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首次观测 · 记录 #1CVF · CVPR 2026:cvf:1624fa1989495cab3a1266b4280549bfCVF · CVPR 2026

UniPart: Part-Level 3D Generation with Unified 3D Geom-Seg Latents

He, Xufan, Wu, Yushuang, Guo, Xiaoyang, Ye, Chongjie, Zhou, Jiaqing, Hu, Tianlei, Han, Xiaoguang, Du, Dong

原文摘要

Part-level 3D generation is essential for applications requiring decomposable and structured 3D synthesis. However, existing methods either rely on implicit part segmentation with limited granularity control or depend on strong external segmenters trained on large annotated datasets. In this work, we observe that part awareness emerges naturally during whole-object geometry learning and propose Geom-Seg VecSet, a unified geometry-segmentation latent representation that jointly encodes object geometry and part-level structure. Building on this representation, we introduce UniPart, a two-stage latent diffusion framework for image-guided part-level 3D generation. The first stage performs joint geometry generation and latent part segmentation, while the second stage conditions part-level diffusion on both whole-object and part-specific latents. A dual-space generation scheme further enhances geometric fidelity by predicting part latents in both global and canonical spaces. Extensive experiments demonstrate that UniPart, achieves superior segmentation controllability and part-level geometric quality compared with existing approaches.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5666c76f6b0b616c54b2defff80b0b1aCVF · CVPR 2026

ForeHOI: Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videos

Chen, Yuantao, Chang, Jiahao, Ye, Chongjie, Zhang, Chaoran, Fang, Zhaojie, Li, Chenghong, Han, Xiaoguang

原文摘要

The ubiquity of monocular videos capturing daily hand-object interactions presents a valuable resource for embodied intelligence. While 3D hand reconstruction from in-the-wild videos has seen significant progress, reconstructing the involved objects remains challenging due to severe occlusions and the complex, coupled motion of the camera, hands, and object. In this paper, we introduce ForeHOI, a novel feed-forward model that directly reconstructs 3D object geometry from monocular hand-object interaction videos within one minute of inference time, eliminating the need for any pre-processing steps. Our key insight is that, the joint prediction of 2D mask inpainting and 3D shape completion in a feed-forward framework can effectively address the problem of severe occlusion in monocular hand-held object videos, thereby achieving results that outperform the performance of optimization-based methods. The information exchanges between the 2D and 3D shape completion boosts the overall reconstruction quality, enabling the framework to effectively handle severe hand-object occlusion. Furthermore, to support the training of our model, we contribute the first large-scale, high-fidelity synthetic dataset of hand-object interactions with comprehensive annotations. Extensive experiments demonstrate that ForeHOI achieves state-of-the-art performance in object reconstruction, significantly outperforming previous methods with around a 100x speedup. Code and data are available at: https://github.com/Tao-11-chen/ForeHOI.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:92a82b887d476e26aaefd94d38cc2216CVF · CVPR 2026

MotionCrafter: Dense Geometry and Motion Reconstruction with a 4D VAE

Zhu, Ruijie, Lu, Jiahao, Hu, Wenbo, Han, Xiaoguang, Cai, Jianfei, Shan, Ying, Zheng, Chuanxia

原文摘要

We present MotionCrafter, a framework that leverages video generators to jointly reconstruct 4D geometry and estimate dense motion from a monocular video. The key idea is a joint representation of dense 3D point maps and 3D scene flows in a shared coordinate system, together with a 4D VAE tailored to learn this representation effectively. Unlike prior work that strictly aligns 3D values and latents with RGB VAE latents--despite their fundamentally different distributions--we show that such alignment is unnecessary and can hurt performance. Instead, we propose a new data normalization and VAE training strategy that better transfers diffusion priors and greatly improves reconstruction quality. Extensive experiments on multiple datasets show that MotionCrafter achieves state-of-the-art performance in both geometry reconstruction and dense scene flow estimation, delivering 38.64% and 25.0% improvements in geometry and motion reconstruction, respectively, all without any post-optimization.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b32a765d87adf976cdf75b98d81629e7CVF · CVPR 2026

OMGTex: One-stage Multi-style Facial Texture Reconstruction without Geometry Guidance

Xiao, Zitong, Qiu, Yuda, Ye, Zisheng, Han, Xiaoguang

原文摘要

We propose OMGTex, an end-to-end diffusion-based framework for reconstructing high-quality and editable facial UV textures from multi-style facial images. Existing texture reconstruction methods face two major limitations: (1) Fragility due to reliance on 3D geometry priors, which are difficult to estimate accurately, especially under facial occlusions or in stylized domains; and (2) A lack of semantic disentanglement, inhibiting region-specific texture editing and style transfer. Our work addresses both challenges simultaneously.Our core innovation is a geometry-free pipeline that directly maps a 2D face image to its corresponding editable UV texture. We introduce two key techniques: First, to address the challenge of UV misalignment common in diffusion generation, we introduce a gradient-guided refinement strategy at inference time, which explicitly corrects structural consistency. Second, we leverage the inherent semantic distribution capability of diffusion models and design a novel training paradigm to enhance this tendency, enabling semantic-aware editing of facial texture. Furthermore, to address the data scarcity in multi-style texture reconstruction, we construct CANVAS, the first comprehensive paired texture reconstruction dataset covering realistic and diverse stylized domains.To the best of our knowledge, OMGTex is the first geometry-free inference framework that achieves robust, style-consistent, and editable facial texture reconstruction across diverse domains. Our method achieves state-of-the-art performance on facial texture benchmarks. Codes and the pretrained model weights will be publicly released.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:c98b69334f3a8b777b946a380161f519CVF · CVPR 2026

LoFA: Learning to Predict Personalized Prior for Fast Adaptation of Visual Generative Models

Hao, Yiming, Xu, Mutian, Ye, Chongjie, Qin, Jie, Lu, Shunlin, Qin, Yipeng, Han, Xiaoguang

原文摘要

Personalizing visual generative models to meet specific user needs has gained increasing attention, yet current methods like Low-Rank Adaptation (LoRA) remain impractical due to their demand for task-specific data and lengthy optimization. While a few hypernetwork-based approaches attempt to predict adaptation weights directly, they struggle to map fine-grained user prompts to complex LoRA distributions, limiting their practical applicability. To bridge this gap, we propose LoFA, a general framework that efficiently predicts personalized priors for fast model adaptation. We first identify a key property of LoRA: structured distribution patterns emerge in the relative changes between LoRA and base model parameters. Building on this, we design a two-stage hypernetwork: first predicting relative distribution patterns that capture key adaptation regions, then using these to guide final LoRA weight prediction. Extensive experiments demonstrate that our method consistently predicts high-quality personalized priors within seconds, across multiple tasks and user prompts, even outperforming conventional LoRA that requires hours of processing.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ccd7324b9993f4056a36b10bf0033f43CVF · CVPR 2026

NeAR: Coupled Neural Asset-Renderer Stack

Li, Hong, Ye, Chongjie, Chen, Houyuan, Xiao, Weiqing, Yan, Ziyang, Xiao, Lixing, Chen, Zhaoxi, Xiang, Jianfeng 等 15 位作者

原文摘要

Neural asset authoring and neural rendering have traditionally evolved as disjoint paradigms: one generates digital assets for fixed graphics pipelines, while the other maps conventional assets to images. However, treating them as independent entities limits the potential for end-to-end optimization in fidelity and consistency. In this paper, we bridge this gap with NeAR, a Coupled Neural Asset--Renderer Stack. We argue that co-designing the asset representation and the renderer creates a robust "contract" for superior generation. On the asset side, we introduce the Lighting-Homogenized SLAT (LH-SLAT). Leveraging a rectified-flow model, NeAR lifts casually lit single images into a canonical, illumination-invariant latent space, effectively suppressing baked-in shadows and highlights. On the renderer side, we design a lighting-aware neural decoder tailored to interpret these homogenized latents. Conditioned on HDR environment maps and camera views, it synthesizes relightable 3D Gaussian splats in real-time without per-object optimization. We validate NeAR on four tasks: (1) G-buffer-based forward rendering, (2) random-lit reconstruction, (3) unknown-lit relighting, and (4) novel-view relighting. Extensive experiments demonstrate that our coupled stack outperforms state-of-the-art baselines in both quantitative metrics and perceptual quality. We hope this coupled asset-renderer perspective inspires future graphics stacks that view neural assets and renderers as co-designed components instead of independent entities.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f271383ce847f467080447ad0c25e531CVF · CVPR 2026

EI-Part:Explode for Completion and Implode for Refinement

Sun, Wanhu, Luo, Zhongjin, Zheng, Heliang, Chang, Jiahao, Ye, Chongjie, He, Huiang, Zhao, Shengchu, Jia, Rongfei 等 9 位作者

原文摘要

Part-level 3D generation is crucial for various downstream applications, including gaming, film production, and industrial design. However, decomposing a 3D shape into geometrically plausible and meaningful components remains a significant challenge. Previous part-based generation methods often struggle to produce well-constructed parts, exhibiting either poor structural coherence, geometric implausibility, inaccuracy, or inefficiency. To address these challenges, we introduce EI-Part, a novel framework specifically designed to generate high-quality 3D shapes with components distinguished by structural coherence, geometric plausibility, accuracy, and generation efficiency. We propose utilizing distinct representations at different stages: an Explode state for part completion and an Implode state for geometry refinement. This strategy allows us to fully leverage spatial resolution, enabling flexible part completion and fine geometric details generation. To maintain structural coherence between parts, a self-attention mechanism is incorporated in both the exploded and imploded states, facilitating effective information perception and feature fusion among components during generation. Extensive experiments conducted on various benchmarks demonstrate that EI-Part efficiently yields semantically meaningful and structurally coherent parts with fine-grained geometric details, achieving state-of-the-art performance in part-level generation compared to existing methods.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表