Recent long-tailed recognition (LTR) methods incorporate neural collapse (NC) and align features to a fixed Equiangular Tight Frame (ETF) as a uniform target for all classes. However, forcing tail classes to fully collapse over-contracts their samples and weakens generalization. To address this, we propose a controlled partial neural collapse, realized through two coordinated controls on a backbone: the Class-Adaptive Sparse Activation (CASA) classifier and the ETF-constrained adaptive margin (ETF-AM) loss. Rather than forcing a uniform full collapse, this regime allows head classes to collapse along the ETF while tail classes retain within-class diversity. This prevents the tail from being forced into full collapse, which is suboptimal under imbalance. To set the dimensionality of collapse, CASA induces class-related node specialization through feature-conditioned gating so that tail classes occupy their own feature directions. For the clearance axis, ETF-AM applies a frequency-adaptive margin, with smaller margins for head classes and larger for tail classes. On CIFAR100-LT, ImageNet-LT, Places-LT, and iNaturalist-2018, our method achieves the best overall accuracy over prior methods. In the empirical analysis, within-class spread increases monotonically from head to tail classes, consistent with tail classes retaining variability rather than fully collapsing.
Phuong Dam, Quyen Nguyen Duc, Son Hoang Minh, Daeyoung Kim
原文摘要
Virtual try-on has achieved remarkable progress in recent years, yet most existing methods are designed for a specific scenario, such as cloth-to-person or person-to-person try-on, and often require separate conditioning strategies and processing pipelines for different settings. We present FlexTry-On, a unified and time-efficient diffusion-based framework for diverse virtual try-on scenarios, including cloth-to-person, person-to-person, cross-domain, and in-the-wild settings. FlexTry-On adopts a common conditioning formulation, where a text-aware condition extraction strategy converts heterogeneous garment sources into a unified representation, and a dual-conditioning diffusion transformer jointly models garment appearance and person identity. Extensive experiments demonstrate competitive performance on both cloth-to-person and person-to-person benchmarks while maintaining fast inference. Moreover, the same framework can be directly applied to unseen cross-domain scenarios without requiring separate architectures or scenario-specific processing pipelines. These results highlight the potential of unified and efficient virtual try-on frameworks as a practical step toward more flexible and widely applicable virtual try-on systems.
Jaesung Lee, Hyeontaek Hwang, Gabriel Manalu, Daeyoung Kim
原文摘要
We study 3D visual grounding in 3D Gaussian Splatting (3DGS), where a referring expression should identify a target object as both a rendered 2D mask and a set of explicit 3D Gaussians. Prior methods typically extract 3D targets by applying heuristic thresholding or top-ratio filtering to dense primitive-level relevance scores. However, these scores often vary substantially across scenes and prompts, making such heuristics sensitive and leading to unstable targeting. ClusterSplat addresses this by reframing 3D target selection as cluster-level selection over scene-adaptive candidates. The method first learns instance-aware Gaussian features, forms feature-aware seed voxels, and merges neighboring seed voxels when a description-length criterion decreases, producing a scene-specific set of cluster candidates. Given a referring expression, a query-conditioned cluster scorer ranks the cluster candidates with a lightweight MLP, and the selected cluster directly defines the explicit 3D target while its cluster score is rendered for the 2D mask. On ScanRefer, ClusterSplat achieves the best rendered 2D segmentation and explicit 3D target metrics among the compared 3DGS baselines. It also obtains the best average Ref-LERF scores, supporting the same trend under fine-grained referring descriptions. On ScanNet v2 class name queries, ClusterSplat achieves the strongest rendered 2D results and the highest 3D matching accuracy, while maintaining competitive 3D IoU. Our project page is available at https://jaesung8.github.io/clustersplat/ .