跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+1030新增论文
+790其中 AI 相关
+128已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-12 02:50 · 全站最近入库:2026-11-11 22:47各信源进度 →

统计口径与数据新鲜度

统计 2026-11-11 03:34 — 2026-11-12 03:34(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-12 02:50最近发现新增版本:2026-11-11 22:47库内论文最新更新时间:2026-11-11 08:00

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

21,673 已收录论文18,321 AI 相关6,056 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 15 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-12 02:48(北京时间)
首次观测 · 记录 #1CVF · CVPR 2026:cvf:125cdbab12ccfd4f71ca1d0ddc956e47CVF · CVPR 2026

SeeGroup: Multi-Layer Depth Estimation of Transparent Surfaces via Self-Determined Grouping

Wen, Hongyu, Deng, Jia

原文摘要

Transparent objects are common in daily life, and understanding their multi-layer depth information, including both the transparent surface and the objects behind it, is crucial for real-world applications that interact with transparent materials.However, existing depth methods produce only a single depth map, which is inherently ambiguous for transparent surfaces.In this work, We propose a multi-layer depth estimation method, SeeGroup, consisting of novel recurrent decomposition module design and an intensity-based formulation for multi-layer depth. Experiments demonstrate that our method significantly improves the state of the art of multi-layer depth estimation, improving quadruplet relative depth accuracy on LayeredDepth benchmark from 61.34% to 70.09%.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:15923db0014c606f91276b15d4923209CVF · CVPR 2026

Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models

Ruiz-Ponce, Pablo, Escalera, Sergio, García-Rodríguez, José, Deng, Jiankang, Potamias, Rolandos Alexandros

原文摘要

Generating realistic human-human interactions is a challenging task that requires not only high-quality individual body and hand motions, but also coherent coordination among all interactants. Due to limitations in available data and increased learning complexity, previous methods tend to ignore hand motions, limiting the realism and expressivity of the interactions. Additionally, current diffusion-based approaches generate entire motion sequences simultaneously, limiting their ability to capture the reactive and adaptive nature of human interactions. To address these limitations, we introduce Interact2Ar, the first end-to-end text-conditioned autoregressive diffusion model for generating full-body, human-human interactions. Interact2Ar incorporates detailed hand kinematics through dedicated parallel branches, enabling high-fidelity full-body generation. Furthermore, we introduce an autoregressive pipeline coupled with a novel memory technique that facilitates adaptation to the inherent variability of human interactions using efficient large context windows. The adaptability of our model enables a series of downstream applications, including temporal motion composition, real-time adaptation to disturbances, and extension beyond dyadic to multi-person scenarios. To validate the generated motions, we introduce a set of robust evaluators and extended metrics designed specifically for assessing full-body interactions. Through quantitative and qualitative experiments, we demonstrate the state-of-the-art performance of Interact2Ar.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:68cb53b093cd1ee229d2e62e7a40747eCVF · CVPR 2026

FARMER: Flow AutoRegressive Transformer over Pixels

Zheng, Guangting, Zhao, Qinyu, Yang, Tao, Xiao, Fei, Lin, Zhijie, Wu, Jie, Deng, Jiajun, Zhang, Yanyong 等 9 位作者

原文摘要

Directly modeling the explicit likelihood of the raw data distribution is a key topic in the machine learning area, which achieves the scaling success in Large Language Models by autoregressive modeling. However, continuous AR modeling over visual pixel data suffers from extremely long sequences and high-dimensional spaces. In this paper, we present FARMER, a novel end-to-end generative framework that unifies Normalizing Flows (NFs) and Autoregressive (AR) models for tractable likelihood estimation and high-quality image synthesis directly from raw pixels. FARMER employs an invertible autoregressive flow to transform images into latent sequences, whose distribution is implicitly modeled by an autoregressive model. To address the redundancy and complexity in pixel-level modeling, we propose a self-supervised dimension reduction scheme that partitions NF latent channels into informative and redundant groups, enabling more effective and efficient AR modeling. Furthermore, we design a one-step distillation scheme to significantly accelerate inference speed and introduce a resampling-based classifier-free guidance algorithm to boost image generation quality. Extensive experiments demonstrate that FARMER achieves competitive performance compared to existing pixel-based generative models while providing exact likelihoods and scalable training.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:705eec05fef4aa3791ee371ff6d2bf16CVF · CVPR 2026

FG-Portrait: 3D Flow Guided Editable Portrait Animation

Xu, Yating, Miao, Yunqi, Ververas, Evangelos, Deng, Jiankang, Song, Jifei

原文摘要

Motion transfer from the driving to the source portrait remains a key challenge in the portrait animation. Current diffusion-based approaches condition only on the driving motion, which fails to capture source-to-driving correspondences and consequently yields suboptimal motion transfer. Although flow estimation provides an alternative, predicting dense correspondences from 2D input is ill-posed and often yields inaccurate animation. We address this problem by introducing 3D flows, a learning-free and geometry-driven motion correspondence directly computed from parametric 3D head models. To integrate this 3D prior into diffusion model, we introduce 3D flow encoding to query potential 3D flows for each target pixel to indicate its displacement back to the source location. To obtain 3D flows aligned with 2D motion changes, we further propose depth-guided sampling to accurately locate the corresponding 3D points for each pixel. Beyond high-fidelity portrait animation, our model further supports user-specified editing of facial expression and head pose. Extensive experiments demonstrate the superiority of our method on consistent driving motion transfer as well as faithful source identity preservation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:78f50ebc7a16cfa401a40b0ae95d1457CVF · CVPR 2026

Rethinking 2D-3D Registration: A Novel Network for High-Value Zone Selection and Representation Consistency Alignment

Cheng, Zhixin, Liao, Bohao, Deng, Jiacheng, Yin, Xiaotian, Li, Xinjun, Chen, Yujia, Yin, Baoqun, Zhang, Tianzhu

原文摘要

Both detection-then-match and detection-free methods have been extensively studied for image-to-point cloud registration, yet they still face significant challenges. The detection-then-match approach emphasizes high-quality correspondences but is limited by the availability of repeatable keypoints, making it susceptible to errors from incorrect matches. In contrast, detection-free methods aim for dense correspondences using a coarse-to-fine strategy to mitigate matching errors. However, non-overlapping regions and low-quality matches still introduce inaccuracies, and the differences between image texture and point cloud structure cause inconsistent region representations, increasing the likelihood of incorrect matches.To address these challenges, we propose two innovative modules: the High-Value Zone Reinforced Selection Module (HZRS) and the Zone Representation Consistency Alignment Module (ZRCA). HZRS employs reinforcement learning to resolve the non-differentiable issue of selecting high-value matching regions, while ZRCA improves region alignment through three stages: understand, coordinate, and accelerate.Extensive experiments and ablation studies on RGB-D Scenes v2 and 7-Scenes demonstrate the superiority of our network, establishing it as the state-of-the-art for image-to-point cloud registration.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:9978db979b1b95d04df077b7f2cf37d0CVF · CVPR 2026

Color When It Counts: Grayscale-Guided Online Triggering for Always-On Streaming Video Sensing

Cai, Weitong, Zhang, Hang, Huang, Yukai, Sun, Shitong, Deng, Jiankang, Xu, Songcen, Song, Jifei, Zhang, Zhensong

原文摘要

Always-on sensing is essential for next-generation edge/wearable AI systems, yet continuous high-fidelity RGB video capture remains prohibitively expensive for resource-constrained mobile and edge platforms. We present a new paradigm for efficient streaming video understanding: grayscale-always, color-on-demand. Through preliminary studies, we discover that color is not always necessary. Sparse RGB frames suffice for comparable performance when temporal structure is preserved via continuous grayscale streams. Building on this insight, we propose ColorTrigger, an online training-free trigger that selectively activates color capture based on windowed grayscale affinity analysis. Designed for real-time edge deployment, ColorTrigger uses lightweight quadratic programming to detect chromatic redundancy causally, coupled with credit-budgeted control and dynamic token routing to jointly reduce sensing and inference costs. On streaming video understanding benchmarks, ColorTrigger achieves 91.6% of full-color baseline performance while using only 8.1% RGB frames, demonstrating substantial color redundancy in natural videos and enabling practical always-on video sensing on resource-constrained devices.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a1e7096fe50288854a32abef064f993aCVF · CVPR 2026

GraspGen-X: Cross-Embodiment 6-DOF Diffusion-based Grasping

Han, Beining, Chao, Yu-Wei, Coumans, Erwin, Eppner, Clemens, Deng, Jia, Birchfield, Stan, Murali, Adithyavairavan

原文摘要

We study cross-embodiment 6-DOF robot grasping. Unlike prior works, we require the model not only to generalize to novel objects / scenes but also to novel gripper morphologies and physical grasping processes. Our method extends diffusion model based generative 6-DOF grasping models to condition on the additional gripper's representation. We propose a swept-volume heuristic for encoding the gripper. We train our cross-embodiment model with procedural grippers and a large-scale dataset of 395 Million grasps. In simulation experiments, our model has the best zero-shot generalization to novel real-world grippers and objects over baseline methods. Our model also serves as a good initialization for fine-tuning to adapt to novel grippers. In ablations, we demonstrate the efficiency of our sweep-volume gripper representation and our procedural gripper training dataset. Last, we show zero-shot generalization to real-world novel grippers for 6-DOF grasping, surpassing baselines in cross-embodiment generalization.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:e0aea2276fbecdd2b14660303fb361a4CVF · CVPR 2026

Towards Streaming Referring Video Segmentation via Large Language Model

Zhang, Wenkang, Yang, Kaicheng, An, Xiang, Li, Qiang, Feng, Ziyong, Yang, Wankou, Deng, Jiankang

原文摘要

Current referring video segmentation methods typically operate in an offline manner, where sparse frames are first selected for image-level referring segmentation, and the resulting masks are then propagated across the video. Although video sampling captures global context, its isolated processing steps not only complicate optimization but also restrict applicability to real-world streaming scenarios. In this paper, we propose a simple but efficient MLLM-based framework StreamingRVOS, which can extend image-level segmentation to video-level via a streaming pipeline without introducing extra parameters. Specifically, we employ a Semantic Embedding Recycling (SER) method to propagate temporal context across frames, enabling the model to perceive semantic representation in the video. Then, we propose an Online Mask Consistency Perception (OMCP) strategy to adaptively invoke the MLLM to re-perceive the current scene and regenerate the semantic embedding. We conduct extensive experiments on multiple downstream datasets to prove the effectiveness of StreamingRVOS. Compared to previous methods, our method achieves excellent performance in referring video segmentation (1B variant improves upon Sa2VA by 19.2 on the MeViS dataset), while operating at an average speed of 7 FPS under streaming inference on 1 xA800 GPU.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:e186c8b67ea1c88445f852360662f38aCVF · CVPR 2026

Learning Surgical Robotic Manipulation with 3D Spatial Priors

Sheng, Yu, Wang, Lidian, Chu, Xiaomeng, Deng, Jiajun, Cheng, Min, Zhang, Yanyong, Hua, Bei, Li, Houqiang 等 9 位作者

原文摘要

Achieving 3D spatial awareness is crucial for surgical robotic manipulation, where precise and delicate operations are required. Existing methods either explicitly reconstruct the surgical scene prior to manipulation, or enhance multi-view features by adding wrist-mounted cameras to supplement the default stereo endoscopes. However, both paradigms suffer from notable limitations: the former easily leads to error accumulation and prevents end-to-end optimization due to its multi-stage nature, while the latter is rarely adopted in clinical practice since wrist-mounted cameras can interfere with the motion of surgical robot arms. In this work, we introduce the Spatial Surgical Transformer (SST), an end-to-end visuomotor policy that empowers surgical robots with 3D spatial awareness by directly exploring 3D spatial cues embedded in endoscopic images. First, we build Surgical3D, a large-scale photorealistic dataset containing 30K stereo endoscopic image pairs with accurate 3D geometry, addressing the scarcity of 3D data in surgical scenes. Based on Surgical3D, we finetune a powerful geometric transformer to extract robust 3D latent representations from stereo endoscopes images. These representations are then seamlessly aligned with the robot's action space via a lightweight multi-level spatial feature connector (MSFC), all within an endoscope-centric coordinate frame. Extensive real-robot experiments demonstrate that SST achieves state-of-the-art performance and strong spatial generalization on complex surgical tasks such as knot tying and ex-vivo organ dissection, representing a significant step toward practical clinical deployment. The dataset and code will be released.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:e551fda5a55b2f237c4fe317c2421479CVF · CVPR 2026

From Failure to Feedback: Group Revision Unlocks Hard Cases in Object-Level Grounding

Liu, Yuyuan, Ji, Yiping, Le, Anjie, Zhu, Jiayuan, Pan, Jiazhen, Peng, Can, Deng, Jiajun, Liu, Fengbei 等 9 位作者

原文摘要

Finetuning Large Vision-Language Models with reinforcement learning has emerged as a promising approach to enhance their capability in object-level grounding. However, existing methods, mainly based on GRPO, assign rewards at the response level. Such sparse reward leads to minimal learning signals when all candidate responses are failed in challenging scenarios.In this work, we propose a group-revision optimisation paradigm that enhances learning on hard cases. It begins with a sampled initial response and generates a set of revised candidates to explore improved grounding outcomes. Inspired by reward shaping, we introduce a consolidation process that quantifies each candidate's improvement over the initial attempt and converts it into informative shaping signals.These signals are used to both refine the reward and modulate the advantage, amplifying the influence of high-quality revisions.Our method achieves consistent gains across referring and reasoning segmentation, REC, and counting benchmarks compared with prior GRPO-based models. Code is available at https://github.com/yyliu01/GroupRevision.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:edaa5c4d95292ec80a430bf5524ab56cCVF · CVPR 2026

Unleashing Vision-Language Semantics for Deepfake Video Detection

Zhu, Jiawen, Miao, Yunqi, Zhang, Xueyi, Deng, Jiankang, Pang, Guansong

原文摘要

Recent Deepfake Video Detection (DFD) studies have demonstrated that pre-trained Vision-Language Models (VLMs) such as CLIP exhibit strong generalization capabilities in detecting artifacts across different identities. However, existing approaches focus on leveraging visual features only, overlooking their most distinctive strength -- the rich vision-language semantics embedded in the latent space. We propose VLAForge, a novel DFD framework that unleashes the potential of such cross-modal semantics to enhance model's discriminability in deepfake detection. This work i) enhances the visual perception of VLM through a ForgePerceiver, which acts as an independent learner to capture diverse, subtle forgery cues both granularly and holistically, while preserving the pretrained Vision-Language Alignment (VLA) knowledge, and ii) provides a complementary discriminative cue -- Identity-Aware VLA score, derived by coupling cross-modal semantics with the forgery cues learned by ForgePerceiver. Notably, the VLA score is augmented by an identity prior-informed text prompting to capture authenticity cues tailored to each identity, thereby enabling more discriminative cross-modal semantics. Comprehensive experiments on video DFD benchmarks, including classical face-swapping forgeries and recent full-face generation forgeries, demonstrate that our VLAForge substantially outperforms state-of-the-art methods at both frame and video levels. Code is available at https://github.com/mala-lab/VLAForge.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f54ebabbae6a4ee85b74fc9ee84762b3CVF · CVPR 2026

SemanticVLA: Towards Semantic Reasoning over Action Memorization via Synergistic Explicit Trace and Latent Action Planning

Ni, Fei, Chen, Zhuo, Yuan, Yifu, Dong, Zibin, Yao, Xianze, Luo, Shan, Hao, Jianye, Deng, Jiankang 等 9 位作者

原文摘要

Vision-Language-Action (VLA) models have emerged as a promising paradigm where pretrained Vision-Language Models (VLMs) serve as System 2 for high-level reasoning, connected to action experts as System 1 for low-level motor control.However, current works fail to genuinely leverage VLM capabilities: VLMs produce latent embeddings that lack semantic interpretability, providing ambiguous and unstable guidance to downstream policies, while solely action supervision further causes VLMs to degenerate into parameter-heavy fusion encoders that memorize action patterns rather than perform generalized reasoning.To bridge this gap, we introduce SemanticVLA, which leverages VLM reasoning through synergistic dual-path design. Explicit trace reasoning generates interpretable spatial waypoints as textual coordinate sequences through the VLM's native language interface, directly reusing its pretrained spatial grounding to provide a thinking process for task planning. Latent action tokens complement trace reasoning by learning compact visuomotor primitives grounded in visual observations, providing more fine-grained action representations beyond pure coordinate prediction. This synergy enables trace reasoning to leverage VLM's multimodal understanding for refining latent token prediction, while latent tokens provide stable and grounded guidance that compensates for trace's numerical sensitivity.SemanticVLA achieves 97.0% average success rate on LIBERO and 65.1% on SimplerEnv WidowX, substantially outperforming strong baselines. More importantly, SemanticVLA maintains significantly more stable performance under instruction rephrasing in both simulation suites, and demonstrates strong advantages on real-world long-horizon and reasoning-intensive tasks.By bridging VLM reasoning and action expert through semantically explicit trace and visually grounded latent action tokens, our approach enables genuine reasoning rather than action memorization.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f5b5b17413e68754ca97903695462b9eCVF · CVPR 2026

FreeScale: Scaling 3D Scenes via Certainty-Aware Free-View Generation

Jiang, Chenhan, Chen, Yu, Zhang, Qingwen, Song, Jifei, Xu, Songcen, Yeung, Dit-Yan, Deng, Jiankang

原文摘要

The development of generalizable Novel View Synthesis (NVS) models is critically limited by the scarcity of large-scale training data featuring diverse and precise camera trajectories. While real-world captures are photorealistic, they are typically sparse and discrete. Conversely, synthetic data scales but suffers from a domain gap and often lacks realistic semantics. We introduce \change FreeScale , a novel framework that leverages the power of scene reconstruction to transform limited real-world image sequences into a scalable source of high-quality training data. Our key insight is that an imperfect reconstructed scene serves as a rich geometric proxy, but naively sampling from it amplifies artifacts. To this end, we propose a certainty-aware free-view sampling strategy \change identifying novel viewpoints that are both semantically meaningful and minimally affected by reconstruction errors. We demonstrate \change FreeScale 's effectiveness by scaling up the training of feedforward NVS models, achieving a \change notable gain of 2.7 dB in PSNR on challenging out-of-distribution benchmarks. Furthermore, we show that the generated data can actively enhance per-scene 3D Gaussian Splatting optimization, leading to consistent improvements across multiple datasets. Our work provides a practical and powerful data generation engine to overcome a fundamental bottleneck in 3D vision. \change Project page: https://mvp-ai-lab.github.io/FreeScale .

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:fbcedea7487baa0474d90b55ad5ea60dCVF · CVPR 2026

Do You See What I Am Pointing At? Gesture-Based Egocentric Video Question Answering

Choi, Yura, Miles, Roy, Potamias, Rolandos Alexandros, Elezi, Ismail, Deng, Jiankang, Zafeiriou, Stefanos

原文摘要

Understanding and answering questions based on a user's pointing gesture is essential for next-generation egocentric AI assistants. However, current Multimodal Large Language Models (MLLMs) struggle with such tasks due to the lack of gesture-rich data and their limited ability to infer fine-grained pointing intent from egocentric video.To address this, we introduce EgoPointVQA, a dataset and benchmark for gesture-grounded egocentric question answering, comprising 4000 synthetic and 400 real-world videos across multiple deictic reasoning tasks.Built upon it, we further propose Hand Intent Tokens (HINT), which encode tokens derived from 3D hand keypoints using an off-the-shelf reconstruction model and interleaves them with the model input to provide explicit spatial and temporal context for interpreting pointing intent.We show that our model outperforms others in different backbones and model sizes.In particular, HINT-14Bachieves 68.1% accuracy, on average over 6 tasks, surpassing the state-of-the-art, InternVL3-14B, by 6.6%.To further facilitate the open research, we will release the code, model, and dataset.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:fd421e886011213b3c217575c97d022eCVF · CVPR 2026

What Makes Good Synthetic Training Data for Zero-Shot Stereo Matching?

Yan, David, Raistrick, Alexander, Deng, Jia

原文摘要

Synthetic datasets are a crucial ingredient for training stereo matching networks, but the question of what makes a stereo dataset effective remains underexplored. We investigate the design space of synthetic datasets by varying the parameters of a procedural dataset generator, and report the effects on zero-shot stereo matching performance using standard benchmarks. We validate our findings by collecting the best settings and creating a large-scale dataset. Training only on this dataset achieves better performance than training on a mixture of widely used datasets, and is competitive with training on the FoundationStereo dataset, with the additional benefit of open-source generation code and an accompanying parameter analysis to enable further research. We open-source our system to enable further research on procedural stereo datasets.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表