Building a playable world requires more than generating plausible video: it demands responsive control, persistent spatial structure, and coherent interactions with dynamic entities. Using generated frames as the sole recurrent world representation ties these requirements to view-dependent appearance synthesis, making it difficult to maintain long-term spatial and temporal consistency in generation and interaction. We present PlayGen2, a real-time interactive world model that separates learned 3D state evolution from neural rendering. PlayGen2 maintains a persistent world memory comprising static geometry represented by a volumetric occupancy grid and identity-indexed 3D states for the player and other entities. Within a fixed-size local region, its world-state model jointly learns action-conditioned entity dynamics, geometry completion, and entity discovery, committing updates to a persistent world memory. A separate neural renderer synthesizes first-person observations from depth and semantic projections of the world state, without feeding generated images back into state prediction. Using Doom as a testbed, we demonstrate that the model successfully learns world dynamics including geometry-aware player motion and player--NPC interactions. The framework is computationally efficient, enabling the complete simulation and rendering pipeline to achieve approximately 160ms backend latency on a MacBook Pro with an M4 Pro chip. Beyond single-player interaction, we demonstrate zero-shot deployment on unseen Doom maps, multiplayer interaction through the composition of single-player models, and programmable gameplay through rule-based state interventions. These capabilities demonstrate the transferability and extensibility of the learned game-world model. Code and pretrained model weights are publicly available.
Ziheng Ji, Chunyu Liu, Weihao Peng, Mingheng Mi, Pu Wang, Hai Zhang
As the computing power density of large-scale AI clusters rises, network communication increasingly limits system performance. GPU-initiated communication requires low-overhead request submission to overlap communication with computation. However, GPUDirect RDMA (GDR) still relies on CPU involvement in its control path, while InfiniBand GPUDirect Async (IBGDA) requires GPUs to assemble Work Queue Entries (WQEs), consuming additional SM resources and memory bandwidth. We propose OpenRDMA, an open-source multi-path reliable RDMA transport architecture designed for GPU-friendly communication. First, OpenRDMA provides a minimal GPU doorbell mechanism: the GPU issues an 8-byte token, and a dedicated FPGA NIC reconstructs the complete WQE from preconfigured context. Second, building on Multipath Reliable Connection (MRC), OpenRDMA supports per-packet multi-path transport and out-of-order arrivals, while selective retransmission, ordered DMA placement, and GPU-visible flag polling provide reliable delivery and safe data consumption. Third, a hardware-software co-designed retransmission mechanism keeps the GPU submission path lightweight and reduces FPGA hardware state overhead: the NIC handles fast data transfer, while CPU software manages complex timeout detection, state tracking, and recovery policies. We describe the architecture and key hardware components of OpenRDMA; implementation of the FPGA prototype is underway.
Motion priors improve reinforcement learning for physics-based humanoid tracking, but temporal priors require ordered motion clips, while pose priors provide limited guidance for policy-induced pose transitions. We present Pose Flow Matching for Humanoid Robots (PFM-HR), a reusable flow matching prior trained directly on large scale unordered pose data. PFM-HR introduces the Pose Geometry Score (PGS), which quantifies how joint coordinate changes during rollouts align with the local geometry of pose variation captured by the prior. Using PGS to modulate the tracking reward guides policy exploration toward structured pose changes while keeping the prior frozen across tracking tasks. Experiments demonstrate that PFM-HR improves both single motion and general motion tracking, especially for highly dynamic motions.
Static and incomplete parametric knowledge limits the performance of multimodal large language models on novel-knowledge and knowledge-intensive tasks, especially those requiring multi-hop evidence acquisition. Existing multimodal agentic search methods often fix visual evidence at the input or a predefined trajectory position, making it difficult for agents to select search modalities as their information needs evolve and to handle complex real-world queries. We define this capability as autonomous cross-modal search: an agent chooses among direct reasoning, text-to-text search, text-to-image search, and reverse-image search, actively introduces visual evidence when appropriate, and switches between and integrates modalities across multiple hops. We propose ModalSearch-Pipeline, a scalable procedure for constructing an interleaved multimodal knowledge graph. It samples paths with diverse depths and modality compositions and uses backward question construction to obscure entity names and image targets that would expose reasoning shortcuts while retaining necessary disambiguating clues, yielding text-only, image-initialized, and arbitrarily interleaved multi-hop problems. We train the ModalSearcher Agent with supervised fine-tuning and reinforcement learning in a live Web environment, and construct ModalSearch-Bench. Experiments show that ModalSearcher-8B improves average accuracy by 16.2 points over Qwen3-VL-8B under the same agentic workflow across five multimodal knowledge-intensive QA benchmarks, with consistent gains on independently constructed active visual-search benchmarks.
Hanzhang Qin, Sophie H. Yu, Yuewei Zhang, Zhi-Hai Zhang
Firms using large language models under fixed budgets must decide which model to call and whether to retry a failed task. Because a call's charge is revealed only after completion, one long response can exhaust the remaining budget and leave later tasks unserved. Our objective is to maximize the number of tasks solved before service stops. We develop a contextual bandit policy, ADP-HT, which learns each model's task-specific success probability and constructs conservative cost estimates from coarsened response-length labels on a quantile grid with $2^K$ intervals. The policy weighs predicted success against these costs, adjusting the cost penalty to realized spending and the budget available per remaining task. Under calibration, local regularity, and grid-coverage conditions, we bound the excess allowance in the policy's conservative cost estimates. At a fixed sample size, increasing $K$ reduces the discretization term but increases the estimation allowance. At the tightest tested budgets, ADP-HT solves more than twice as many MATH500 and GPQA tasks as the best implemented baseline. It achieves the highest mean cumulative score at ten of fourteen RouterBench budgets. On LiveCodeBench, it outperforms a deployed commercial router in both default and cost-saving modes at the three lowest test budgets.
The value of memory lies not only in recall but in using it to provide appropriate assistance. Recent benchmarks test memory use in personalisation and agentic tasks, but seldom evaluate assistance without fixed answers or integration across multiple participants. Group chats make both challenges more acute: an assistant must integrate information from multiple members, track revisions and conflicts over time, and produce one response for the group. Yet existing group memory benchmarks rely on synthetic conversations and inherit constrained evaluation from general memory benchmarks, focusing on recall against fixed answers or decisions over a closed set. We introduce GroupAssistBench, the first memory benchmark from real-world group conversations with a deployed group assistant, covering 80,299 messages in 50 groups and costing over $53K. Over the same histories, GroupAssistBench evaluates memory recall (L1) with reference answers and memory use (L2) with service requests without fixed answers across single, distributed, and conflicting memories (M1--M3). Requests are verified to require group history, memories are anchored to their sources, and L2 uses tailored rubrics with penalties derived from real user feedback. Across evaluations of frontier models with full context, retrieval methods, and memory systems, the strongest memory system rivals full context on recall but falls far behind on use, especially for distributed and conflicting memories. Together, two additions that relate retrieved memories and bind remembered facts as response constraints bring consistent gains, showing that group memory systems must improve use, not recall alone.
Large language models (LLMs) face significant challenges in processing long contexts due to the linear growth of the key-value (KV) cache and quadratic complexity of self-attention. Existing approaches address these bottlenecks separately: Multi-head Latent Attention (MLA) reduces the KV cache by projecting tokens into a low-dimensional latent space, while sparse attention reduces computation. However, sparse methods cannot operate natively on MLA's compressed latent structure, missing opportunities for joint optimization. In this paper, we propose Latent-Condensed Attention (LCA), which directly condenses context within MLA's latent space, where the representation is disentangled into semantic latent vectors and positional keys. LCA separately aggregates semantic vectors via query-aware pooling and preserves positional keys via anchor selection. This approach jointly reduces both computational cost and KV cache without adding parameters. Beyond MLA, LCA's design is architecture-agnostic and readily extends to other attention mechanisms such as GQA. Theoretically, we prove a length-independent error bound. Experiments show LCA achieves up to 2.5$\times$ prefilling speedup and 90% KV cache reduction at 128K context while maintaining competitive performance.
Detailed image captioning is usually framed as an amount problem: a model should mention more visual facts while avoiding hallucination. However, autoregressive VLMs generate captions as ordered sequences, and later generations may be produced under weaker or noisier visual grounding. We therefore argue that long-form captioning should be studied not only by what facts are mentioned, but also by where they appear. We introduce a position-aware rubric representation that decomposes dense human references into atomic visual claims, verifies generated captions against those claims, and induces a quartile-wise composition of supported, hallucinated, and generic content. This lens reveals two qualitatively different failures in long captions: models tend to produce unsupported specificity in the middle, while the final portion often escapes into vague, non-evidential language rather than simply accumulating more hallucination. A same-reference human control does not exhibit these patterns; additional human audits examine the visual validity of the induced labels. Motivated by this diagnosis, we propose PAGER (Position-Aware Grounded Evidence Reinforcement), a GRPO training objective with separate signals for supported fine-grained middle evidence, evidence-bearing tail continuation, claim coverage, and content-aware length control. The result is a closed loop: the same ordered claim representation identifies where long captions fail and supplies the position-specific reward needed to repair those failures. Experiments on detailed-caption benchmarks show that PAGER improves position-wise grounding and pairwise caption preference while preserving competitive global caption quality.
While Reinforcement Learning with Verifiable Rewards (RLVR) has significantly advanced multimodal reasoning, existing frameworks suffer from a critical "perception-reasoning gap." Due to an over-reliance on seemingly relevant visual tokens, even minor perceptual perturbations can propagate through the reasoning process, leading to compounding hallucinations. To address this issue, we propose MIRA, a training framework that improves robustness to erroneous visual contexts while enhancing logical reasoning ability. By injecting filtered, deceptive visual contexts during training, we construct challenging "hard traps" that stress-test the model's robustness to misleading information. Furthermore, we introduce a group-wise reflection-triggering mechanism that enables the model to autonomously detect and rectify inconsistencies between visual cues and logical constraints, which is ultimately internalized as an intrinsic policy behavior. Importantly, MIRA does not rely on human annotations. Experimental results across multiple reasoning and perception benchmarks show that MIRA yields an average 7% improvement on in-domain benchmarks, with consistent improvements on vision-centric benchmarks. These findings highlight that active error recovery is essential for robust multimodal reasoning. Comprehensive ablation studies and analyses further provide insights into why MIRA is effective.
Minqi Wang, Jie Peng, Hejun Dong, Ruchang Yao, Puyi Wang, Siyuan Huang, Jihai Zhang, Yafu Li 等 11 位作者
Video world models generate future visual observations from camera or action inputs, with the goal of synthesizing persistent 3D worlds that can be explored across time and space. Existing benchmarks typically evaluate short interactions or rely on camera trajectories fixed before generation. The performance of video world models under long-horizon exploration with extensive camera motion remains under-explored. We introduce WorldProbe, a diagnostic benchmark that uses a goal-conditioned multimodal agent to adapt camera actions online during generation. WorldProbe comprises 164 test cases across four probing families. Across 10 state-of-the-art models, we generate more than 1,600 rollouts totaling approximately 800 minutes, with horizons up to 180 seconds. Our evaluation across four dimensions reveals both the degradation of local measures and the emergence of long-range inconsistencies. We find that recent models sustain visual and content quality for longer, while long-range memory and evolution remain weak. These results expose a gap between locally stable generation and persistent world consistency that is largely missed by existing benchmarks. Code and benchmark resources are available at https://github.com/Untitled-W/WorldProbe.
Huilin Deng, Hongchen Luo Northeastern University, Yue Zhu, Long Li, Zhuoyue Chen Alibaba, Xinghao Zhao, Ming LI Hithink RoyalFlush Information Network Co.,Ltd., Chuyang Zhao Baidu 等 12 位作者
Despite recent advances in Reinforcement learning with verifiable rewards (RLVR) for large language model (LLM) reasoning, most methods suffer from exploration collapse, as the semantic homogeneity of random rollouts traps models in narrow, over-optimized behaviors. Existing methods leverage policy entropy to encourage exploration, but face inherent limitations: global entropy regularization is susceptible to reward hacking, inducing meaningless verbosity, whereas local token-selective updates struggle with the strong inductive bias of pre-trained models. To this end, we propose Latent Policy Optimization via Iterative Information Bottleneck ( I²B-LPO), which shifts from statistical perturbation of token distributions to topological branching of reasoning trajectories. I²BLPO triggers latent branching at high-entropy states to diversify reasoning trajectories and applies the Information Bottleneck as a trajectory filter and self-reward to ensure concise and informative exploration. Empirical results on four mathematical benchmarks demonstrate that I²B-LPO achieves state-of-the-art performance, with margins of up to 5.3% in accuracy and 7.4% in diversity metrics. Code is available at https://github.com/denghuilin-cyber/IIB-LPO.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Ziqing Zhuang, Linhai Zhang, Jiasheng Si Qilu University of Technology (Shandong Academy of Sciences), Deyu Zhou Southeast University, Yulan He King's College London, University of London
Large language models (LLMs) have demonstrated strong reasoning capabilities, and as existing approaches for enhancing LLM reasoning continue to mature, increasing attention has shifted toward meta-reasoning as a promising direction for further improvement. However, most existing meta-reasoning methods remain episodic: they focus on executing complex meta-reasoning routines within individual instances, but ignore the accumulation of reusable meta-reasoning skills across instances, leading to recurring failure modes and repeatedly high metacognitive effort. In this paper, we introduce Metacognitive Consolidation, a novel framework in which a model consolidates metacognitive experience from past reasoning episodes into reusable knowledge that improves future meta-reasoning. We instantiate this framework by structuring instance-level problem solving into distinct roles for reasoning, monitoring, and control to generate rich, attributable meta-level traces. These traces are then consolidated through a hierarchical, multi-timescale update mechanism that gradually forms evolving meta-knowledge. Experimental results demonstrate consistent performance gains across benchmarks and backbone models, and show that performance improves as metacognitive experience accumulates over time.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Zeng You South China University of Technology, Yaofo Chen, Qiuwu Chen, Ying Sun AIGCode, Shuhai Zhang, Yingjian Li, Yaowei Wang Harbin Institute of Technology, Shenzhen and Pengcheng Laboratory, Mingkui Tan
Large language models (LLMs) face significant challenges in processing long contexts due to the linear growth of the key-value (KV) cache and quadratic complexity of self-attention. Existing approaches address these bottlenecks separately: Multi-head Latent Attention (MLA) reduces the KV cache by projecting tokens into a low-dimensional latent space, while sparse attention reduces computation. However, sparse methods cannot operate natively on MLA’s compressed latent structure, missing opportunities for joint optimization. In this paper, we propose Latent-Condensed Attention (LCA), which directly condenses context within MLA’s latent space, where the representation is disentangled into semantic latent vectors and positional keys. LCA separately aggregates semantic vectors via query-aware pooling and preserves positional keys via anchor selection. This approach jointly reduces both computational cost and KV cache without adding parameters. Beyond MLA, LCA’s design is architecture-agnostic and readily extends to other attention mechanisms such as GQA. Theoretically, we prove a length-independent error bound. Experiments show LCA achieves up to 2.5× prefilling speedup and 90% KV cache reduction at 128K context while maintaining competitive performance.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Yeqing Teng, Jiasheng Si Qilu University of Technology (Shandong Academy of Sciences), Shuxia Lin Southeast University, Linhai Zhang, Weiyu Zhang, Wenpeng Lu, Deyu Zhou Southeast University, Xiaoming Wu Qilu University of Technology
With the generative capabilities of large language models (LLMs) reshaping the information ecosystem, the concern with the sociological validity of claim detection benchmarks is increasing. Current claim detection benchmarks predominantly treat claims as static textual artifacts, overlooking the sociological etiology of how information naturally emerges and mutates. In this paper, we propose an evolutionary paradigm that models claims as socially evolving entities. In specific, we introduce a socially generative framework for synthetic claim generation, a multi-agent simulation grounded in the Open Claims Model. By decomposing claims into context, utterance, and proposition, our approach enables the precise simulation of unmitigated propagation to capture truth decay, and intervened propagation with multi-auditor oversight for targeted generation. Furthermore, we propose the background-user-perspective (BUP) framework, which reformulates check-worthiness as a condition-dependent probability rooted in social environment. Experiments on our datasets verify the data quality and reveal how network topology and user attributes systematically shape veracity drift.
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cs.CL · cs.MA
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表