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首次观测 · 记录 #1CVF · CVPR 2026:cvf:006df768d24cc0a1e979b7ab92a5a650CVF · CVPR 2026

UniSER: A Foundation Model for Unified Soft Effects Removal

Zhang, Jingdong, Zhang, Lingzhi, Liu, Qing, Chiu, Mang Tik, Barnes, Connelly, Wang, Yizhou, You, Haoran, Liu, Xiaoyang 等 15 位作者

原文摘要

Digital images are often degraded by soft effects such as lens flare, haze, shadows, and reflections, which reduce aesthetics even though the underlying pixels remain partially visible. The prevailing works address these degradations in isolation, developing highly specialized, specialist models that lack scalability and fail to exploit the shared underlying essences of these restoration problems. While specialist models are limited, recent large-scale pretrained generalist models offer powerful, text-driven image editing capabilities. while recent general-purpose systems (e.g., GPT-4o, Flux Kontext, Nano Banana) require detailed prompts and often fail to achieve robust removal on these fine-grained tasks or preserve identity of the scene. Leveraging the common essence of soft effects, i.e., semi-transparent occlusions, we introduce a foundational versatile model UniSER, capable of addressing diverse degradations caused by soft effects within a single framework. Our methodology centers on curating a massive 3.8M-pair dataset to ensure robustness and generalization, which includes novel, physically-plausible data to fill critical gaps in public benchmarks, and a tailored training pipeline that fine-tunes a Diffusion Transformer to learn robust restoration priors from this diverse data, integrating fine-grained mask and strength controls. This synergistic approach allows UniSER to significantly outperform both specialist and generalist models, achieving robust, high-fidelity restoration in the wild.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:079e4f31eba40c3d7183a8fe4a39f8e8CVF · CVPR 2026

Scaling Zero-Shot Reference-to-Video Generation

Zhou, Zijian, Liu, Shikun, Liu, Haozhe, Qiu, Haonan, An, Zhaochong, Ren, Weiming, Liu, Zhiheng, Huang, Xiaoke 等 17 位作者

原文摘要

Reference-to-video (R2V) generation aims to synthesize videos that align with a text prompt while preserving the subject identity from reference images. However, current R2V methods are hindered by the reliance on explicit reference image-video-text triplets, whose construction is highly expensive and difficult to scale. We bypass this bottleneck by introducing Saber, a scalable zero-shot framework that requires no explicit R2V data. Trained exclusively on video-text pairs, Saber employs a masked training strategy and a tailored attention-based model design to learn identity-consistent and reference-aware representations. Mask augmentation techniques are further integrated to mitigate copy-paste artifacts common in reference-to-video generation. Moreover, Saber demonstrates remarkable generalization capabilities across a varying number of references and achieves superior performance on the OpenS2V-Eval benchmark compared to methods trained with R2V data.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:11c941c0ae04f954361447f31b13204fCVF · CVPR 2026

MOFA-VTON: More Fashion Possibilities with Fine-Grained Adaptations in Virtual Try-On

Han, Xiaoyu, Wang, Chenyang, Wang, Jing, Zheng, Shunyuan, Meng, Quanling, Zhang, Shengping

原文摘要

Virtual try-on aims to fit an in-shop clothing image onto a specific human body. An optimal virtual try-on method should provide diverse and flexible dressing options, accurately reflecting the varied wearing styles encountered in real-life scenarios, tailored to individual preferences and fashion aspirations. However, current methods predominantly perform a direct replacement of the original clothing with the target clothing, following the same dressing pattern. This limited control over clothing adaptation may result in fixed and monotonous try-on outputs. To delve into More Fashion Possibilities with Fine-Grained Adaptations in Virtual Try-On, we propose a novel virtual try-on method, termed MOFA-VTON, which allows adjustment for clothing adaptations in try-on results through simple sketches by users. Specifically, we first design a mask construction strategy that transforms user-drawn curve sketches into a dual-region mask, replacing the traditional clothing-agnostic mask and providing fine-grained layout guidance for the subsequent generation process. Further, we propose layout adjustment blocks that utilize the cross-attention mechanism to independently learn layout correspondences for upper and lower regions of the human body, refining the spatial arrangement of the two regions. With these implementations, our method enables flexible and fine-grained adaptations of target clothing, overcoming the constraints of a fixed layout. Extensive experiments on VITON-HD and DressCode datasets demonstrate that our proposed MOFA-VTON outperforms previous state-of-the-art methods and provides more fashion possibilities for virtual try-on.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1624fa1989495cab3a1266b4280549bfCVF · CVPR 2026

UniPart: Part-Level 3D Generation with Unified 3D Geom-Seg Latents

He, Xufan, Wu, Yushuang, Guo, Xiaoyang, Ye, Chongjie, Zhou, Jiaqing, Hu, Tianlei, Han, Xiaoguang, Du, Dong

原文摘要

Part-level 3D generation is essential for applications requiring decomposable and structured 3D synthesis. However, existing methods either rely on implicit part segmentation with limited granularity control or depend on strong external segmenters trained on large annotated datasets. In this work, we observe that part awareness emerges naturally during whole-object geometry learning and propose Geom-Seg VecSet, a unified geometry-segmentation latent representation that jointly encodes object geometry and part-level structure. Building on this representation, we introduce UniPart, a two-stage latent diffusion framework for image-guided part-level 3D generation. The first stage performs joint geometry generation and latent part segmentation, while the second stage conditions part-level diffusion on both whole-object and part-specific latents. A dual-space generation scheme further enhances geometric fidelity by predicting part latents in both global and canonical spaces. Extensive experiments demonstrate that UniPart, achieves superior segmentation controllability and part-level geometric quality compared with existing approaches.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:1c52d9e36eb847629a095dec264fae3eCVF · CVPR 2026

TUNA: Taming Unified Visual Representations for Native Unified Multimodal Models

Liu, Zhiheng, Ren, Weiming, Liu, Haozhe, Zhou, Zijian, Chen, Shoufa, Qiu, Haonan, Huang, Xiaoke, An, Zhaochong 等 25 位作者

原文摘要

Unified multimodal models (UMMs) aim to jointly perform multimodal understanding and generation within a single framework. We present TUNA, a native UMM that builds a unified continuous visual representation by cascading a VAE encoder with a representation encoder. This unified representation space allows end-to-end processing of images and videos for both understanding and generation tasks. Compared to prior UMMs with decoupled representations, TUNA's unified visual space avoids representation format mismatches introduced by separate encoders, outperforming decoupled alternatives in both understanding and generation. Moreover, we observe that stronger pretrained representation encoders consistently yield better performance across all multimodal tasks, highlighting the importance of the representation encoder. Finally, in this unified setting, jointly training on both understanding and generation data allows the two tasks to benefit from each other rather than interfere. Our extensive experiments on multimodal understanding and generation benchmarks show that TUNA achieves state-of-the-art results in image and video understanding, image and video generation, and image editing, demonstrating the effectiveness and scalability of its unified representation design.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3d81793a5904d6a2bf0d66b7d8aa5256CVF · CVPR 2026

TV2TV: A Unified Framework for Interleaved Language and Video Generation

Han, Xiaochuang, Emad, Youssef, Hall, Melissa, Nguyen, John, Padthe, Karthik, Robbins, Liam, Bar, Amir, Chen, Delong 等 17 位作者

原文摘要

Video generation models are rapidly advancing, but can still struggle with complex video outputs that require significant semantic branching or repeated high-level reasoning about what should happen next. In this paper, we introduce a new class of omni video-text models that integrate ideas from recent LM reasoning advances to address this challenge. More specifically, we present TV2TV, a unified generative modeling framework which decomposes video generation into an interleaved text and video generation process. TV2TV jointly learns language modeling (next-token prediction) and video flow matching (next-frame prediction) using a Mixture-of-Transformers architecture. At inference time, TV2TV decides when to alternate between generating text and video frames, allowing the model to "think in words" about subsequent content before "acting in pixels" to produce frames. This design offloads much of the responsibility for deciding what should happen next to the language modeling tower, enabling improved visual quality and prompt alignment of generated videos. It also enables fine-grained controllability, allowing users to modify the video generation trajectory through text interventions at any point in the process. In controlled experiments on video game data, TV2TV demonstrates substantial improvements in both visual quality (preferred 91% of the time in human evaluations vs. a comparable text-to-video model) and controllability (19 point improvement in fine-grained instruction following accuracy vs. a "think-then-act" approach). TV2TV also scales to natural videos, as we show by augmenting sports videos with interleaved natural language action descriptions using VLMs. Training TV2TV on this corpus yields strong visual quality and prompt alignment, showcasing the model's ability to reason about and generate complex real-world action sequences. Together, these results highlight TV2TV as a promising step toward video generation with open-ended textual reasoning and control.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5666c76f6b0b616c54b2defff80b0b1aCVF · CVPR 2026

ForeHOI: Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videos

Chen, Yuantao, Chang, Jiahao, Ye, Chongjie, Zhang, Chaoran, Fang, Zhaojie, Li, Chenghong, Han, Xiaoguang

原文摘要

The ubiquity of monocular videos capturing daily hand-object interactions presents a valuable resource for embodied intelligence. While 3D hand reconstruction from in-the-wild videos has seen significant progress, reconstructing the involved objects remains challenging due to severe occlusions and the complex, coupled motion of the camera, hands, and object. In this paper, we introduce ForeHOI, a novel feed-forward model that directly reconstructs 3D object geometry from monocular hand-object interaction videos within one minute of inference time, eliminating the need for any pre-processing steps. Our key insight is that, the joint prediction of 2D mask inpainting and 3D shape completion in a feed-forward framework can effectively address the problem of severe occlusion in monocular hand-held object videos, thereby achieving results that outperform the performance of optimization-based methods. The information exchanges between the 2D and 3D shape completion boosts the overall reconstruction quality, enabling the framework to effectively handle severe hand-object occlusion. Furthermore, to support the training of our model, we contribute the first large-scale, high-fidelity synthetic dataset of hand-object interactions with comprehensive annotations. Extensive experiments demonstrate that ForeHOI achieves state-of-the-art performance in object reconstruction, significantly outperforming previous methods with around a 100x speedup. Code and data are available at: https://github.com/Tao-11-chen/ForeHOI.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:88ff5a4e8f3fe2239e66802444cba755CVF · CVPR 2026

ConsistCompose: Unified Multimodal Layout Control for Image Composition

Shi, Xuanke, Li, Boxuan, Han, Xiaoyang, Cai, Zhongang, Yang, Lei, Wang, Quan, Lin, Dahua

原文摘要

Unified multimodal models that couple visual understanding with image generation have advanced rapidly, yet most systems still focus on visual grounding--aligning language with image regions--while their generative counterpart, linguistic-embedded layout-grounded generation(LELG) for layout-controllable multi-instance generation, remains underexplored and limits precise compositional control. We present ConsistCompose, a unified multimodal framework that embeds layout coordinates directly into language prompts, enabling layout-controlled multi-instance image generation from Interleaved Image-Text within a single generative interface. We further construct ConsistCompose3M, a 3.4M multi-instance generation dataset with layout and identity annotations (2.6M text-guided and 0.8M image-guided data pairs) that provides large-scale supervision for layout-conditioned generation. Within this framework, LELG is instantiated through instance-coordinate binding prompts and coordinate-aware classifier-free guidance, which translate linguistic layout cues into precise spatial control without task-specific branches. Experiments on COCO-Position and MS-Bench show that ConsistCompose substantially improves spatial accuracy over layout-controlled baselines while preserving identity fidelity and competitive general multimodal understanding, establishing a unified paradigm for layout-controllable multimodal image generation.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:90c7cead83d2d0adf2873a88f24197ccCVF · CVPR 2026

Scaling Spatial Intelligence with Multimodal Foundation Models

Cai, Zhongang, Wang, Ruisi, Gu, Chenyang, Pu, Fanyi, Xu, Junxiang, Wang, Yubo, Yin, Wanqi, Yang, Zhitao 等 28 位作者

原文摘要

Despite remarkable progress, multimodal foundation models still exhibit surprising deficiencies in spatial intelligence. In this work, we explore scaling up multimodal foundation models to cultivate spatial intelligence within the SenseNova-SI family, built upon established multimodal foundations including visual understanding models (i.e., Qwen3-VL and InternVL3) and unified understanding and generation models (i.e., Bagel). We take a principled approach to constructing high-performing and robust spatial intelligence by systematically curating SenseNova-SI-8M: eight million diverse data samples under a rigorous taxonomy of spatial capabilities. SenseNova-SI demonstrates unprecedented performance across a broad range of spatial intelligence benchmarks: 68.8% on VSI-Bench, 43.3% on MMSI, 85.7% on MindCube, 54.7% on ViewSpatial, 47.7% on SITE, 63.9% on BLINK, 55.5% on 3DSR, and 72.0% on EmbSpatial, while maintaining strong general multimodal understanding (e.g., 84.9% on MMBench-En). More importantly, we analyze the impact of data scaling, discuss early signs of emergent generalization capabilities enabled by diverse data training, analyze the risk of overfitting and language shortcuts, present a preliminary study on spatial chain-of-thought reasoning, and validate the potential downstream application. All newly trained multimodal foundation models are publicly released.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:92a82b887d476e26aaefd94d38cc2216CVF · CVPR 2026

MotionCrafter: Dense Geometry and Motion Reconstruction with a 4D VAE

Zhu, Ruijie, Lu, Jiahao, Hu, Wenbo, Han, Xiaoguang, Cai, Jianfei, Shan, Ying, Zheng, Chuanxia

原文摘要

We present MotionCrafter, a framework that leverages video generators to jointly reconstruct 4D geometry and estimate dense motion from a monocular video. The key idea is a joint representation of dense 3D point maps and 3D scene flows in a shared coordinate system, together with a 4D VAE tailored to learn this representation effectively. Unlike prior work that strictly aligns 3D values and latents with RGB VAE latents--despite their fundamentally different distributions--we show that such alignment is unnecessary and can hurt performance. Instead, we propose a new data normalization and VAE training strategy that better transfers diffusion priors and greatly improves reconstruction quality. Extensive experiments on multiple datasets show that MotionCrafter achieves state-of-the-art performance in both geometry reconstruction and dense scene flow estimation, delivering 38.64% and 25.0% improvements in geometry and motion reconstruction, respectively, all without any post-optimization.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b32a765d87adf976cdf75b98d81629e7CVF · CVPR 2026

OMGTex: One-stage Multi-style Facial Texture Reconstruction without Geometry Guidance

Xiao, Zitong, Qiu, Yuda, Ye, Zisheng, Han, Xiaoguang

原文摘要

We propose OMGTex, an end-to-end diffusion-based framework for reconstructing high-quality and editable facial UV textures from multi-style facial images. Existing texture reconstruction methods face two major limitations: (1) Fragility due to reliance on 3D geometry priors, which are difficult to estimate accurately, especially under facial occlusions or in stylized domains; and (2) A lack of semantic disentanglement, inhibiting region-specific texture editing and style transfer. Our work addresses both challenges simultaneously.Our core innovation is a geometry-free pipeline that directly maps a 2D face image to its corresponding editable UV texture. We introduce two key techniques: First, to address the challenge of UV misalignment common in diffusion generation, we introduce a gradient-guided refinement strategy at inference time, which explicitly corrects structural consistency. Second, we leverage the inherent semantic distribution capability of diffusion models and design a novel training paradigm to enhance this tendency, enabling semantic-aware editing of facial texture. Furthermore, to address the data scarcity in multi-style texture reconstruction, we construct CANVAS, the first comprehensive paired texture reconstruction dataset covering realistic and diverse stylized domains.To the best of our knowledge, OMGTex is the first geometry-free inference framework that achieves robust, style-consistent, and editable facial texture reconstruction across diverse domains. Our method achieves state-of-the-art performance on facial texture benchmarks. Codes and the pretrained model weights will be publicly released.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:c96b369f2ba84a72a6f9d2b3597d3400CVF · CVPR 2026

Inference-time Physics Alignment of Video Generative Models with Latent World Models

Yuan, Jianhao, Zhang, Xiaofeng, Friedrich, Felix, Beltran-Velez, Nicolas, Hall, Melissa, Askari-Hemmat, Reyhane, Han, Xiaochuang, Ballas, Nicolas 等 10 位作者

原文摘要

State-of-the-art video generative models produce promising visual content yet often violate basic physics principles, limiting their utility. While some attribute this deficiency to insufficient physics understanding from pre-training, we find that the shortfall in physics plausibility also stems from suboptimal inference strategies. We therefore introduce WMReward and treat improving physics plausibility of video generation as an inference-time alignment problem. In particular, we leverage the strong physics prior of a latent world model (here, VJEPA-2) as a reward to search and steer multiple candidate denoising trajectories, enabling scaling test-time compute for better generation performance. Empirically, our approach substantially improves physics plausibility across image-conditioned, multiframe-conditioned, and text-conditioned generation settings, with validation from human preference study. Notably, in the ICCV 2025 Perception Test PhysicsIQ Challenge, we achieve a final score of 62.64%, winning first place and outperforming the previous state of the art by 7.42%. Our work demonstrates the viability of using latent world models to improve physics plausibility of video generation, beyond this specific instantiation or parameterization.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:c98b69334f3a8b777b946a380161f519CVF · CVPR 2026

LoFA: Learning to Predict Personalized Prior for Fast Adaptation of Visual Generative Models

Hao, Yiming, Xu, Mutian, Ye, Chongjie, Qin, Jie, Lu, Shunlin, Qin, Yipeng, Han, Xiaoguang

原文摘要

Personalizing visual generative models to meet specific user needs has gained increasing attention, yet current methods like Low-Rank Adaptation (LoRA) remain impractical due to their demand for task-specific data and lengthy optimization. While a few hypernetwork-based approaches attempt to predict adaptation weights directly, they struggle to map fine-grained user prompts to complex LoRA distributions, limiting their practical applicability. To bridge this gap, we propose LoFA, a general framework that efficiently predicts personalized priors for fast model adaptation. We first identify a key property of LoRA: structured distribution patterns emerge in the relative changes between LoRA and base model parameters. Building on this, we design a two-stage hypernetwork: first predicting relative distribution patterns that capture key adaptation regions, then using these to guide final LoRA weight prediction. Extensive experiments demonstrate that our method consistently predicts high-quality personalized priors within seconds, across multiple tasks and user prompts, even outperforming conventional LoRA that requires hours of processing.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ccd7324b9993f4056a36b10bf0033f43CVF · CVPR 2026

NeAR: Coupled Neural Asset-Renderer Stack

Li, Hong, Ye, Chongjie, Chen, Houyuan, Xiao, Weiqing, Yan, Ziyang, Xiao, Lixing, Chen, Zhaoxi, Xiang, Jianfeng 等 15 位作者

原文摘要

Neural asset authoring and neural rendering have traditionally evolved as disjoint paradigms: one generates digital assets for fixed graphics pipelines, while the other maps conventional assets to images. However, treating them as independent entities limits the potential for end-to-end optimization in fidelity and consistency. In this paper, we bridge this gap with NeAR, a Coupled Neural Asset--Renderer Stack. We argue that co-designing the asset representation and the renderer creates a robust "contract" for superior generation. On the asset side, we introduce the Lighting-Homogenized SLAT (LH-SLAT). Leveraging a rectified-flow model, NeAR lifts casually lit single images into a canonical, illumination-invariant latent space, effectively suppressing baked-in shadows and highlights. On the renderer side, we design a lighting-aware neural decoder tailored to interpret these homogenized latents. Conditioned on HDR environment maps and camera views, it synthesizes relightable 3D Gaussian splats in real-time without per-object optimization. We validate NeAR on four tasks: (1) G-buffer-based forward rendering, (2) random-lit reconstruction, (3) unknown-lit relighting, and (4) novel-view relighting. Extensive experiments demonstrate that our coupled stack outperforms state-of-the-art baselines in both quantitative metrics and perceptual quality. We hope this coupled asset-renderer perspective inspires future graphics stacks that view neural assets and renderers as co-designed components instead of independent entities.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f271383ce847f467080447ad0c25e531CVF · CVPR 2026

EI-Part:Explode for Completion and Implode for Refinement

Sun, Wanhu, Luo, Zhongjin, Zheng, Heliang, Chang, Jiahao, Ye, Chongjie, He, Huiang, Zhao, Shengchu, Jia, Rongfei 等 9 位作者

原文摘要

Part-level 3D generation is crucial for various downstream applications, including gaming, film production, and industrial design. However, decomposing a 3D shape into geometrically plausible and meaningful components remains a significant challenge. Previous part-based generation methods often struggle to produce well-constructed parts, exhibiting either poor structural coherence, geometric implausibility, inaccuracy, or inefficiency. To address these challenges, we introduce EI-Part, a novel framework specifically designed to generate high-quality 3D shapes with components distinguished by structural coherence, geometric plausibility, accuracy, and generation efficiency. We propose utilizing distinct representations at different stages: an Explode state for part completion and an Implode state for geometry refinement. This strategy allows us to fully leverage spatial resolution, enabling flexible part completion and fine geometric details generation. To maintain structural coherence between parts, a self-attention mechanism is incorporated in both the exploded and imploded states, facilitating effective information perception and feature fusion among components during generation. Extensive experiments conducted on various benchmarks demonstrate that EI-Part efficiently yields semantically meaningful and structurally coherent parts with fine-grained geometric details, achieving state-of-the-art performance in part-level generation compared to existing methods.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:fca5adbc83001601ccd4dde7f636e87bCVF · CVPR 2026

VecGlypher: Unified Vector Glyph Generation with Language Models

Huang, Xiaoke, Gauri, Bhavul, Ng, Kam Woh, Ng, Tony, Xu, Mengmeng, Liu, Zhiheng, Ren, Weiming, An, Zhaochong 等 15 位作者

原文摘要

Vector glyphs are the atomic units of digital typography, yet most learning-based pipelines still depend on carefully curated exemplar sheets and raster-to-vector postprocessing, which limits accessibility and editability. We introduce VecGlypher, a single multimodal language model that generates high-fidelity vector glyphs directly from text descriptions or image exemplars. Given a style prompt, optional reference glyph images, and a target character, VecGlypher autoregressively emits SVG path tokens, avoiding raster intermediates and producing editable, watertight outlines in one pass. A typography-aware data and training recipe makes this possible: (i) a large-scale continuation stage on 39K noisy Envato fonts to master SVG syntax and long-horizon geometry, followed by (ii) post-training on 2.5K expert-annotated Google Fonts with descriptive tags and exemplars to align language and imagery with geometry; preprocessing normalizes coordinate frames, canonicalizes paths, de-duplicates families, and quantizes coordinates for stable long-sequence decoding. On cross-family OOD evaluation, VecGlypher substantially outperforms both general-purpose LLMs and specialized vector-font baselines for text-only generation, while image-referenced generation reaches a state-of-the-art performance, with marked gains over DeepVecFont-v2 and DualVector. Ablations show that model scale and the two-stage recipe are critical and that absolute-coordinate serialization yields the best geometry. VecGlypher lowers the barrier to font creation by letting users design with words or exemplars, and provides a scalable foundation for future multimodal design tools.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表