Tengfei Liu, Yang Shi, Yuran Wang, Yuqi Tang, Yizhuo Jia, Zhuoran Zhang, Qixun Wang, Shujie Li 等 15 位作者
Multimodal large language models (MLLMs) can generate detailed video captions, yet they may overemphasize minor details while overlooking essential context and key events. We argue that not all visual evidence deserves equal attention, as the importance of visual information depends on the content of each video. Motivated by this observation, we propose Reviso, an agentic video captioning framework that learns what to observe and how to gather relevant visual evidence. From a low-frame-rate global preview, Reviso constructs a hierarchical Context--Focus--Points (CFP) observation plan that identifies the video context, prioritizes key aspects, and defines concrete observation targets and corresponding tools. Guided by this plan, Reviso performs goal-directed active perception by selectively revisiting temporal segments and combining tools for fine-grained inspection. It interprets the acquired evidence, updates its plan as needed, and integrates global and local information to generate the final caption. To learn this observation strategy, we develop a verification-guided pipeline that constructs high-quality training trajectories through factual verification and teacher-guided refinement. We further train Reviso using Group Relative Policy Optimization (GRPO), incorporating a key-fact reward for caption quality, a Plan Alignment Reward (PAR) for identifying important observation targets, and an Unproductive Tool-Call Penalty (UTCP) that adjusts observation-cost penalties based on caption quality. Experiments across four video captioning benchmarks show that Reviso outperforms the evaluated open-source baselines, while its generated captions better support downstream video question answering. These findings highlight the effectiveness and potential of priority-guided active observation for video captioning.
Renzhe Xu, Haotian Wang, Xingxuan Zhang, Bo Li, Peng Cui
In this paper, we present the Proportional Payoff Allocation Game (PPA-Game), which characterizes situations where agents compete for divisible resources. In the PPA-game, agents select from available resources, and their payoffs are proportionately determined based on heterogeneous weights attributed to them. Such dynamics simulate content creators on online recommender systems like YouTube and TikTok, who compete for finite consumer attention, with content exposure reliant on inherent and distinct quality. We first conduct a game-theoretical analysis of the PPA-Game. While the PPA-Game does not always guarantee the existence of a pure Nash equilibrium (PNE), we identify prevalent scenarios ensuring its existence. Simulated experiments further prove that the cases where PNE does not exist rarely happen. Beyond analyzing static payoffs, we further discuss the agents' online learning about resource payoffs by integrating a multi-player multi-armed bandit framework. We propose an online algorithm facilitating each agent's maximization of cumulative payoffs over $T$ rounds. Theoretically, we establish that the regret of any agent is bounded by $O(\log^{1 + η} T)$ for any $η> 0$. Empirical results further validate the effectiveness of our online learning approach.
Kexin Ma, Haotian Wang, Shenglin Chen, Yishuai Cai Peking University and National University of Defense Technology, Huangyuyu, Ruochun Jin National University of Defense Technology
Embodied agents have successfully leveraged large language models (LLMs) to better transform human instructions and images into executable task plans. Furthermore, memories of agents can be leveraged to achieve continual self-learning and optimization. However, vector data quality problems emerge in memories when they are projected into vector space, especially in discerning contextually similar but semantically conflicting sentences and highly similar images. This is particularly detrimental to embodied AI as it potentially distorts the robot’s actions. To address this challenge, we propose Conflict Detection Rules (CDRs) to identify and manage data quality issues in vector knowledge bases, which assist in correcting the index structure and further improving the answer quality. Experimental results show that planners with CDRs exceed the basic LLM planner by 15.25% and 14.25% in grammatical accuracy (GA) and interpretation accuracy (IA) on average, respectively. Moreover, the entire workflow has been successfully integrated into various scenarios, demonstrating its practical applicability and robustness in the real world.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表