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版本更新 · v2arXiv:2505.15212

Group Distributionally Robust Optimization with Flexible Sample Queries

Haomin Bai, Dingzhi Yu, Shuai Li, Haipeng Luo, Lijun Zhang

原文摘要

Group distributionally robust optimization (GDRO) aims to learn models that perform well across $m$ distributions simultaneously. Existing methods either (i) query $m$ samples per round, which imposes strict implementation requirements, or (ii) query only a single sample per round, which requires many rounds to converge and therefore leads to long runtime. To avoid these limitations, we introduce a novel setting called \emph{flexible sample queries} (FSQ), which allows the number of samples that can be queried to vary across rounds. Under the FSQ setting, we cast GDRO as a two-player game: one performs non-oblivious online convex optimization, while the other tackles a non-oblivious prediction with limited advice (PLA) problem. In this game, the first player updates its decision using follow-the-regularized-leader with stochastic gradients. For the second player, we develop a new PLA method equipped with an adaptive exploration strategy that can leverage an arbitrary per-round sample size. We then establish the \emph{first} high-probability regret bound for non-oblivious PLA. By integrating these components, we develop an anytime GDRO algorithm that supports FSQ, and derive a high-probability optimization error bound of $O\left(\frac{1}{t}\sqrt{\sum_{j=1}^t \frac{m}{r_j}\log m}\right)$, where $r_j$ is the sample size at round $j$. This result demonstrates that the optimization error decreases as the per-round sample sizes increase, and implies the same near-optimal sample complexity of $O(m\log (m)/ε^2)$ for any fixed sample size $r\in[m]$.

cs.LG · math.OC

新论文 · v1arXiv:2611.01649

Near-Optimal $\sqrt{K}$-Regret for Online Learning in Uninformed Markov Games

Junyan Liu, Haipeng Luo, Lillian J. Ratliff, Zihan Zhang

原文摘要

We study online learning in two-player uninformed Markov games, where the opponent may follow an arbitrary, unknown policy in each episode and the learner does not observe the opponent's actions. [TWYS21] showed that achieving sublinear external regret requires an exponential dependence on the episode length $H$. Motivated by this limitation, they studied the weaker notion of Nash-value regret and obtained an $\widetilde{O}(K^{2/3})$ regret bound, where $K$ is the number of episodes. More recently, [LLZR26] introduced a stronger notion called empirical Nash-value regret and achieved an $\widetilde{O}(\sqrt{K})$ bound when the opponent's non-stationarity is moderate, including the case where the opponent follows a fixed policy. However, whether the $\sqrt{K}$ rate is achievable in the worst case remained open. In this paper, we resolve this open question by developing an algorithm that achieves $\widetilde{O}(H^{3/2}S\sqrt{AK})$ empirical Nash-value regret against arbitrary opponent policies, where $S$ is the number of states and $A$ is the number of learner's actions. Specifically, our algorithm combines global and local planning by maintaining a collection of candidate predictions of future losses, each associated with a policy. Global planning learns which candidates to favor across episodes, while local planning combines their policies differently at each state to make decisions. A key ingredient is to coordinate these two components to control the discrepancy between local loss estimates and the total loss of the executed policy, using only the learner's observed trajectories.

cs.LG · stat.ML