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首次观测 · 记录 #1CVF · CVPR 2026:cvf:3ea9cadf24dc2620a50f75c8be054586CVF · CVPR 2026

Geometric-Aware Hypergraph Reasoning for Novel Class Discovery in Point Cloud Segmentation

Zhang, Zihao, Wu, Aming, Li, Yang, Han, Yahong, Shen, Jialie

原文摘要

Novel Class Discovery in Point Cloud Segmentation is recently proposed, aiming to leverage knowledge from known classes to automatically segment unlabeled classes within point clouds. The core of this task lies in leveraging the geometric and semantic knowledge of multiple known classes to achieve semantic understanding and segmentation of novel classes.However, existing methods overlook the high-order associations between known and novel classes, relying solely on binary associations for class assignment and novel class reasoning, which leads to less precise semantic segmentation.To address these issues, we introduce a hypergraph structure to model high-order associations among classes, enabling collaborative reasoning from known classes to novel classes, extending beyond traditional binary relations.Additionally, existing methods focus excessively on extracting semantic information when processing point cloud data, neglecting the importance of geometric features. To address this, we introduce Geometric-Aware Prototypes, enhancing the model's ability to capture geometric spatial information.By propagating geometric information through hyperedges, our method enhances the understanding of spatial distributions across classes, improving segmentation accuracy.Significant performance improvements achieved on the SemanticKITTI and SemanticPOSS datasets demonstrate the superiority of our method.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b49a6b233e0adfa2becf80fb4dc9565bCVF · CVPR 2026

VGGDrive: Empowering Vision-Language Models with Cross-View Geometric Grounding for Autonomous Driving

Wang, Jie, Li, Guang, Huang, Zhijian, Dang, Chenxu, Ye, Hangjun, Han, Yahong, Chen, Long

原文摘要

The significance of cross-view 3D geometric modeling capabilities for autonomous driving is self-evident, yet existing Vision-Language Models (VLMs) inherently lack this capability, resulting in their mediocre performance. While some promising approaches attempt to mitigate this by constructing Q&A data for auxiliary training, they still fail to fundamentally equip VLMs with the ability to comprehensively handle diverse evaluation protocols. We thus chart a new course, advocating for the infusion of VLMs with the cross-view geometric grounding of mature 3D foundation models, closing this critical capability gap in autonomous driving. In this spirit, we propose a novel architecture, VGGDrive, which empowers Vision-language models with cross-view Geometric Grounding for autonomous Driving. Concretely, to bridge the cross-view 3D geometric features from the frozen visual 3D model with the VLM's 2D visual features, we introduce a plug-and-play Cross-View 3D Geometric Enabler (CVGE). The CVGE decouples the base VLM architecture and effectively empowers the VLM with 3D features through a hierarchical adaptive injection mechanism. Extensive experiments show that VGGDrive enhances base VLM performance across five autonomous driving benchmarks, including tasks like cross-view risk perception, motion prediction, and trajectory planning. It's our belief that mature 3D foundation models can empower autonomous driving tasks through effective integration, and we hope our initial exploration demonstrates the potential of this paradigm to the autonomous driving community.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:c836fd689de77345739acaa48701d5a6CVF · CVPR 2026

Towards Open Environments and Instructions: General Vision-Language Navigation via Fast-Slow Interactive Reasoning

Li, Yang, Wu, Aming, Zhang, Zihao, Han, Yahong

原文摘要

Vision-Language Navigation (VLN) aims to enable agents to navigate to a target location based on language instructions. Traditional VLN often follows a close-set assumption, i.e., training and test data share the same style of the input images and instructions. However, the real world is open and filled with various unseen environments, posing enormous difficulties for close-set methods.To this end, we focus on the General Scene Adaptation (GSA-VLN) task, aiming to learn generalized navigation ability by introducing diverse environments and inconsistent intructions.Towards this task, when facing unseen environments and instructions, the challenge mainly lies in how to enable the agent to dynamically produce generalized strategies during the navigation process. Recent research indicates that by means of fast and slow cognition systems, human beings could generate stable policies, which strengthen their adaptation for open world. Inspired by this idea, we propose the slow4fast-VLN, establishing a dynamic interactive fast-slow reasoning framework.The fast-reasoning module, an end-to-end strategy network, outputs actions via real-time input. It accumulates execution records in a history repository to build memory.The slow-reasoning module analyze the memories generated by the fast-reasoning module. Through deep reflection, it extracts experiences that enhance the generalization ability of decision-making. These experiences are structurally stored and used to continuously optimize the fast-reasoning module. Unlike traditional methods that treat fast-slow reasoning as independent mechanisms, our framework enables fast-slow interaction. By leveraging the experiences from slow reasoning, it continually improves the accuracy and generalization ability of fast decisions. This interaction allows the system to continuously adapt and efficiently execute navigation tasks when facing unseen scenarios. Extensive experiments demonstrate the superiorities of our method.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表