Recent interactive video world models generate visually compelling videos from a single image, following user-provided camera motion and text prompts. However, such low-level control demands substantial user effort to realize a high-level intent, and the generated world struggles to remain persistent as the exploration proceeds. In this work, we present AgiWorld, an agentic video world model that explores and builds a persistent world from a single image and a free-form instruction. For high-level planning, our agent AgiWorld-Agent designs the world and the journey through it in a world state and directs the exploration. For low-level realization, our video world model AgiWorld-WM generates the video chunk by chunk and stores it with its geometry in a spatial memory, from which the agent updates its world state. This closed loop keeps the world faithful to the user's intent and keeps the agent's world state consistent with the generated content throughout the exploration. We co-design the two levels around the shared spatial memory and an interface of metric camera trajectories and structured prompts. In AgiWorld-WM, to handle occlusion and accumulated geometric errors in the spatial memory over long rollouts, we propose occlusion-aware history selection, which retrieves past views by surface visibility, and reliability-based memory maintenance, which prefers reliable geometry and earlier observations. AgiWorld-WM achieves state-of-the-art overall performance on world revisiting and exploration benchmarks, and qualitative results and ablations show that AgiWorld builds persistent worlds from free-form instructions over minute-long journeys. Persistence thus arises not from the video model alone but from its closed loop with the agent.
Visual generation requires both high-level semantic knowledge and fine-grained pixel details. We propose a learning paradigm that assigns these roles to autoregressive pretraining for knowledge acquisition and diffusion post-training for high-fidelity rendering. Within this framework, we study the objective, representation, and scaling of knowledge acquisition and rendering. Controlled comparisons identify autoregression as the stronger pretraining objective for downstream rendering, improving both learning efficiency and final generation quality. We further find that AR-only generation quality does not necessarily correlate with final performance; semantic quality matters more. This motivates a purely semantic tokenizer trained with language supervision alone, without an image decoder or reconstruction loss. We establish compute-optimal scaling laws for knowledge acquisition and rendering, and find that autoregressive pretraining lowers the fitted asymptotic rendering loss compared with pixel diffusion models trained from scratch. Guided by the laws, we train a 3B-parameter text-to-image model with only 6,600 H100 GPU-hours, achieving 86 on GenEval and 87 on DPG-Bench and validating the proposed paradigm at scale.
Xi Chen, Chongjian Ge, Yiran Xu, Yiqun Mei, Henrik I. Christensen, Hao Tan, Ziwen Chen, Hanwen Jiang
As autonomous research systems become more capable, benchmarks must both evaluate their performance and support meaningful research progress. We introduce Auto-Research Arena, a multi-target benchmark for evaluating autonomous research systems and discovering ideas in language modeling. Arena supports diverse research objectives within a shared experimental environment by separating admissibility from improvement: model quality and resource constraints determine whether a result qualifies, while the selected target measures progress among admissible results. We instantiate Arena in language model pretraining with nine targets spanning model, data, training, and inference efficiency, and evaluate seven research harnesses using two foundation models. Arena clearly differentiates existing harnesses across research objectives, with several sophisticated methods outperformed by our simple sequential search baseline, indicating substantial headroom in current auto-research systems. Beyond evaluation, Arena reveals a substantially broader frontier of model and system ideas aligned with active research directions. Reusing these discoveries in a new quality-driven search yields lower training loss under matched data and FLOPs and lower held-out BPB at the same model size. Together, Arena provides a common framework for benchmarking autonomous research and expanding its scope in language modeling. The code is available at https://github.com/Auto-Research-Arena/auto-research-arena