Yifei Yuan, Jakob Wolf, Ghaith Androwis, Xianlian Zhou
Objective: This study aims to determine whether a hip-exoskeleton policy trained in simulation, by co-adapting with a musculoskeletal human model under a metabolic-energy reward, reduces the metabolic cost of walking in new users without per-user tuning, and how mechanical-power shaping affects the learned assistance. Methods: We developed MARL-Exo, a multi-agent reinforcement learning framework in which a full-body human model (304 muscle actuators; randomized anatomy, gait, and speed) and a bilateral hip-exoskeleton policy are trained concurrently in two stages. The exoskeleton observes only delayed hip kinematics and its past commands; its reward includes muscle metabolic power from a physiologically based energetics model, alone (Metabolic) or with mechanical-power shaping (Metabolic + Power). The Metabolic policy was deployed and tested without retraining in eight healthy adults walking at 1.25 m/s, using indirect calorimetry. Results: In simulation, the Metabolic policy reduced modeled muscle metabolic power by 13.8% relative to no-device walking, versus 8.8% for Metabolic + Power. On hardware, MARL-Exo reduced net metabolic rate by 18.3 $\pm$ 6.6% relative to Passive in all eight participants. Relative to No-Exo, the mean reduction was 7.4 $\pm$ 10.0%; six participants more than offset the 13.1% device-wearing penalty, walking up to 24.2% below their No-Exo cost. Conclusion: A metabolically informed policy co-adapted in simulation transferred to users without per-user tuning and consistently reduced the metabolic cost of walking with the device, while explicit power shaping reduced the simulated benefit. Significance: Unlike per-user human-in-the-loop optimization, this approach yields a single population-level controller and allows assistance objectives to be screened in simulation before human testing.
Graph-based retrieval-augmented generation (GraphRAG) answers multi-hop questions by organizing a corpus into a graph and retrieving along its structure. Existing retrieval methods face two limitations. Diffusion- and similarity-based methods expand retrieval along fixed edge weights or by similarity to the question, without resolving its implicit entity references, allowing relevance errors to accumulate across hops. In contrast, exploration-based methods let an LLM reason about the next hop, but require a separate generation at each hop, leading to high inference costs. We observe that an LLM can resolve implicit entity references from retrieved passages and a multi-hop question before generating any tokens. Further analysis identifies a small set of attention heads, termed addressing heads, that capture this capability across multiple hops in a single forward pass. Building on this finding, we propose HyperAddress, which runs Personalized PageRank on a description-labelled hypergraph, using addressing heads to determine the restart distribution and transition weights, thereby guiding multi-hop retrieval without any generation at query time. On MuSiQue, 2WikiMultiHopQA, and HotpotQA, HyperAddress outperforms the strongest baseline by 3.5 points of Recall@5 and 7.4 points of All@5 on average, with gains that grow with the number of hops. It answers more than twice as fast and builds its index at half the cost.
Yifei Yuan, Jakob Wolf, Ghaith Androwis, Xianlian Zhou
Learning-based controllers can enable exoskeleton assistance to be trained entirely in physics-based simulation, but achieving effective assistance on real users remains challenging because the human and device continuously adapt to one another. We investigate a Staged Multi-Agent Training (SMAT) approach that jointly trains a musculoskeletal human actor and a bilateral hip-exoskeleton actor (control policy) to learn coordinated assistance strategies while accounting for human-device co-adaptation. The resulting policy was transferred to a physical hip exoskeleton and evaluated in eight healthy adults across users and locomotion conditions without subject-specific retraining. Indirect calorimetry was used to compare no-exoskeleton, passive, and active conditions. Active assistance reduced net metabolic rate by 19.7% relative to the passive device (p < 0.001). The policy produced predominantly positive hip mechanical power across subjects, with a positive-power ratio of 0.984, and maintained effective assistance across walking speeds and terrains beyond the training conditions. These results demonstrate that simulation-based multi-agent co-adaptation can produce a single transferable exoskeleton policy that elicits meaningful physiological benefits in real users without subject-specific retraining, providing a framework for reducing the experimental burden of human-in-the-loop controller development.
Qiushi Sun University of Hong Kong, Jingyang Gong, Lei Li School of Computer Science, Carnegie Mellon University, Qipeng Guo Shanghai AI Laboratory, Fei Yuan
Acquiring high-quality instruction-code pairs is essential for training Large Language Models for code generation. While automated synthesis has emerged as an alternative to expensive manual curation, current approaches often rely on rigid heuristics, yielding data that is ungrounded or lacks logical complexity. We propose CodeEvo, a dual-agent architecture comprising a Coder for iterative solution synthesis and a Reviewer to orchestrate the generation trajectory. To transcend the limitations of existing heuristics, the Reviewer formulates a Schema to systematically architect logic and complexity through an interleaved synthesis of instructions and code. This process is further reinforced by a hybrid verification protocol synergizing deterministic compiler feedback with semantic evaluation. Under this framework, we construct CodeEvo-100K, a large-scale dataset of instruction–code pairs with stepped difficulty levels. Extensive experiments demonstrate that models fine-tuned on CodeEvo data significantly outperform established baselines across code generation benchmarks. In-depth analyses further provide insights into effective code-centric data synthesis. Code and data are available at https://github.com/QiushiSun/CodeEvo.
尚无 AI 解读,展示原文摘要
cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表