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首次观测 · 记录 #1CVF · CVPR 2026:cvf:36e18069fa64f37c0b1d77242baa1ca5CVF · CVPR 2026

FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformation

Peng, Cheng, Su, Zhuo, Wang, Liao, Guo, Chen, Li, Zhaohu, Long, Chengjiang, Lv, Zheng, Sun, Jingxiang 等 10 位作者

原文摘要

We present FlexAvatar, a flexible large reconstruction model for high-fidelity 3D head avatars with detailed dynamic deformation from single or sparse images, without requiring camera poses or expression labels. It leverages a transformer-based reconstruction model with structured head query tokens as a canonical anchor to aggregate flexible input-number-agnostic, camera-pose-free and expression-free inputs into a robust canonical 3D representation. For detailed dynamic deformation, we introduce a lightweight UNet decoder conditioned on UV-space position maps, which can produce detailed expression-dependent deformations in real time. To better capture rare but critical expressions like wrinkles and bared teeth, we also adopt a data distribution adjustment strategy during training to balance the distribution of these expressions in the training set. Moreover, a lightweight 10-second refinement can further enhance identity-specific details in extreme identities without affecting deformation quality. Extensive experiments demonstrate that our FlexAvatar achieves superior 3D consistency, detailed dynamic realism compared with previous methods, providing a practical solution for animatable 3D avatar creation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a2bc21f6675110d2f2783aa99eb74ab0CVF · CVPR 2026

RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos

Xue, Lixin, Zheng, Chengwei, Paschalidis, Georgios, Guo, Chen, Kaufmann, Manuel, Zarate, Juan, Tzionas, Dimitrios

原文摘要

Reconstructing people, objects, and their interactions in 3D is a long-standing and fundamental goal for intelligent systems. Often the input is RGB video from a moving camera, making the task ill-posed; depth is ambiguous, humans and objects occlude each other, and camera and object motion entangle to create apparent motion. Most prior work addresses humans or objects in isolation, ignoring their interplay, or assumes known 3D shapes or cameras, which is impractical for real-world applications. We develop RHINO (Reconstructing Human Interactions with Novel Objects), a novel three-step framework that recovers in 3D a human, novel (unseen) manipulated object, and static scene in a common world frame from a monocular RGB video. First, we leverage 3D-aware foundation models to obtain cues that stabilize Structure-from-Motion (SfM) even for low-texture regions; this yields a coarse shape and apparent motion of a manipulated object from foreground pixels, and a coarse scene shape and camera motion from background pixels. Second, we estimate a human in the camera frame via an off-the-shelf method, and subtract the camera motion from apparent motion to extract the object motion; this registers the human, object, and coarse scene shapes into a common world frame. Third, we refine shapes using a compositional neural field with per-component signed-distance fields. The latter further enables differentiable contact priors that attract surfaces while penalizing inter-penetration, improving the physical plausibility of the final reconstruction. For evaluation, we capture a new dataset of handheld monocular videos synchronized with a volumetric 4D capture stage, providing ground-truth shape and camera motion. RHINO outperforms state-of-the-art baselines on novel-view synthesis and 4D reconstruction, and ablations show that each stage contributes substantially. Code and data are available at https://lxxue.github.io/RHINO.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f66c78ec67ffd09ce292a27cf14cd843CVF · CVPR 2026

DiffuView: Multi-View Diffusion Pretraining for 3D Aware Robotic Manipulation

Zhang, Kaizhao, Niu, Tian, Liu, Tianyu, Guo, Chenen, Xu, Zijun, Hu, Qingda, Ding, Wenchao

原文摘要

Robotic manipulation from visual observations remains challenging due to the lack of 3D consistent representations that can generalize across diverse viewpoints and sensor configurations. Existing approaches often rely on masked autoencoders or neural scene representations, which fail to capture cross view correspondences. Crucially, while multi-view diffusion models have recently shown tremendous success in 3D aware generative synthesis, their powerful representations offer a promising direction for achieving viewpoint robust visuomotor control. In this paper, we introduce DiffuView, a novel framework that learns unified 3D aware representations through multi-view diffusion pretraining and deploys them for imitation learning. Specifically, DiffuView models the conditional generation of target views given source observations within a diffusion framework, enabling the network to implicitly recover scene geometry and enforce view consistency. The pretrained diffusion network is then utilized as a powerful visual backbone for an action policy, allowing robust control under varying viewpoints and visual conditions. We evaluate DiffuView on two challenging benchmarks, MetaWorld and Libero. Extensive experiments in both simulation and realworld scenarios demonstrate that DiffuView achieves superior generalization, improving success rates under viewpoint shifts by nearly 20% compared with existing methods.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表