Ales Kubicek, Andrea Caciolai, Liangzu Peng, Sukrit Sumant, Benjamin Hoover, Fraser Greenlee, Ruairidh M. Battleday, Radim Urban 等 10 位作者
Agentic workflows are increasingly shifting towards long-horizon tasks, such as open-ended scientific work, where models benefit from long context windows. However, at ultra-long context (above 1M tokens), full attention is prohibitively expensive. A promising approach is sparse attention, in which a dedicated indexer selects a subset of keys for the attention. Yet current methods of indexing either still have quadratic cost in context size or lose accuracy at ultra-long context scale. We address this with Latent Sparse Attention (LSA), an efficient attention method that maintains accuracy at ultra-long context. In LSA, keys are hierarchically clustered in a learned latent space, and queries score the hierarchy of clusters instead of scoring every key, making prefill, decode and training faster at long context. We propose two variants, Distilled-LSA (D-LSA), which can be applied to pre-trained models via distillation, and Native-LSA (N-LSA), which is trained natively on the next-token loss alone. On GLM-5.3-FLASH (QWEN-3.8-27B) at 10M tokens, D-LSA speeds up one attention layer by 22.7x (72.4x) in prefill and 4.6x (42.5x) in decode over its original sparse attention (full attention), while keeping similar accuracy across a variety of tasks. N-LSA matches the accuracy of full attention with a training speedup of 1.6x per layer at 128k tokens. LSA offers practical and efficient attention for models to benefit from ultra-long context.
Ruairidh M. Battleday, Kai Sandbrink, Jimi Cullen-Drohan, Zihan Yan, Timothy Muller, Clare Maguire, Ales Kubicek, Fraser Greenlee-Scott 等 16 位作者
Discovery---formulating novel generalizations---is a central part of the scientific process. Despite its importance, there is a gap in the current AI benchmark landscape, with few benchmarks directly probing the capacity for discovering new knowledge with experimentation in controlled environments where the objective is unknown. To address this gap, we release a new benchmark: DiG-bench (Discovery in Games). DiG-bench consists of a set of 70 independent games. Each game is encoded as a short string and has unique transformation rules that must be discovered through interaction and experimentation. The levels of the game present a series of challenges to test whether the rules have been discovered, where the win conditions for each level are also unknown. We provide games at seven tiers of difficulty for AI agents. The lowest tier is routinely solvable by multiple models, while the highest tier challenges the best models in agentic harnesses. All 70 games were solved by at least one human on first attempt. A subset of 21 games is released publicly, and the remainder is held private for secure evaluation.