial animation and motion understanding.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a06cf995835060109474c2b1e4c4dd30CVF · CVPR 2026

When to Think and When to Look: Uncertainty-Guided Lookback

Bi, Jing, Bellos, Filippos, Guo, Junjia, Li, Yayuan, Huang, Chao, Tang, Yunlong, Song, Luchuan, Liang, Susan 等 11 位作者

原文摘要

Test-time "thinking" (i.e., generating explicit intermediate reasoning chains) is known to boost performance in large language models and has recently shown strong gains for large vision-language models (LVLMs). However, despite these promising results, there is still no systematic analysis of how thinking actually affects visual reasoning. We provide the first such analysis with a large-scale, controlled comparison of thinking for LVLMs, evaluating 10 variants from the InternVL3.5 and Qwen3-VL families on MMMUval under generous token budgets and multi-pass decoding. We show that more thinking is not always better: long chains often yield long-wrong trajectories that ignore the image and underperform the same models run in standard instruct mode. A deeper analysis reveals that certain short "lookback" phrases, which explicitly refer back to the image, are strongly enriched in successful trajectories and correlate with better visual grounding. Building on this insight, we propose uncertainty-guided lookback, a training-free decoding strategy that combines an uncertainty signal with adaptive lookback prompts and breadth search. Our method improves overall MMMU performance, delivers the largest gains in categories where standard thinking is weak, and outperforms several strong decoding baselines, setting a new state of the art under fixed model families and token budgets. We further show that this decoding strategy generalizes, yielding consistent improvements on five additional benchmarks, including two broad multimodal suites and math-focused visual reasoning datasets.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表