Jiang, Yitong, McCarthy, Collin, Wang, Hongjun, Ye, Hanrong, Dou, Qi, Xue, Tianfan, Gu, Jinwei, Kautz, Jan 等 11 位作者
Scaling vision foundation models is constrained by the quadratic complexity of self-attention. Although subquadratic attention alternatives like linear attention variants and state-space models successfully reduce the model complexity, they typically serialize images into 1D token sequences, compromising spatial coherence and efficiency. Generalized Spatial Propagation Networks (GSPN) offer a linear-time alternative that propagates context directly on the 2D grid via line-scan propagation and removes positional embeddings, yet the original design hits GPU-scaling limits: growing batch/channels saturate SM concurrency, serializing scans, and spiking latency. We introduce Compact GSPN (C-GSPN), a ViT block that compresses the propagation space to preserve accuracy while cutting propagation latency by nearly 10x. We further improve efficiency with lightweight projections and fused CUDA kernels. To enable large-scale pretraining, we adopta two-stage cross-operator distillation strategy that combines layer-wise supervision with end-to-end alignment. In a representative 1K configuration (batch 32, C=1152), C-GSPN achieves up to 2x speedup, maintains competitive zero-shot accuracy, and improves segmentation by +2.1%. Extensive experiments and ablations show that the proposed compression and two-stage distillation are criticalfor strong transfer while substantially reducing compute, enabling the first extension of a subquadratic operator to foundation-scale (CLIP-style) vision pretraining.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Camera-controlled generative video re-rendering methods, such as ReCamMaster, have achieved remarkable progress. However, despite their success in single-view setting, these works often struggle to maintain consistency across multi-view scenarios. Ensuring spatio-temporal coherence in hallucinated regions remains challenging due to the inherent stochasticity of generative models. To address it, we introduce PlenopticDreamer, a framework that synchronizes generative hallucinations to maintain spatio-temporal memory. The core idea is to train a multi-in-single-out video-conditioned model in an autoregressive manner, aided by a camera-guided video retrieval strategy that adaptively selects salient videos from previous generations as conditional inputs. In addition, Our training incorporates progressive context-scaling to improve convergence, self-conditioning to enhance robustness against long-range visual degradation caused by error accumulation, and a long-video conditioning mechanism to support extended video generation. Extensive experiments on the Basic and Agibot benchmarks demonstrate that PlenopticDreamer achieves state-of-the-art video re-rendering, delivering superior view synchronization, high-fidelity visuals, accurate camera estimation, and diverse view transformations (e.g., third-person - third-person, and head-view - gripper-view in robotic manipulation).
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Generating high-quality 360deg panoramic videos from perspective input is one of the crucial applications for virtual reality (VR), whereby high-resolution videos are especially important for immersive experience. Existing methods are constrained by computational limitations of vanilla diffusion models, only supporting <= 1K resolution native generation and relying on suboptimal post-hoc super-resolution. We introduce CubeComposer, a novel spatio-temporal autoregressive diffusion model that natively generates 4K-resolution 360deg videos. By decomposing videos into cubemap representations with six faces, CubeComposer autoregressively synthesizes content in a well-planned spatio-temporal order, reducing peak memory demands while enabling high-resolution output. Specifically, to address challenges in multi-dimensional autoregression, we propose: (1) a spatio-temporal autoregressive strategy that orchestrates 360deg video generation across cube faces and time windows for coherent synthesis; (2) a cube face context management mechanism, equipped with a sparse context attention design to improve efficiency; and (3) continuity-aware techniques, including cube-aware positional encoding, padding, and blending to eliminate boundary seams. Extensive experiments on benchmark datasets demonstrate that CubeComposer outperforms state-of-the-art methods in native resolution and visual quality, supporting practical VR application scenarios.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Despite recent progress, diffusion-based video frame interpolation methods still struggle with large, complex motions, resulting in discontinuous motions and inconsistent object appearances across frames. We observe that these limitations arise from both the current full-sequence interpolation strategy and the pixel reconstruction training objective. To solve these challenges, we propose ARVFI, a novel video diffusion-based interpolation method for large complex motion interpolation. Instead of generating all intermediate frames simultaneously, ARVFI interpolates in an autoregressive manner from two input frames to the middle ones. Thus, ARVFI interpolates a frame that is further away from the inputs based on all previous interpolation results, resulting in smoother motion transitions and better temporal consistency. Additionally, ARVFI further utilizes DINOv3 features as motion representations, which provide high-level semantics for accurate motion estimation, compared with a simple pixel-level loss. With all these designs, ARVFI generates the intermediate DINOv3 features first and then the frames with an effective conditional generation method for frames. Our ARVFI consistently outperforms existing methods with superior interpolation accuracy and visual quality.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表