跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+2471新增论文
+2025其中 AI 相关
+163已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-11 06:59 · 全站最近入库:2026-11-10 15:22各信源进度 →

统计口径与数据新鲜度

统计 2026-11-10 08:00 — 2026-11-11 08:00(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-11 06:59最近发现新增版本:2026-11-10 15:22库内论文最新更新时间:2026-11-10 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

20,643 已收录论文17,531 AI 相关5,643 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 2 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-11 06:58(北京时间)
新论文 · v1arXiv:2611.10898

Optimal Byzantine-resilient Federated Learning with User-level Differential Privacy

Ming Xiang, Stratis Ioannidis, Edmund Yeh, Carlee Joe-Wong, Lili Su

原文摘要

Real-world deployment of federated learning (FL) requires resilience against adversarial clients and data privacy. Byzantine fault captures the worst-case behavior of adversarial clients, while differential privacy (DP) provides statistical guarantees against privacy loss. In particular, user-level DP guards a client's entire contribution and provides more realistic protection against information leakage. Despite intensive efforts, the minimax-optimal convergence bound of Byzantine-resilient FL with user-level DP remains open. We establish an information-theoretic lower bound for any Byzantine-resilient empirical risk minimization problem under user-level DP and heterogeneous clients. We propose ByzULDP, a central DP algorithm featuring a two-level momentum across the client and server. Client-side momentum mitigates stochastic gradient variance during robust aggregation. Unlike the fault-free case, naively combining non-linear Byzantine-resilient aggregation with central DP noise can be insufficient to guarantee convergence to a bounded neighborhood of a stationary point. Our key contribution is a server-side momentum that leverages a property specific to user-level DP, where privacy sensitivity depends on how client updates are constructed, to empower convergence. ByzULDP achieves the order-optimal convergence bound for strongly-convex objectives, with vanishing error terms decaying at the optimal $O(1/T)$ and $O(1/\sqrt{T})$ rates for strongly-convex and non-convex objectives, respectively. We corroborate our analysis with numerical experiments on real-world datasets across diverse privacy budgets.

cs.LG · cs.DC · math.OC

版本更新 · v2arXiv:2605.15391

PanoWorld: Geometry-Consistent Panoramic Video World Modeling

Le Jiang, Xiangyu Bai, Bishoy Galoaa, Shayda Moezzi, Caleb James Lee, Tooba Imtiaz, Edmund Yeh, Jennifer Dy 等 10 位作者

原文摘要

We present PanoWorld, a panoramic video world model that generates geometry-consistent 360$\degree$ video from a single image and a caption. Existing panoramic video methods optimize primarily for visual realism and do not explicitly constrain the underlying 3D scene state, producing outputs that appear plausible yet exhibit inconsistent depth, broken correspondences, and implausible motion across the spherical surface. We address this gap by framing panoramic video generation as a geometry- and dynamics-consistent latent state modeling problem rather than pure visual synthesis. Building on a pre-trained perspective video world model, we introduce two lightweight regularizers: a depth consistency loss against pseudo ground-truth panoramic depth, and a trajectory consistency loss that supervises the 3D world-frame positions of tracked points across time. We further apply spherical-geometry-aware adaptation to the conditioning and positional encoding. We additionally introduce PanoGeo, a unified geometry-aware panoramic video dataset with consistent depth, trajectory, and prompt annotations across diverse real and synthetic sources, used for both training and stratified evaluation. Experiments show that PanoWorld improves geometric consistency over prior panoramic generation methods while maintaining competitive visual realism, establishing that panoramic video generation must be treated as a geometric modeling problem to support the holistic spatial understanding requirements of embodied AI applications. Code is available at https://github.com/ostadabbas/PanoWorld.

cs.CV · cs.AI