Embodied instruction following in interactive environments requires agents to interpret natural language commands and complete long-horizon tasks. Existing planners either rely on large labeled trajectories, or use few-shot and zero-shot LLM prompting that produces a whole plan in a single serial reasoning process. These approaches depend on linguistic common sense, commit to a plan from the initial instruction, and only update after failures, which weakens robustness and state awareness. We present AtomTree, a hierarchical framework for state-aware task planning with LLMs. AtomTree incrementally builds a tree of subgoals and actions, where the LLM decides at each step, from the current symbolic state, whether to further decompose or to output a grounded low-level action. A lightweight memory module summarizes past outcomes for reuse in later decisions. When a low-level action stalls, AtomTree triggers hierarchical backtracking replanning to return to the parent node and regenerate the subtree plan from the latest state, preventing continued drift along an incorrect trajectory. In zero-shot evaluation on the ALFRED benchmark, AtomTree outperforms prior LLM-based planners. Project page: https://zhaihaotian.github.io/atomtree-website/.
Muyuan Ma, Long Cheng, Lijun Han, Haotian Zhai, Xinpan Meng, Xiuze Xia, Houcheng Li, Zeyu Liu
Exoskeletons have shown great potential for augmenting human physical capabilities, yet generating reliable assistance remains challenging because human motion patterns and interaction requirements vary substantially in practice. To address this problem, a dual-loop assistance strategy is proposed to couple multimodal exoskeleton trajectory generation with variable admittance control, where trajectory variance links the outer-loop generator and the inner-loop controller. The generator synthesizes future exoskeleton trajectories through denoising, primarily using whole-body human motion and exoskeleton proprioception, with task descriptions as auxiliary semantic cues. To reduce cross-modal representation mismatch, a three-stage training pipeline is introduced to progressively optimize the human motion encoder, the exoskeleton proprioception encoder, and the trajectory generator. In the inner loop, multiple future trajectories are sampled from the generator to estimate the trajectory mean and variance. The mean is used as the control reference, while the variance provides an uncertainty measure for prediction reliability. This measure is further incorporated into a stiffness regulation law, enabling compliant assistance with input-to-state stability under bounded lumped interaction input. Experimental results demonstrate that the proposed method significantly reduces muscle activation levels compared with standard baselines, while also decreasing users' metabolic energy expenditure relative to the unassisted condition.