跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+0新增论文
+0其中 AI 相关
+1已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-09 05:07 · 全站最近入库:2026-11-08 06:02各信源进度 →

统计口径与数据新鲜度

统计 2026-11-08 05:45 — 2026-11-09 05:45(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-09 05:07最近发现新增版本:2026-11-08 06:02库内论文最新更新时间:2026-11-06 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

17,100 已收录论文14,661 AI 相关4,057 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 1 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-09 05:05(北京时间)
新论文 · v1arXiv:2610.35152

Complexity-guided Regularization for Generalizable Human Gaussian Splatting

Gun Ryu, Gi-Mun Um, Won-Sik Cheong, Wonjun Kim

原文摘要

Recent studies on generalizable human Gaussian splatting have achieved the notable progress in synthesizing novel views of unseen human subjects from multi-view images. Despite this progress, existing methods still struggle to represent fine-grained details of human subjects, which inherently involve high geometric and textural complexity. This is because previous methods do not impose a constraint on how densely Gaussians are placed, which often leads to blurry rendering results in complex regions. To address this problem, we propose a complexity-guided regularization scheme. The key idea is to leverage a complexity prior computed via the local entropy in geometric and textural characteristics of a clothed human. This effectively prevents Gaussians from being coarsely placed in complex regions, which facilitates the faithful reconstruction of intricate structures. Furthermore, we sample local patches predominantly from complex regions according to this complexity prior, which allows the model to be sufficiently supervised by local details. Experimental results on benchmark datasets demonstrate that our method delivers state-of-the-art performance while maintaining the real-time inference speed in generalizable human Gaussian splatting. The code and model are publicly available at https://github.com/DCVL-3D/CGR-GS_release.

cs.CV