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首次观测 · 记录 #1CVF · CVPR 2026:cvf:e184e9e600f0df62246555336160e548CVF · CVPR 2026

Adaptive Data Augmentation with Multi-armed Bandit: Sample-Efficient Embedding Calibration for Implicit Pattern Recognition

Tang, Minxue, Yu, Yangyang, Ding, Aolin, Pouyan, Maziyar Baran, Belkhouja, Taha, Bao, Yujia

原文摘要

Recognizing visual and textual patterns is essential in many real-world applications of modern AI. However, tackling long-tail pattern recognition tasks remains challenging for current pre-trained foundation models such as LLMs and VLMs. While finetuning pre-trained models can improve accuracy in recognizing such implicit patterns, it is usually infeasible due to a lack of training data and high computational overhead. In this paper, we propose ADAMAB, an efficient embedding calibration framework for few-shot pattern recognition. To maximally reduce the computational costs, ADAMAB trains embedder-agnostic light-weight calibrators on top of fixed embedding models without accessing their parameters. To mitigate the need for large-scale training data, we introduce an adaptive data augmentation strategy based on the Multi-Armed Bandit (MAB) mechanism. With a modified upper confidence bound algorithm, ADAMAB diminishes the gradient shifting and offers theoretically guaranteed convergence in few-shot training. Our multi-modal experiments justify the superior performance of ADAMAB, with up to 40% accuracy improvement when training with less than 5 initial data samples of each class.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f0f74c3ec7f2810ef713c6ec307f936fCVF · CVPR 2026

PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation

Gao, Mingju, Yang, Kaisen, Gao, Huan-ang, Li, Bohan, Ding, Ao, Li, Wenyi, Yu, Yangcheng, Liu, Jinkun 等 16 位作者

原文摘要

Hand-object interaction (HOI) reconstruction and synthesis are becoming central to embodied AI and AR/VR. Yet, despite rapid progress, existing HOI generation research remains fragmented across three disjoint tracks: (1) pose-only synthesis that predicts MANO trajectories without producing pixels; (2) single-image HOI generation that hallucinates appearance from masks or 2D cues but lacks dynamics; and (3) video generation methods that require both the entire pose sequence and the ground-truth first frame as inputs, preventing true sim-to-real deployment. Inspired by the philosophy of previous work, we think that HOI generation requires a unified engine that brings together pose, appearance, and motion within one coherent framework. Thus we introduce PAM: a Pose-Appearance-Motion Engine for controllable HOI video generation. The performance of our engine is validated by: (1) On DexYCB, we obtain an FVD of 29.13 (vs. 38.83 for InterDyn), and MPJPE of 19.37 mm (vs. 30.05 mm for CosHand), while generating higher-resolution 480x720 videos compared to 256x256/256x384 baselines. (2) On OAKINK2, our full multi-condition model improves FVD from 68.76 - 46.31. (3) An ablation over input conditions on DexYCB shows that combining depth, segmentation, and keypoints consistently yields the best results. (4) For a downstream hand pose estimation task using SimpleHand, augmenting training with 3,400 synthetic videos (207k frames) allows a model trained on only 50% of the real data plus our synthetic data to match the 100% real baseline.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表