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首次观测 · 记录 #1CVF · CVPR 2026:cvf:6be58b89e8d6824ec0f88f3020df8eccCVF · CVPR 2026

Conversational Image Segmentation: Grounding Abstract Concepts with Scalable Supervision

Sahoo, Aadarsh, Gkioxari, Georgia

原文摘要

Conversational image segmentation grounds abstract, intent-driven concepts into pixel-accurate masks. Prior work on referring image grounding focuses on categorical and spatial queries (e.g., "left-most apple") and overlooks functional and physical reasoning (e.g., "where can I safely store the knife?"). We address this gap and introduce Conversational Image Segmentation (CIS) and ConvSeg, a benchmark spanning entities, spatial relations, intent, affordances, functions, safety, and physical reasoning. We also present ConvSeg-Net, which fuses strong segmentation priors with language understanding, and an AI-powered data engine that generates prompt-mask pairs without human supervision. We show that current language-guided segmentation models are inadequate for CIS, while ConvSeg-Net trained on our data engine achieves significant gains on ConvSeg and maintains strong performance on existing language-guided segmentation benchmarks. Project webpage: https://glab-caltech.github.io/converseg

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:728ae07fb2e44dddf543b22353ec21a2CVF · CVPR 2026

Aligning Text, Images and 3D Structure Token-by-Token

Sahoo, Aadarsh, Tibrewal, Vansh, Gkioxari, Georgia

原文摘要

Creating machines capable of understanding the world in 3D is essential in assisting designers that build and edit 3D environments and robots navigating and interacting within a three-dimensional space. Inspired by advances in language and image modeling, we investigate the potential of autoregressive models for a new modality: structured 3D scenes. To this end, we propose a unified LLM framework that aligns language, images, and 3D scenes and provide a detailed "cookbook" outlining critical design choices for achieving optimal training and performance addressing key questions related to data representation, modality-specific objectives, and more. We show how to tokenize complex 3D objects to incorporate into our structured 3D scene modality. We evaluate performance across four core 3D tasks - rendering, recognition, instruction-following, and question-answering - and four 3D datasets, synthetic and real-world. We show our model's effectiveness on reconstructing complete 3D scenes consisting of complex objects from a single image and on real-world 3D object recognition tasks. Project webpage: https://glab-caltech.github.io/kyvo/

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:7b7cec201f0af444bd65ccc56957d8d9CVF · CVPR 2026

Same or Not? Enhancing Visual Perception in Vision-Language Models

Marsili, Damiano, Mehta, Aditya, Lin, Ryan Y., Gkioxari, Georgia

原文摘要

Vision-language models (VLMs) excel at broad visual understanding but remain coarse-grained, exhibit visual biases, and miss subtle visual details. Existing training corpora reinforce this limitation by emphasizing general recognition ("Is it a cat or a dog?") over fine-grained perception. To address this, we introduce a new training corpus and task designed to enhance the perceptual abilities of VLMs. TWIN is a large-scale dataset of 561,000 image-pair queries that task models to determine whether two visually similar images depict the same object, encouraging attention to nuanced visual cues. The dataset spans a diverse range of everyday objects across contexts, viewpoints, and appearances. Fine-tuning VLMs on TWIN yields notable gains in fine-grained recognition, even on unseen domains such as art, animals, plants, and landmarks. To quantify these gains, we introduce FGVQA, a benchmark suite of 12,000 queries that repurposes fine-grained recognition and retrieval datasets from multiple domains. While existing VLMs struggle on FGVQA, when fine-tuned on TWIN they improve by up to 19.3%, without compromising performance on general VQA benchmarks. Finally, our TWIN dataset scales favorably with object annotations, and our analysis shows that scale is key to performance. We envision TWIN as a drop-in addition to open-source VLM training corpora, advancing perceptual precision of future models.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:9ca11f54c555958093003d657916cc21CVF · CVPR 2026

NitroGen: An Open Foundation Model for Generalist Gaming Agents

Magne, Loïc, Awadalla, Anas, Wang, Guanzhi, Xu, Yinzhen, Belofsky, Joshua, Hu, Fengyuan, Kim, Joohwan, Schmidt, Ludwig 等 14 位作者

原文摘要

We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We scale embodied agents through three key ingredients: 1) an internet-scale video-action dataset constructed by automatically extracting player actions from publicly available gameplay videos, 2) a multi-game benchmark environment that can measure cross-game generalization, and 3) a unified vision-action model trained with large-scale behavior cloning. NitroGen exhibits competence across diverse domains, including combat encounters in 3D action games, high-precision control in 2D platformers, and exploration in procedurally generated worlds. When fine-tuned, pre-training transfers effectively to unseen games, achieving up to 52% relative improvement in task success rates over models trained from scratch. We release the dataset, evaluation suite, and model weights to advance research on generalist embodied agents.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f845c9bd522aaa0c2af4b9f8bd30e936CVF · CVPR 2026

SAM 3D: 3Dfy Anything in Images

Chen, Xingyu, CHU, FU-JEN, Gleize, Pierre, Liang, Kevin J, Sax, Alexander, Tang, Hao, Wang, Weiyao, Guo, Michelle 等 22 位作者

原文摘要

We present SAM 3D, a generative model for visually grounded 3D object reconstruction, predicting geometry, texture, and layout from a single image. SAM 3D excels in natural images, where occlusion and scene clutter are common and visual recognition cues from context play a larger role. We achieve this with a human- and model-in-the-loop pipeline for annotating object shape, texture, and pose, providing visually grounded 3D reconstruction data at unprecedented scale. We learn from this data in a modern, multi-stage training framework that combines synthetic pretraining with real-world alignment, breaking the 3D "data barrier". We obtain significant gains over recent work, with at least a 5:1 win rate in human preference tests on real-world objects and scenes. We will release our code and model weights, an online demo, and a new challenging benchmark for in-the-wild 3D object reconstruction.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表