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首次观测 · 记录 #1CVF · CVPR 2026:cvf:051c939fbf9b7209f3462c00d6a505c8CVF · CVPR 2026

Thinking in 360deg: Humanoid Visual Search in the Wild

Yu, Heyang, Han, Yinan, Zhang, Xiangyu, Yin, Baiqiao, Chang, Bowen, Han, Xiangyu, Liu, Xinhao, Zhang, Jing 等 12 位作者

原文摘要

Humans rely on the synergistic control of head (cephalomotor) and eye (oculomotor) to efficiently search for visual information in 360deg. However, prior approaches to visual search are limited to a static image, neglecting the physical embodiment and its interaction with the 3D world. How can we develop embodied visual search agents as efficient as humans while bypassing the constraints imposed by real-world hardware? To this end, we propose humanoid visual search where a humanoid agent actively rotates its head to search for objects or paths in an immersive world represented by a 360deg panoramic image. To study visual search in visually-crowded real-world scenarios, we build H* Bench, a new benchmark that moves beyond household scenes to challenging in-the-wild scenes that necessitate advanced visual-spatial reasoning capabilities, such as transportation hubs, large-scale retail spaces, urban streets, and public institutions. Our experiments first reveal that even top-tier proprietary models falter, achieving only 30% success in object and path search. We then use post-training techniques to enhance the open-source models, increasing its success rate by over threefold for both object search (14.83% - 47.38%) and path search (6.44% - 24.94%) on the smallest 3B model. Notably, the lower ceiling of path search reveals its inherent difficulty, which we attribute to the demand for sophisticated spatial commonsense. Our results not only show a promising path forward but also quantify the immense challenge that remains in building MLLM agents that can be seamlessly integrated into everyday human life.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:190738d84d3bb1d18981f3af89273c69CVF · CVPR 2026

Deconstructing the Failure of Ideal Noise Correction: A Three-Pillar Diagnosis

Feng, Chen, Zhi, Zhuo, Huang, Zhao, Ge, Jiawei, Xiao, Ling, Sebe, Nicu, Tzimiropoulos, Georgios, Patras, Ioannis

原文摘要

Statistically consistent methods based on the noise transition matrix (T) offer a theoretically grounded solution to Learning with Noisy Labels (LNL), with guarantees of convergence to the optimal clean-data classifier. In practice, however, these methods are often outperformed by empirical approaches such as sample selection, and this gap is usually attributed to the difficulty of accurately estimating T. The common assumption is that, given a perfect T, noise-correction methods would recover their theoretical advantage. In this work, we put this longstanding hypothesis to a decisive test. We conduct experiments under idealized conditions, providing correction methods with a perfect, oracle transition matrix. Even under these ideal conditions, we observe that these methods still suffer from performance collapse during training. This compellingly demonstrates that the failure is not fundamentally a T-estimation problem, but stems from a more deeply rooted flaw. To explain this behaviour, we provide a unified analysis that links three levels: macroscopic convergence states, microscopic optimisation dynamics, and information-theoretic limits on what can be learned from noisy labels. Together, these results give a formal account of why ideal noise correction fails and offer concrete guidance for designing more reliable methods for learning with noisy labels.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1e73b8d25297bd01b00092f36e0ef260CVF · CVPR 2026

Nano-EmoX: Unifying Multimodal Emotional Intelligence from Perception to Empathy

Huang, Jiahao, Lin, Fengyan, Yang, Xuechao, Feng, Chen, Zhu, Kexin, Yang, Xu, Chen, Zhide

原文摘要

The development of affective multimodal language models (MLMs) has long been constrained by a gap between low-level perception and high-level interaction, leading to fragmented affective capabilities and limited generalization. To bridge this gap, we propose a cognitively inspired three-level hierarchy that organizes affective tasks according to their cognitive depth--perception, understanding, and interaction--and provides a unified conceptual foundation for advancing affective modeling. Guided by this hierarchy, we introduce Nano-EmoX, a small-scale multitask MLM, and P2E (Perception-to-Empathy), a curriculum-based training framework. Nano-EmoX integrates a suite of omni-modal encoders, including an enhanced facial encoder and a fusion encoder, to capture key multimodal affective cues and improve cross-task transferability. The outputs are projected into a unified language space via heterogeneous adapters, empowering a lightweight language model to tackle diverse affective tasks. Concurrently, P2E progressively cultivates emotional intelligence by aligning rapid perception with chain-of-thought-driven empathy. To the best of our knowledge, Nano-EmoX is the first compact MLM (2.2B) to unify six core affective tasks across all three hierarchy levels, achieving state-of-the-art or highly competitive performance across multiple benchmarks, demonstrating excellent efficiency and generalization.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3d51931b6c36ea9725106a992ca410f2CVF · CVPR 2026

LeapAlign: Post-training Flow Matching Models at Any Generation Step by Building Two-Step Trajectories

Liang, Zhanhao, Yang, Tao, Wu, Jie, Feng, Chengjian, Zheng, Liang

原文摘要

This paper focuses on the alignment of flow-matching models with human preference. A promising way is fine-tuning by directly backpropagating reward signals through the differentiable generation process of flow matching. However, backpropagating through long trajectories results in prohibitive memory costs and gradient explosion. Therefore, direct-gradient methods struggle to update early generation steps, which are crucial for determining the global structure of the final image. To address this issue, we introduce LeapAlign, a fine-tuning method that reduces computational cost and enables direct gradient propagation from reward to early generation steps. Specifically, we shorten the long trajectory into only two steps by designing two consecutive leaps, each skipping multiple ODE sampling steps and predicting future latents in a single step. By randomizing the start and end timesteps of the leaps, LeapAlign leads to efficient and stable model updates at any generation step. To better use such shortened trajectories, we assign higher training weights to those that are more consistent with the long generation path. To further enhance gradient stability, we reduce the weights of gradient terms with large magnitude, instead of completely removing them as done in previous works. When fine-tuning the Flux model, LeapAlign consistently outperforms state-of-the-art GRPO-based and direct-gradient methods across various metrics, achieving superior image quality and image-text alignment.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6e32bc783049a3d5cb856849474aa97aCVF · CVPR 2026

Emergent Outlier View Rejection in Visual Geometry Grounded Transformers

Han, Jisang, Hong, Sunghwan, Jung, Jaewoo, Jang, Wooseok, An, Honggyu, Wang, Qianqian, Kim, Seungryong, Feng, Chen

原文摘要

Reliable 3D reconstruction from in-the-wild image collections is often hindered by noisy images--irrelevant inputs with little or no view overlap with others. While traditional Structure-from-Motion pipelines handle such cases through geometric verification and outlier rejection, feed-forward 3D reconstruction models lack these explicit mechanisms, leading to degraded performance under in-the-wild conditions. In this paper, we discover that the existing feed-forward reconstruction model, e.g., VGGT, despite lacking explicit outlier-rejection mechanisms or noise-aware training, can inherently distinguish distractor images. Through an in-depth analysis under varying proportions of synthetic distractors, we identify a specific layer that naturally exhibits outlier-suppressing behavior. Further probing reveals that this layer encodes discriminative internal representations that enable an effective noise-filtering capability, which we simply leverage to perform outlier-view rejection in feed-forward 3D reconstruction without any additional fine-tuning or supervision. Extensive experiments on both controlled and in-the-wild datasets demonstrate that this implicit filtering mechanism is consistent and generalizes well across diverse scenarios.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:874b7dd671df53a0f3d05f3005f28b5fCVF · CVPR 2026

Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI

Liu, Xinhao, Li, Jiaqi, Deng, Youming, Chen, Ruxin, Zhang, Yingjia, Ma, Yifei, Guo, Li, Li, Yiming 等 10 位作者

原文摘要

Reproducible closed-loop evaluation remains a major bottleneck in Embodied AI such as visual navigation. A promising path forward is high-fidelity simulation that combines photorealistic sensor rendering with geometrically grounded interaction in complex, open-world urban environments. Although recent video-3DGS methods ease open-world scene capturing, they are still unsuitable for benchmarking due to large visual and geometric sim-to-real gaps. To address these challenges, we introduce Wanderland, a real-to-sim framework that features multi-sensor capture, reliable reconstruction, accurate geometry, and robust view synthesis. Using this pipeline, we curate a diverse dataset of indoor-outdoor urban scenes and systematically demonstrate how image-only pipelines scale poorly, how geometry quality impacts novel view synthesis, and how all of these adversely affect navigation policy learning and evaluation reliability. Beyond serving as a trusted testbed for embodied navigation, Wanderland's rich raw sensor data further allows benchmarking of 3D reconstruction and novel view synthesis models. Our work establishes a new foundation for reproducible research in open-world embodied AI.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表