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新论文 · v1arXiv:2611.08954

MetricPose: Flexible 3D Human Pose Estimation with Depth and Geometric Cues

Shifan Zhu, Sabad Modi, Hang Yang, Arushi Agrawal, Steven Gao, Meghan Huber, Nathan Wycoff, Donghyun Kim

原文摘要

In this paper, we present a 3D human pose estimator that predicts metrically accurate human joint positions in the camera coordinate frame. This task requires recovering the configuration of the body joints, scale, and metric camera-local placement. In monocular images, body size and camera distance are coupled through perspective projection and therefore cannot be determined uniquely from image alone. This ambiguity can be reduced by combining three complementary sources of information: learned RGB priors, direct depth measurements, and geometric constraints (e.g., ground contact) from the environment. We extend a pretrained full-body estimator with optional metric depth and geometry-processing modules that improve camera-distance estimation and depth-guided body refinement while preserving RGB-only operation. The resulting unified model supports RGB, RGB-Ground, and RGB-D using shared learned parameters. Unlike pelvis-relative error, camera-local error also measures placement relative to the camera. Compared with the existing foundation model SAM 3D Body, our methods with RGB, RGB-Ground, and RGB-D modes reduce camera-local joint-position error by 12.16%, 31.00% and 54.61% respectively.

cs.CV

版本更新 · v2arXiv:2608.28699

Beyond Visual Boundaries: Rethinking Scene Segmentation for Movie RAG

Dong-Hee Kim, Seonwoo Choi, Changbeen Kim, Jungmyung Wi, Juyeon Ko, Youngju Choi, Il Hyeon Mun, Hyunwoo J. Kim 等 9 位作者

原文摘要

Understanding long-form video remains a fundamental challenge for multimodal large language models (MLLMs). Sparse frame sampling fails to capture fine-grained visual details, while dense sampling quickly exceeds context length limits. Retrieval-augmented generation (RAG) offers a promising middle ground by selectively retrieving relevant video segments for grounded generation, yet its effectiveness critically depends on the quality of the video segments used as retrieval units. In this paper, we investigate RAG for movie understanding, which demands story-level reasoning over characters, events, and narrative arcs spanning hours of content. Scene segmentation, a long-studied problem that partitions movies into semantically coherent units, is a natural candidate for defining such retrieval units. We reexamine whether existing methods actually serve this role through comprehensive evaluation on downstream movie understanding tasks, and find that they do not provide a consistent or dominant advantage over naive uniform temporal chunking. Our audit of the most standard scene segmentation benchmarks reveals why: current annotations prioritize visually salient transitions over narrative event structure. Motivated by this mismatch, we introduce NarraScene, a narrative-centric scene segmentation dataset annotated with a three-level cognitive taxonomy spanning physical, character, and narrative change, where every valid boundary requires a narrative-level shift. When used as retrieval units, these narrative-grounded segments outperform uniform chunking on downstream movie understanding tasks, suggesting that the central challenge for scene segmentation in movie RAG is not detecting boundaries, but identifying the narrative event units that matter for movie understanding. The dataset is available at https://huggingface.co/datasets/queez0405/NarraScene.

cs.CV

新论文 · v1arXiv:2611.03015

Comparative study of global pooling for pre-departure ship fuel consumption prediction: Advantages over per-ship and adaptation-based approaches

Heungjun Im, Bongmin Cha, Agung Nugraha, Donghyun Kim, Seongphil Kang, Minwook Choi, Jeongmin Park, Jihwan Lee

原文摘要

Most fuel oil consumption (FOC) models for voyage planning are per-ship models and thus generalize poorly beyond each vessel's records. Transfer and federated learning have been reported to perform better, but under different protocols that often use inputs unavailable before departure or random data splits. It therefore remains unclear which approach performs best. In this study, we compare 11 per-ship, adaptation-based, and global methods on 21 vessels. To prevent leakage, all methods receive identical inputs known or forecast before departure, excluding engine RPM and shaft power, and are tested on intact voyage legs after all training records of each vessel. Global pooling, in which one model describes each vessel by its ship identity and seven ship specifications, performs best overall in every setting examined. For in-fleet vessels, Global LightGBM reaches an overall MAPE of 8.92%, against 11.14% for Per-Ship LightGBM, and outperforms every per-ship and adaptation-based model. Global models of five architectures, including a Transformer, all outperform the per-ship and federated models. Fine-tuning a global model for each vessel, even by low-rank adaptation of the Transformer, adds no accuracy. Without any records of a vessel, the global model reaches a median MAPE of 11.20% and outperforms a per-ship model trained on that vessel's records for 14 of 21 vessels. Adding its first records to the pooled data is as accurate as vessel-specific adaptation. Ship identity and specifications are largely interchangeable for in-fleet vessels, but only the specifications support zero-shot prediction. Its error grows as a vessel's specifications differ from the fleet's. Per-ship models and vessel-specific adaptation are therefore unnecessary under fair comparison. One global model can serve a whole fleet, including newly delivered vessels with similar specifications.

cs.LG · cs.AI

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1353ACL Anthology · ACL 2026

LLMs as Knowledge Graph Refiners: Mitigating Factual Inconsistencies in Generative Knowledge Extraction

Donghyun Kim Yonsei University, Hyeongjun Yang, Seokju Hwang Yonsei University, Kyong-Ho Lee, Chanhee Lee

原文摘要

Knowledge graphs (KGs) provide a structured representation of real-world facts as triples consisting of entities and their relationships. With the rapid progress of large language models (LLMs), recent studies increasingly explore LLMs for end-to-end KG construction from text. In particular, generative knowledge extraction (GKE) builds KGs by directly generating structured triples from documents. However, generation errors are inevitable, and the resulting KGs often contain triples that do not align with the facts expressed in the source text. To address these issues, we propose GraphRefine, a framework that performs triple-level refinement on KGs constructed via GKE. We first analyze factual inconsistencies that arise in GKE and categorize their types based on a human evaluation. We then construct training data reflecting these types and fine-tune an LLM as a KG refiner. Given a draft KG, the fine-tuned refiner selects a refinement operation for each triple and, if needed, deletes, edits, or rewrites it to reduce factual inconsistencies. Extensive experiments demonstrate that GraphRefine goes beyond deletion-only approaches and improves KG quality from diverse perspectives.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表