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首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.248ACL Anthology · ACL 2026

G-Cap: A Game Character Caption Generator

Yang Yang SUN YAT-SEN UNIVERSITY, Feng Hu IEG, Tencent, Haiming Zhang Tencent AI Research, XU Cheng , Tsinghua University, Gui Zheng, Liang Yao SUN YAT-SEN UNIVERSITY, Wenqi Ren SUN YAT-SEN UNIVERSITY

原文摘要

While Large Vision-Language Models (LVLMs) have demonstrated remarkable proficiency in image captioning, existing research primarily focuses on real-world scenarios, leaving surreal, highly stylized, and semantically hybrid virtual-world scenarios significantly underexplored. In this work, we introduce Game Character Captioning, a novel task designed to evaluate LVLMs’ capability to perceive and describe game character from the virtual-world. To facilitate evaluation, we establish GC-Bench, a manually annotated benchmark, and propose Graph-F1 to effectively assess performance on this task. Our evaluation reveals that: (1) current state-of-the-art LVLMs, including closed-source giants such as Gemini 3 Pro and GPT-5.1, struggle to maintain the high performance seen in real-world scenarios; and (2) a notable gap exists between open-source and closed-source models. To bridge this gap, we construct GC-148K, a large-scale dataset generated via a specialized data pipeline, and develop the G-Cap series. Experiments demonstrate that G-Cap series rivals the performance of advanced closed-source models at a lower cost, offering an efficient solution for industrial-grade production environment.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表