Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited. To acquire more realistic textures, generative methods are often used to extract Physically-based Rendering (PBR) textures and materials from large collections of wild images and project them back onto garment meshes. However, most image-conditioned texture generation approaches require strict topological consistency between the input image and the input 3D mesh, or rely on accurate mesh deformation to match to the image poses, which significantly constrains the texture generation quality and flexibility.To address the challenging problem of non-isometric image-based garment texture generation, we construct 3D Garment Videos, a physically simulated, garment-centric dataset that provides consistent geometry and material supervision across diverse deformations, enabling robust cross-pose texture learning. We further employ Nano Banana for high-quality non-isometric image editing, achieving reliable cross-topology texture generation between non-isometric image-geometry pairs. Finally, we propose an iterative baking method via uncertainty-guided view selection and reweighting that fuses multi-view predictions into seamless, production-ready PBR textures. Through extensive experiments, we demonstrate that our feedforward dual-branch architecture generates versatile and spatially aligned PBR materials suitable for industry-level 3D garment design.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Yan, Zhiyuan, Lin, Kaiqing, Li, Zongjian, Ye, Junyan, Han, Hui, Wang, Haochen, Wang, Zhendong, Lin, Bin 等 13 位作者
Image-to-text (I2T) understanding and text-to-image (T2I) generation are two fundamental, important yet traditionally isolated multimodal tasks. Despite their intrinsic connection, existing approaches typically optimize them independently, missing the opportunity for mutual enhancement. In this paper, we argue that the both tasks can be connected under a shared Auto-Encoder perspective, where text serves as the intermediate latent representation bridging the two directions - encoding images into textual semantics (I2T) and decoding text back into images (T2I). Our key insight is that if the encoder truly "understands" the image, it should capture all essential structure, and if the decoder truly "understands" the text, it should recover that structure faithfully. Building upon this principle, we propose Unified-GRPO, a post-training method based on reinforcement learning that jointly optimizes both modules through reconstructive rewards, maximizing the semantic consistency between the input and the generated images. Under this reconstruction objective, the encoder is encouraged to extract as much accurate and comprehensive semantic information from the input image to maximize reconstruction quality, while the decoder is simultaneously optimized to generate conditioned on the encoder's prior, enabling a self-evolving improvement. Empirically, we find that using text as the intermediate representation and training under a reconstructive RL paradigm effectively benefits both I2T and T2I. The I2T module gains stronger fine-grained visual perception, such as small-object recognition, grounding, etc, while its dense embeddings and language priors, in turn, provide richer semantic signals that improve T2I fidelity and complex instruction following. These results demonstrate that the reconstructive RL establishes a mutually reinforcing cross-modal synergy within the auto-encoding framework.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
High-quality 3D garment reconstruction plays a crucial role in mitigating the sim-to-real gap in applications such as digital avatars, virtual try-on and robotic manipulation. However, existing garment reconstruction methods typically rely on unstructured representations, such as 3D Gaussian Splats, struggling to provide accurate reconstructions of garment topology and sewing structures. As a result, the reconstructed outputs are often unsuitable for high-fidelity physical simulation. We propose ReWeaver, a novel framework for topology-accurate 3D garment and sewing pattern reconstruction from sparse multi-view RGB images. Given as few as four input views, ReWeaver predicts seams and panels as well as their connectivities in both the 2D UV space and the 3D space. The predicted seams and panels align precisely with the multi-view images, yielding structured 2D-3D garment representations suitable for 3D perception, high-fidelity physical simulation, and robotic manipulation.To enable effective training, we construct a large-scale dataset GCD-TS, comprising multi-view RGB images, 3D garment geometries, textured human body meshes and annotated sewing patterns. The dataset contains over 100,000 synthetic samples covering a wide range of complex geometries and topologies. Extensive experiments show that ReWeaver consistently outperforms existing methods in terms of topology accuracy, geometry alignment and seam-panel consistency. Code and data will be available at the project sii-liming.github.io/ReWeaver.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表