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版本更新 · v2arXiv:2611.04804

GSPIM: A Temporal-Locality-Aware 4D Gaussian Splatting Accelerator with Polymorphic PIM and Multi-Frame Rendering Dataflow

Zirui Ma, Zhihua Fan, Haibin Wu, Dongrui Fan, Xiaochun Ye, Wenming Li

4D Gaussian Splatting (4DGS) enables high-quality real-time novel-view synthesis for dynamic scenes, supporting free-viewpoint video, mobile XR, and autonomous systems at the edge. Methods using explicit 4D distributions, keyframe interpolation, or anchor binding share two GPU data-movement bottlenecks. Temporal filtering follows model record loading, wasting LPDDR5 bandwidth on inactive data. Frame-isolated execution also overlooks highly overlapping active sets and depth relationships across adjacent frames, reloading shared attributes when working sets exceed on-chip cache capacity. To address these bottlenecks, we present GSPIM, a temporal-locality-aware 4DGS accelerator for PIM-enabled edge devices. Polymorphic PIM adapts a shared near-memory datapath to representation-specific field layouts and selection procedures. It filters and compacts valid data into contiguous inputs before the GPU accesses complete attributes, reducing ineffective transfers. Multi-Frame Rendering Dataflow reuses active attributes and stable depth relationships within a temporal window, reducing repeated work across frames. Hybrid Dataflow Scheduling overlaps near-memory data preparation with GPU rendering to reduce waiting. Evaluation combines a GPU-PIM model calibrated to Jetson AGX Orin 64 GB with a 1z DRAM physical implementation of the added circuits. Across three 4DGS methods and six dynamic scenes, GSPIM achieves a 4.15x geometric-mean speedup and a 4.99x geometric-mean energy-efficiency improvement over a fully optimized frame-by-frame GPU baseline. The maximum scene-level PSNR difference is 0.011 dB, and the added physical footprint is 18.7172 square millimeters across 32 LPDDR5 dies.

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新论文 · v1arXiv:2611.02365

SCARF: A Scene-Adaptive Depth-Guided G-3DGS Encoder Accelerator with Semantic Reuse and Fused Dataflow

Zirui Ma, Zhihua Fan, Haibin Wu, Wenxing Li, Fulin Zhang, Dongrui Fan, Xiaochun Ye, Wenming Li

Depth-guided, cost-volume-based Generalizable 3D Gaussian Splatting (G-3DGS) encoders reconstruct scenes as sets of Gaussian primitives directly from multi-view images without requiring per-scene optimization, thereby facilitating feed-forward novel-view synthesis on edge computing platforms. However, their shared encoder architecture presents two primary bottlenecks. First, the per-pixel depth search disregards semantic similarity within the 2D feature space, causing depth search operations to account for over 65% of memory traffic due to redundant exhaustive candidate scans. Second, the sequential pipeline of depth prediction followed by Gaussian generation neglects local 3D geometric continuity, resulting in more than 52% of generated Gaussians being redundant prior to instantiation. In this paper, we introduce SCARF, a dataflow-co-designed accelerator that aligns each bottleneck with a corresponding scene-level regularity. To mitigate the first bottleneck, Feature Similarity Depth Reuse reconceptualizes depth search as a problem of semantic locality: depth consistency is determined by affinity in feature space rather than physical address proximity. It transforms exhaustive per-pixel depth searches into anchor-centered local searches. To overcome the second bottleneck, Scene-Adaptive Early Sparsification disrupts the conventional serial depth-to-materialization boundary by probing each tile to infer local scene regularity. It then selectively activates only the minimally sufficient generation pathway, eliminating redundant Gaussian computations before primitive instantiation. On a 27.8 square millimeter 28 nm post-layout design, SCARF delivers a 2.94x geometric-mean end-to-end speedup with maximum PSNR degradation below 0.072%, 2.23 inferences per joule, and 34.5x GPU energy efficiency.

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