Open-vocabulary scene understanding with online panoptic mapping is essential for embodied applications to perceive and interact with environments. However, existing methods are predominantly offline or lack instance-level understanding, limiting their applicability to real-world robotic tasks. In this paper, we propose OnlinePG, a novel and effective system that integrates geometric reconstruction and open-vocabulary perception using 3D Gaussian Splatting in an online setting. Technically, to achieve online panoptic mapping, we employ an efficient local-to-global paradigm with a sliding window. To build local consistency map, we construct a 3D segment clustering graph that jointly leverages geometric and semantic cues, fusing inconsistent segments within sliding window into complete instances. Subsequently, to update the global map, we construct explicit spatial attribute grids for the local 3D Gaussian map and fuse them into the global map via robust bidirectional bipartite 3D Gaussian instance matching. Finally, we utilize the fused VLM features inside the 3D spatial attribute grids to achieve open-vocabulary scene understanding. Extensive experiments on widely used datasets demonstrate that our method achieves better performance among online approaches, while maintaining real-time efficiency.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Diffusion-based generative models have achieved remarkable success in real-world image super-resolution (SR). With tiled diffusion techniques, these models can produce high-resolution images that exceed their native-supported resolution. However, the quality of such high-resolution (e.g 2048^2) outputs often remains extremely poor, primarily due to two factors we consider: the image upsampling ratio (e.g x8) exceeding the model's native-supported upsampling ratio (e.g x4), and the model's native-supported resolution. In practice, training a native high-resolution model requires larger architectures, which incur significant computational overhead and GPU memory costs, making it hard on limited-resource equipment. Thus, we present TUDSR, a Twice Upsampling-Diffusion framework for higher SR. The TUDSR framework mainly consists of two stages: the first involves training at R-resolution, and the second introduces a looped chunk-based training strategy at NR-resolution. Each stage adapts a one-step GAN architecture comprising a generator and a discriminator. Based on SD2.1-base, we develop TUDSR-S, which achieves state-of-the-art performance across multiple benchmarks. Extensive experiments further demonstrate that TUDSR-S generates high-quality images at the resolutions of 1024^2 and even 2048^2, significantly outperforming existing approaches. Code is available at https://github.com/wuer5/TUDSR.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表